IntroductionOver the last few years, the Pixelmon team has begun to identify an issue surrounding difficulty and immersion when it comes to playing Pixelmon in the singleplayer experience. From playing in August of 2022, our experience was that it was incredibly difficult to get into the gameplay of Pixelmon outside of the standard Minecraft gameplay for a beginner. We felt this was important to address, as the singleplayer experience is “our game” whilst also constituting the majority of the playerbase, and so we wanted to make sure that the experience was fun and invoked the same emotions that the mainline games did for us.

Whilst the majority of ours attempts to solve this issue started in August of 2022, we have been aware of this issue and trying to introduce more Minecraft elements into Pixelmon dating all the way back to July of 2021 when we first introduced the cave level multiplier to the 1.12.2 version of Pixelmon. This setting was intended to making the caving experience in Pixelmon more interesting by introducing higher level Pokemon the further down into the caves you headed.


Initial AttemptsFrom our first look at this issue we clearly identified two areas that were the main problem. The first being that it was too difficult to start the game compared to a default Minecraft survival world, and the second that there was not inherently much challenge involved in Pixelmon at any point (mainly later game).

We found that it was too difficult to get into the gameplay, as we were searching food, unable to get enough apricorns to create the necessary balls to create a team, and spent hours walking around with only starter, having fainted and looking for a village. As a team, we agreed that this was a very boring and difficult way to start a game and would put most people off from play Pixelmon as it was a far more hardcore Minecraft experience than even in Hardcore Minecraft itself. To solve this, we introduced the setting to initially place the player in a village at the start of every new game and combined that with increasing the loot found in all structures in the game.

Then to solve the second problem that was initially identified, we introduced a reworked version of the Ultra Space where it was intended to be a more end game focused experience. To achieve this, we added higher weightings for the higher star raids, a mechanic that would remove you back to the overworld if your party fainted, several environmental dangers for your health and party, and finally always aggressive Pokemon that challenge you in horde battles. We thought that all of these combined would introduce a more difficult and challenging dimension that only players further along in their game would dare to enter.


Initial FeedbackAfter implementing the above solutions, we found that the progression curve was not as well paced as we had initially hoped. It became much easier to “cheese” elements of the initial gameplay, by getting an inventory of balls from the structures then spamming capturing higher level Pokemon outside of battle. Additionally, this meant certain functionality or features such as crafting PokeBalls was entirely unnecessary as it was much easier, faster and more efficient to find them from loot tables.


Future DirectionThis leads us to where we are today, with some significant changes in the latest version of Pixelmon (9.2.6) on 1.20.2. With the latest version we tweaked a lot of the settings previously mentioned in this article, such as the cave level multiplier, and preventing out of battle captures for Pokemon with a level higher than any Pokemon in your party. We also changed the PC blocks to only drop itself when broken with a silk touch pickaxe moving forward. This brings it inline with the Healer, and introduces a level of difficulty inline with other Minecraft features, such as the Ender Chest, as you can no longer switch out your party whenever you feel like it during the early stages of a game. However, the main feature of this version is the new “whiteout” screen once your entire party faints, and the loss of your inventory (when the keepInventory gamerule is disabled).

We feel that these changes will introduce a new risk to Pixelmon as you can no longer enter a cave, lose your entire team in a battle and then carry on your mining experience as if nothing happened. Another example, would be intentionally challenging gyms with under leveled Pokemon to skip over the challenge of the initial trainers and getting a free pass to the end.

By default this setting is disabled, for now, as we didn’t want to force such a drastic change on the entire player-base without additional feedback first.

The Pixelmon team intends to continue along this path of trying to make the gameplay experience more interesting as the game grows and evolves and we would love to hear your feedback on how these settings have impacted your gameplay going forward and where to look next.
READ MORE
  • The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers.
  • For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 48.0.30 and is required for a Pixelmon client Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:
  • Added a new palette format to all palette-driven data.
  • Adds the `partyFaintRespawn` gamerule (disabled by default, and can be edited from the World Creation singleplayer screen):
  • When this is enabled players will be teleported back to their last respawn point when they have 0 battle capable pokemon remaining in their party.
  • If `keepInventory` gamerule is disabled the player will drop the items in their inventory.
  • This will not apply for players in creative.
  • This will not apply for players with a temporary mode party.
  • Added a button to the Discord Rich Presence allowing people to join the Pixelmon Discord.
  • Added support for servers to add a button to a link of their choosing in the rich presence under `config.yml`:`server-discord`, `discord-invite` and `server-name`, defaulting to blank - if the invite is invalid, the button will not show.
  • Added the Pumkin, Drash, Eggant, Strib, Nutpea, Ginema, Kuo, Yago, Touga, Niniku, and Topo berries to the creative menu.
  • Added bone mode debug `[F3+']`, showing both bones on Pokémon models and their name.
  • Added sphere model for bone display.
  • Added `elf` palette option to Christmas ball logic!
  • Adds tags for pulse, bite, bullet, dance, explosive, powder, punch, slicing, and wind moves.

Pokémon:
  • Added Flutter Mane.
  • Added Capsakid.
  • Added Scovillain.
  • Added Flittle.
  • Added Espathra.

Cosmetic Palettes:
  • Added 'Christmas' Pichu.
  • Added 'Elf' Pichu.
  • Added 'Christmas' Pikachu.
  • Added 'Elf' Pikachu.
  • Added 'Christmas' Raichu.
  • Added 'Elf' Raichu.
  • Added 'Christmas' Dratini.
  • Added 'Elf' Dratini.
  • Added 'Christmas' Dragonair.
  • Added 'Elf' Dragonair.
  • Added 'Christmas' Dragonite.
  • Added 'Elf' Dragonite.
  • Added 'Christmas' Munchlax.
  • Added 'Elf' Munchlax.
  • Added 'Christmas' Snorlax.
  • Added 'Elf' Snorlax.
  • Added 'Christmas' Pawmi.
  • Added 'Elf' Pawmi.
  • Added 'Christmas' Pawmo.
  • Added 'Elf' Pawmo.
  • Added 'Christmas' Pawmot.
  • Added 'Elf' Pawmot.
  • Added 'Christmas' Iron Leaves.
  • Added 'Elf' Iron Leaves.
  • Added 'Christmas' Slitherwing.
  • Added 'Elf' Slitherwing.
  • Added 'Christmas' Mew.
  • Added 'Elf' Mew.

Structures:
  • Added Water Town in Oceans, our most involved town yet!
  • Added Water Gym structure.
  • Added Water Town structures: Gym, Town Center, PokeCenter, PokeMart, Blacksmith, Church, Lighthouse A and B, House A-D, Kelp Farm a and B, Pier A-G, Fallback A-E, Deco A-H, Clutter A-T and Buoy A-C.
  • Added Water Gym Trainers to Water Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.
  • Added Swift Boat in Oceans.
  • Added Yacht Boat in Oceans.
  • Updated Fishing Boat, Magikarp Boat, Sail Boat and Submarine in Oceans.
  • Updated land Arc Chalice structure in Extreme Hills.
  • Updated Pumpkin House rarity for rarer, less common spawns.

Moves, Items and Abilities:
  • Added tests for Damp ability.
  • Added tests for Dancer ability.
  • Added tests for Dazzling ability.
  • Added tests for Delta Stream ability.
  • Added tests for Disguise ability.
  • Added tests for Zen Mode ability.
  • Added tests for Wind Rider ability.
  • Added tests for Wonder Guard ability.
  • Added tests for Wandering Spirit ability.
  • Added tests for Victory Star ability.
  • Added tests for Aftermath ability.
  • Added tests for Anger Point ability.
  • Added tests for Arena Trap ability.
  • Added tests for Battle Armor ability.
  • Added tests for Berserk ability.
  • Added tests for Cheek Pouch ability.
  • Added tests for Clear Body ability.
  • Added tests for Cloud Nine ability.
  • Added tests for Color Change ability.
  • Added tests for Comatose ability.
  • Added tests for Contrary ability.
  • Added tests for Cursed Body ability.
  • Added tests for Magic Guard ability.
  • Added tests for Magician ability.
  • Added tests for Intimidate ability.
  • Added tests for Shields Down ability.
  • Added tests for Simple ability.
  • Added tests for Slow Start ability.
  • Added tests for Contrary ability and Z-moves.
  • Added tests for Intrepid Sword ability.
  • Added tests for Liquid Ooze ability.
  • Added tests for Magic Bounce ability.
  • Added tests for Lightning Rod ability.
  • Added tests for Desolate Land ability.
  • Added tests for Dry Skin ability.
  • Added tests for Emergency Exit ability.
  • Added tests for Flash Fire ability.
  • Added tests for Frisk ability.
  • Added tests for Gluttony ability.
  • Added tests for Guard Dog ability.
  • Added tests for Immunity ability.
  • Added tests for Neutralizing Gas ability.
  • Added tests for Storm Drain ability.
  • Added tests for Sturdy ability.
  • Added tests for Suction Cups ability.
  • Added tests for Sturdy ability.
  • Added tests for Sword of Ruin ability.
  • Added tests for Synchronize ability.
  • Added tests for ScreenCleaner ability.
  • Added tests for SapSipper ability.
  • Added tests for Aromatherapy ability.
  • Added tests for HealBell ability.
  • Added tests for MagnetPull ability.
  • Added tests for Moxie ability.
  • Added tests for MultiScale ability.
  • Added tests for Mummy ability.
  • Added tests for Natural Cure ability.
  • Added tests for Own Tempo ability.
  • Added tests for Pastel Veil ability.
  • Added tests for Pick Pocket ability.
  • Added tests for Prankster ability.
  • Added tests for Primordeal Sea ability.
  • Added tests for Protosynthesis ability.
  • Added tests for Ripen ability.
  • Added tests for Rock Head ability.
  • Added tests for Rough Skin ability.
  • Added tests for SheerForce ability.
  • Added tests for SereneGrace ability.
  • Added tests for ShieldDust ability.
  • Added tests for PoisonTouch ability.
  • Added tests for ShellArmor ability.
  • Added tests for ShadowTag ability.
  • Added tests for Opportunist ability.
  • Added tests for Glaive Rush move.
  • Added tests for U-Turn move.
  • Added tests for Acupressure move.
  • Added tests for After You move.
  • Added tests for Assurance move.
  • Added tests for Aura Wheel move.
  • Added tests for Baton Pass move.
  • Added tests for Belch move.
  • Added tests for Bide move.
  • Added tests for Boomburst move.
  • Added tests for Brick Break move.
  • Added tests for Sky Drop move.
  • Added tests for Follow Me move.
  • Added tests for Weakness Policy held item.
  • Added tests for White Herb held item.
  • Added tests for Sitrus Berry held item.
  • Added tests for Shell Bell held item.
  • Added tests for Shed Shell held item.

Spawning:
  • Added Flutter Mane to Small End Islands
  • Added Capsakid to Arid and Mesas during the Day. Added chance to spawn with a group of Capsakid.
  • Added Scovillain to Arid and Mesas during the Day.
  • Added Flittle to Savannas and Arid during the Day. Added chance to spawn with a group of Flittle.
  • Added Espathra to Savannas and Arid during Day.
  • Added Taiga, Old Growth Pine Taiga, and Old Growth Spruce Taiga to all forest spawning biome types.

Datapack:
  • Updated PCs to only drop when mined with a Silk Touch pickaxe.
  • Added a new palette format to all palette-driven data. Datapacks prior to 9.2.6 will fail to load as a result of the new formatting and optimizations. To convert your datapack, please use our converter.
  • Added & implemented the "infinite" model locator officially retiring "DUAL_MODEL", "DUAL_MODEL_TEX" (etc) model factories.
  • Added scaling to model data so we can scale individual attachments on palettes (and also preparation for removal of PQC).
  • Added axis-based scaling for all dimensions along X, Y and Z (example, `"scale": [2.0, 1.0, 1.0]`).
  • Added support for attaching models to other models via bone anchor points. For an in-use example, see the 'Elf' and 'Christmas' palettes.
  • Added `christmas` and `elf` palettes with Christmas Hat attachment.
  • Added support for palettes to use the Minecraft particle system - palette particles can now utilize vanilla particles.

Changes:
  • Updated Water as a viable block for Pokémon to spawn of for water spawns.
  • Updated boss drops to support Forge-style NBT entries.
  • Updated Shrine Orbs craft into themselves with max damage (or 0 KO charges).
  • Updated Shrine Orbs unrepairable so that they might not be combined into an anvil.
  • Optimized rendering by removing some redundant Matrix multiplication.
  • Updated Miraidon sprite.
  • Updated Walking Wake sprite.
  • Updated Lechonk model and animations.
  • Updated Swalot and Gulpin model and animations.
  • Updated Kilowattrel to now drop a Swift Feather instead of a Swift Wing.
  • Updated Gholdengo to drop a Relic Silver instead of two Relic Gold.
  • 20997 Updated Silicon to use the `ingot` tag.
  • 20997 Updated all metal ingots to use the `ingot` tag.
  • 20997 Updated aluminium and aluminium ore tags to Bauxite.
  • Removed the Pixelmon Anvil, as it is no longer required to craft Poké Balls.
  • Updated all instances of the Pixelmon Anvil to Minecraft's Anvil.
  • Updated all Pixelmon blocks to include a Minecraft map block color.
  • Updated lang to combine `pixelmon.interaction.abilitycapsule` and `pixelmon.interaction.abilitypatch` into `pixelmon.interaction.abilityitem`.
  • 5489 Updated Ability Patches to change Pokémon with their Hidden Ability to their first Ability.
  • 19808 Updated speed calculations to Generation 7+, which recalculates speed at every turn, reworking in turn Pursuit and switching mechanics.

Config:
  • Added `itemconfig.yml`.
  • Moved `multiplePhotosOfSamePokemon`, `allowAmuletCoin`, and `amuletCoinMultiplier` to `itemconfig.yml`.
  • Added `bottleCapLevel` to `itemconfig.yml`, which defaults to 50.
  • Updated `minimum-distance-between-spawns` config setting to 5 blocks, down from 15 blocks .
  • Updated `minimum-distance-from-centre` config setting to 5 blocks, down from 18 blocks.
  • Updated `maximum-distance-from-centre` config setting to 30 blocks, down from 64 blocks.
  • Updated spawn-replacements in and around villages to be lower leveled species.
  • Updated the village Golurk Iron Golem spawn replacement to be uncatchable.

Fixes:
  • Fixed the normal map breaking with attachments and only using the attachment texture.
  • Fixed the com.google package not being correctly relocated causing load errors.
  • Fixed the direct connect screen being broken by the recent changes to the server list.
  • Fixed Pokemon continually trying to chase and fight the player after a battle.
  • 21209 Fixed a server crash from a fishing bobber entity or anything else interacting with a Pokémon Egg and attempting to cast it to a Player.
  • 21085 Fixed wishing pieces dropped from within inventory no longer cause the player's held item to be consumed.
  • Fixed Pokémon following or attacking the player while in spectator mode.
  • 21218 Fixed Pokémon being unable to complete biome conditions for evolving.
  • 21221 Fixed players being unable to use the Bee Spawn Egg to spawn Bee Pokémon.
  • Fixed statues not being able to be animated.
  • Fixed a crash caused by the starter list erroring when a player disconnects immediately after joining.
  • Fixed Pokemon with the `walksonwater` or `walksonlava` tag being unable to walk on that fluid.
  • 21252 Fixed medicines curing statuses outside of battle.
  • Fixed improper spacing in starter lang ribbons.
  • Fixed ability slots reverting on evolution when changed using the Pokémon Editor.
  • 21262 Fixed a crash caused by wearing a photo on a player's head.
  • Fixed `random shiny` sometimes failing to give a shiny with non-shiny palette listings.
  • 21282 Fixed missing texture sprites for all Pixelmon Music Discs.
  • Fixed Pawmo's hitbox and size.
  • Fixed Lechonk's walk failing to loop properly.
  • 19240 Fixed Swalot and Gulpin's animation deforming their models.
  • 21225 Fixed Chien-Pao missing from raid spawning.
  • Fixed Revavroom spawn level range.
  • Fixed Tandemaus and Maushold dropping the wrong type of cheese.
  • 21307 Fixed Delta Shards being obtainable in Mineshafts when they should not be there.
  • 21296 Fixed Kingambit failing to drop Silver Ingot.
  • Fixed Ultra Gingko Trapdoor tag failing to load.
  • Fixed curry recipe parsing errors for Boiled Egg, Brittle Bones, Smoke Poke and Toast recipes.
  • Fixed owned Minior not changing to Core form when out of battle.
  • Fixed water spawning not working properly as underwater typed when spawning Pokémon extremely deep underwater.
  • Fixed Pokémon not taking freezing damage when in contact with Powdered Snow blocks, except for Ice types.
  • Fixed Treasures of Ruin Pokémon stat jsons requiring hyphens.
  • Fixed registry entry utils like `/checkspawns` use backwards compatibility with un-hyphenated yet hyphenated Pokémon names.
  • 21278 Fixed data loss of Day Care Pokémon caused by concurrency issues happening on login.
  • 21325 Fixed gym signs deleting the item in the block instead of droping it.

Battles:
  • Fixed Dancer not having the correct list of moves to copy from.
  • Fixed Focus Sash, Focus Band and Sturdy never blocking confusion damage.
  • Fixed Suction Cups ignoring Moldbreaker.
  • Fixed multiple Of Ruin abilities stacking stat reductions in battle.
  • 21280 Fixed the turn, weather and terrain information not appearing in the right side of the battle screen.
  • 15176 Fixed Dynamaxed Pokemon being able to switch out, switch back in, and use Max Moves and stay dynamaxed, despite not having the appearance.
  • 21239 Fixed transformed Pokémon from using the Disguise ability.
  • Fixed spectators getting stuck in permanent spectator mode after spectating into a raid.
  • Fixed Wandering Spirit triggering when dynamaxed.
  • Fixed Wind Rider blocking Tailwind from applying.
  • Fixed Wind Rider activating against Sandstorm.
  • Fixed an error caused by a non-existing trainer for changing weather conditions.
  • Fixed an error caused by changing forms when the entity itself does not exist.
  • Fixed Moldbreaker preventing Anger point from increasing the attack stat.
  • Fixed Seismic Toss, Night Shade and Parental Bond not being identified as a multi-hit move.
  • Fixed a server crash coming from attack animations.
  • Fixed flee moves such as Roar and Red Card sometimes randomly selecting a currently sent out Pokémon.
  • Fixed Comatose not correctly identifying the Pokémon asleep when they have 0 statuses.
  • Fixed Comatose not doubling the power of Hex or Wake-Up Slap.
  • Fixed berries erroneously applying healing after Neutralizing Gas leaves the field.
  • Fixed Neutralizing Gas not disabling extreme weathers caused by abilities such as Desolate Land.
  • Fixed Gastric Acid (and similar moves) not disabling Neutralizing Gas when used.
  • Fixed Imposter applying after Neutralizing Gas leaves the field.
  • Fixed Shields Down blocking all non-entry hazard statuses.
  • Fixed Slow Start not resetting count when Neutralizing Gas appears.
  • Fixed Emergency Exit not working properly after a multi-hit move.
  • Fixed Emergency Exit not properly working after damage at the end of turn, such as poison-inflicted damage.
  • Fixed horde battles crashing occasionally when starting battle due to a null battle controller in their AI.
  • Fixed occasional crashes in battle cased by LegacyRandomSource.
  • 21258 Fixed switch-in abilities triggering too early during simultaneous switches.
  • Fixed EnforcedSwitching triggering twice.
  • Fixed Blue Flare and Bolt Strike boosting Fusion Bolt and Fusion Flare.
  • Fixed Parting Shot soft-locking the client if used without a Pokémon to switch to.
  • Fixed Pursuit only triggering if already targeting the switching Pokémon.
  • Fixed Expanding Force failing to boost power on Psychic Terrain if not forcibly grounded.
  • Fixed Sky Drop damaging the wrong target after Ally Switch.
  • Fixed Sky Drop making contact on the first turn.
  • Fixed Sky Drop allowing targets to mega-evolve.
  • Fixed redirect abilities, such as Lightning Rod, not absorbing allied attacks.
  • Fixed redirect abilities, such as Lightning Rod, sometimes triggering before Follow Me.
  • Fixed redirect abilities and statuses, such as Lightning Rod, sometimes activating in the wrong order.
  • Fixed Wonder Guard blocking Sky Drop before its attacking turn.
  • Fixed Expanding Force and Thrash re-targeting by moving to their move effects.
  • Fixed Focus Sash, Focus Band, and Sturdy never blocking confusion damage.
  • Fixed Suction Cups ignoring Mold Breaker.
  • Fixed multiple Of Ruin abilities stacking stat reductions.
  • Fixed SapSipper absorbing self-targeting grass moves.
  • Fixed Aromatherapy and HealBell not healing allied trainers.
  • Fixed Aromatherapy bypassing Substitute and SapSipper.
  • Fixed HealBell bypassing Soundproof.
  • Fixed abilities logic firing before held item logic when statuses are added to Pokemon in battle.
  • Fixed addreneline orb incorrectly interacting with intimidate.
  • Fixed PickPocket working even after being swapped out off the battle field.
  • Fixed Prankster incorrectly blocking moves when moves are enforced by Encore.
  • Fixed Protosynthesis working with extreme weather.
  • Fixed weather changes not calling the change to any held items.
  • Fixed booster energy activating before the initial switch in at the start of a battle.
  • Fixed Z-Nature Power not dealing any damage.
  • Fixed stack overflow crash caused by Opportunist.
  • Fixed ShieldDust not blocking all additional effects against the target.
  • Fixed SheerForce not triggering for many additional effects.
  • Fixed PoisonTouch not being considered an additional effect (to be blocked by ShieldDust).
  • Fixed Frostbite chance ignoring SereneGrace and WaterPledge boosts in Hail.
  • Fixed ThawTarget moves (ie Scald) thawing frozen targets if SheerForce is active.
  • Fixed SparklingAria not curing burns against ShieldDust.
  • Fixed Barb Barage being marked as a non-contact move.
  • Fixed Bide being marked as a non-contact move.
  • Fixed Bolt Strike being marked as a non-contact move.
  • Fixed Bone Club being marked as a non-contact move.
  • Fixed Comeuppance being marked as a non-contact move.
  • Fixed Double Shock being marked as a non-contact move.
  • Fixed False Surrender being marked as a non-contact move.
  • Fixed Final Gambit being marked as a non-contact move.
  • Fixed Gear Grind being marked as a non-contact move.
  • Fixed Hold Back being marked as a non-contact move.
  • Fixed Mortal Spin being marked as a non-contact move.
  • Fixed Nuzzle being marked as a non-contact move.
  • Fixed Plasma Fists being marked as a non-contact move.
  • Fixed Raging Fury being marked as a non-contact move.
  • Fixed Strength Sap being marked as a non-contact move.
  • Fixed Terrain Pulse being marked as a non-contact move.
  • Fixed Thunder Cage being marked as a non-contact move.
  • Fixed Triple Kick being marked as a non-contact move.

Translation:
  • Updated Italian translation.
  • Updated Ukrainian translation.
  • Updated Traditional Chinese translation.

Developer:
  • Added `Ability#modifyConfusionDamage` and `HeldItem#modifyConfusionDamage`.
  • Moved variables and control of dynamaxing the model of a Pokemon from the `PixelmonWrapper` class to the `PixelmonEntity` class.
  • Added `PixelmonWrapper#attackAlly(I)V` for simplifying the selection of attacking moves.
  • Added `BattleTestHelper#setupDoubleBattleBuilder` to allow double battles.
  • Changed `BattleController#takeFullTurn` to do a turn for each active pokemon instead of always 2.
  • Added check to getGrowth to prevent scaling on null values.
  • Fixed `PokemonBuilder#ability` not creating a new instance of the ability given.
  • You no longer need to manually register battle tests with the "UnitTestRegistry" class and instead should use the `BattleTestClass` annotation.
  • The `PixelmonUnitTest` class has been deleted as it is no longer needed.
  • The `UnitTestRegistry` class has been renamed to `BattleTestRegistry`.
  • The `UnitTest` annotation has been renamed to `BattleTest`.
  • Removed the test identifier from the `BattleTest` annotation and changed it to instead just use the method name.
  • Added the `BattleTestHelper` with useful functions for creating No-Op wild battle participants, quickly starting frozen battles, and skipping through frozen battle's ticks.
  • Changed all battle test functions to have the BattleTestHepler parameter.
  • Added & exposed `BattleController#doTurnLogic` and `BattleController#takeFullTurn` for manipulating frozen battles with a bit more ease.
  • Added `PokemonBuilder#ability(Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder` overload.
  • Added `PokemonBuilder#moves([Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder` overload.
  • Added `PokemonBuilder#species(Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder` overload.
  • Added `BattleTestHelper#createDefaultPokemon` for creating a Pokemon with the default settings (level 100, serious nature, max IVs, max happiness, in a PokéBall).
  • Added `PixelmonWrapper#attackOpponent(I)V` for simplifying the selection of attacking moves.
  • Added `PixelmonWrapper#attackSelf(I)V` for simplifying the selection of attacking moves.
  • Adds the `PartyFaintRespawnEvent` for canceling the above mechanic in given situations.
  • Made EVYields class immutable.
  • Made EVYields class a record.
  • Added `EVYields#setHP`, `EVYields#setAttack`, `EVYields#setDefense`, `EVYields#setSpecialAttack`, `EVYields#setSpecialDefense`, `EVYields#setSpeed`, `EVYields#addToHP`, `EVYields#addToAttack`, `EVYields#addToDefense`, `EVYields#addToSpecialAttack`, `EVYields#addToSpecialDefense`, `EVYields#addToSpeed`, `EVYields#set`, and `EVYields#multiply`.
  • Added `EVGainEvent` and `EVGainEvent.Double` for handling when EVs are gained.
  • Renamed `BattleController#turn` to `actionIndex` to better separate it from `battleTurn`.
  • Added `EffectBase#modifyTargets`.
  • Added `StatusBase#stopsEvolution`.
  • Added `PixelmonWrapper#canEvolve`.
  • Added `Ability#preventsRedirection`.
  • Added `Ability#modifyConfusionDamage` and `HeldItem#modifyConfusionDamage`.
  • Fixed `PixelmonSpecies#TAPU_FINI` being a MissingNo.
READ MORE



  • The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers.
  • For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 48.0.30 and is required for a Pixelmon client Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating.
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:
  • Added a new palette format to all palette-driven data.
  • Adds the `partyFaintRespawn` gamerule (disabled by default, and can be edited from the World Creation singleplayer screen):
  • When this is enabled players will be teleported back to their last respawn point when they have 0 battle capable pokemon remaining in their party.
  • If `keepInventory` gamerule is disabled the player will drop the items in their inventory.
  • This will not apply for players in creative.
  • This will not apply for players with a temporary mode party.
  • Added a button to the Discord Rich Presence allowing people to join the Pixelmon Discord.
  • Added support for servers to add a button to a link of their choosing in the rich presence under `config.yml`:`server-discord`, `discord-invite` and `server-name`, defaulting to blank - if the invite is invalid, the button will not show.
  • Added the Pumkin, Drash, Eggant, Strib, Nutpea, Ginema, Kuo, Yago, Touga, Niniku, and Topo berries to the creative menu.
  • Added bone mode debug `[F3+']`, showing both bones on Pokémon models and their name.
  • Added sphere model for bone display.
  • Added `elf` palette option to Christmas ball logic!
  • Adds tags for pulse, bite, bullet, dance, explosive, powder, punch, slicing, and wind moves.

Pokémon:
  • Added Flutter Mane.
  • Added Capsakid.
  • Added Scovillain.
  • Added Flittle.
  • Added Espathra.

Cosmetic Palettes:
  • Added 'Christmas' Pichu.
  • Added 'Elf' Pichu.
  • Added 'Christmas' Pikachu.
  • Added 'Elf' Pikachu.
  • Added 'Christmas' Raichu.
  • Added 'Elf' Raichu.
  • Added 'Christmas' Dratini.
  • Added 'Elf' Dratini.
  • Added 'Christmas' Dragonair.
  • Added 'Elf' Dragonair.
  • Added 'Christmas' Dragonite.
  • Added 'Elf' Dragonite.
  • Added 'Christmas' Munchlax.
  • Added 'Elf' Munchlax.
  • Added 'Christmas' Snorlax.
  • Added 'Elf' Snorlax.
  • Added 'Christmas' Pawmi.
  • Added 'Elf' Pawmi.
  • Added 'Christmas' Pawmo.
  • Added 'Elf' Pawmo.
  • Added 'Christmas' Pawmot.
  • Added 'Elf' Pawmot.
  • Added 'Christmas' Iron Leaves.
  • Added 'Elf' Iron Leaves.
  • Added 'Christmas' Slitherwing.
  • Added 'Elf' Slitherwing.
  • Added 'Christmas' Mew.
  • Added 'Elf' Mew.

Structures:
  • Added Water Town in Oceans, our most involved town yet!
  • Added Water Gym structure.
  • Added Water Town structures: Gym, Town Center, PokeCenter, PokeMart, Blacksmith, Church, Lighthouse A and B, House A-D, Kelp Farm a and B, Pier A-G, Fallback A-E, Deco A-H, Clutter A-T and Buoy A-C.
  • Added Water Gym Trainers to Water Gym structure: Elite A-F, Grunt A-I and Gym Leader A-F.
  • Added Swift Boat in Oceans.
  • Added Yacht Boat in Oceans.
  • Updated Fishing Boat, Magikarp Boat, Sail Boat and Submarine in Oceans.
  • Updated land Arc Chalice structure in Extreme Hills.
  • Updated Pumpkin House rarity for rarer, less common spawns.

Moves, Items and Abilities:
  • Added tests for Damp ability.
  • Added tests for Dancer ability.
  • Added tests for Dazzling ability.
  • Added tests for Delta Stream ability.
  • Added tests for Disguise ability.
  • Added tests for Zen Mode ability.
  • Added tests for Wind Rider ability.
  • Added tests for Wonder Guard ability.
  • Added tests for Wandering Spirit ability.
  • Added tests for Victory Star ability.
  • Added tests for Aftermath ability.
  • Added tests for Anger Point ability.
  • Added tests for Arena Trap ability.
  • Added tests for Battle Armor ability.
  • Added tests for Berserk ability.
  • Added tests for Cheek Pouch ability.
  • Added tests for Clear Body ability.
  • Added tests for Cloud Nine ability.
  • Added tests for Color Change ability.
  • Added tests for Comatose ability.
  • Added tests for Contrary ability.
  • Added tests for Cursed Body ability.
  • Added tests for Magic Guard ability.
  • Added tests for Magician ability.
  • Added tests for Intimidate ability.
  • Added tests for Shields Down ability.
  • Added tests for Simple ability.
  • Added tests for Slow Start ability.
  • Added tests for Contrary ability and Z-moves.
  • Added tests for Intrepid Sword ability.
  • Added tests for Liquid Ooze ability.
  • Added tests for Magic Bounce ability.
  • Added tests for Lightning Rod ability.
  • Added tests for Desolate Land ability.
  • Added tests for Dry Skin ability.
  • Added tests for Emergency Exit ability.
  • Added tests for Flash Fire ability.
  • Added tests for Frisk ability.
  • Added tests for Gluttony ability.
  • Added tests for Guard Dog ability.
  • Added tests for Immunity ability.
  • Added tests for Neutralizing Gas ability.
  • Added tests for Storm Drain ability.
  • Added tests for Sturdy ability.
  • Added tests for Suction Cups ability.
  • Added tests for Sturdy ability.
  • Added tests for Sword of Ruin ability.
  • Added tests for Synchronize ability.
  • Added tests for ScreenCleaner ability.
  • Added tests for SapSipper ability.
  • Added tests for Aromatherapy ability.
  • Added tests for HealBell ability.
  • Added tests for MagnetPull ability.
  • Added tests for Moxie ability.
  • Added tests for MultiScale ability.
  • Added tests for Mummy ability.
  • Added tests for Natural Cure ability.
  • Added tests for Own Tempo ability.
  • Added tests for Pastel Veil ability.
  • Added tests for Pick Pocket ability.
  • Added tests for Prankster ability.
  • Added tests for Primordeal Sea ability.
  • Added tests for Protosynthesis ability.
  • Added tests for Ripen ability.
  • Added tests for Rock Head ability.
  • Added tests for Rough Skin ability.
  • Added tests for SheerForce ability.
  • Added tests for SereneGrace ability.
  • Added tests for ShieldDust ability.
  • Added tests for PoisonTouch ability.
  • Added tests for ShellArmor ability.
  • Added tests for ShadowTag ability.
  • Added tests for Opportunist ability.
  • Added tests for Glaive Rush move.
  • Added tests for U-Turn move.
  • Added tests for Acupressure move.
  • Added tests for After You move.
  • Added tests for Assurance move.
  • Added tests for Aura Wheel move.
  • Added tests for Baton Pass move.
  • Added tests for Belch move.
  • Added tests for Bide move.
  • Added tests for Boomburst move.
  • Added tests for Brick Break move.
  • Added tests for Sky Drop move.
  • Added tests for Follow Me move.
  • Added tests for Weakness Policy held item.
  • Added tests for White Herb held item.
  • Added tests for Sitrus Berry held item.
  • Added tests for Shell Bell held item.
  • Added tests for Shed Shell held item.

Spawning:
  • Added Flutter Mane to Small End Islands
  • Added Capsakid to Arid and Mesas during the Day. Added chance to spawn with a group of Capsakid.
  • Added Scovillain to Arid and Mesas during the Day.
  • Added Flittle to Savannas and Arid during the Day. Added chance to spawn with a group of Flittle.
  • Added Espathra to Savannas and Arid during Day.
  • Added Taiga, Old Growth Pine Taiga, and Old Growth Spruce Taiga to all forest spawning biome types.

Datapack:
  • Updated PCs to only drop when mined with a Silk Touch pickaxe.
  • Added a new palette format to all palette-driven data. Datapacks prior to 9.2.6 will fail to load as a result of the new formatting and optimizations. To convert your datapack, please use our converter.
  • Added & implemented the "infinite" model locator officially retiring "DUAL_MODEL", "DUAL_MODEL_TEX" (etc) model factories.
  • Added scaling to model data so we can scale individual attachments on palettes (and also preparation for removal of PQC).
  • Added axis-based scaling for all dimensions along X, Y and Z (example, `"scale": [2.0, 1.0, 1.0]`).
  • Added support for attaching models to other models via bone anchor points. For an in-use example, see the 'Elf' and 'Christmas' palettes.
  • Added `christmas` and `elf` palettes with Christmas Hat attachment.
  • Added support for palettes to use the Minecraft particle system - palette particles can now utilize vanilla particles.

Changes:
  • Updated Water as a viable block for Pokémon to spawn of for water spawns.
  • Updated boss drops to support Forge-style NBT entries.
  • Updated Shrine Orbs craft into themselves with max damage (or 0 KO charges).
  • Updated Shrine Orbs unrepairable so that they might not be combined into an anvil.
  • Optimized rendering by removing some redundant Matrix multiplication.
  • Updated Miraidon sprite.
  • Updated Walking Wake sprite.
  • Updated Lechonk model and animations.
  • Updated Swalot and Gulpin model and animations.
  • Updated Kilowattrel to now drop a Swift Feather instead of a Swift Wing.
  • Updated Gholdengo to drop a Relic Silver instead of two Relic Gold.
  • 20997 Updated Silicon to use the `ingot` tag.
  • 20997 Updated all metal ingots to use the `ingot` tag.
  • 20997 Updated aluminium and aluminium ore tags to Bauxite.
  • Removed the Pixelmon Anvil, as it is no longer required to craft Poké Balls.
  • Updated all instances of the Pixelmon Anvil to Minecraft's Anvil.
  • Updated all Pixelmon blocks to include a Minecraft map block color.
  • Updated lang to combine `pixelmon.interaction.abilitycapsule` and `pixelmon.interaction.abilitypatch` into `pixelmon.interaction.abilityitem`.
  • 5489 Updated Ability Patches to change Pokémon with their Hidden Ability to their first Ability.
  • 19808 Updated speed calculations to Generation 7+, which recalculates speed at every turn, reworking in turn Pursuit and switching mechanics.

Config:
  • Added `itemconfig.yml`.
  • Moved `multiplePhotosOfSamePokemon`, `allowAmuletCoin`, and `amuletCoinMultiplier` to `itemconfig.yml`.
  • Added `bottleCapLevel` to `itemconfig.yml`, which defaults to 50.
  • Updated `minimum-distance-between-spawns` config setting to 5 blocks, down from 15 blocks .
  • Updated `minimum-distance-from-centre` config setting to 5 blocks, down from 18 blocks.
  • Updated `maximum-distance-from-centre` config setting to 30 blocks, down from 64 blocks.
  • Updated spawn-replacements in and around villages to be lower leveled species.
  • Updated the village Golurk Iron Golem spawn replacement to be uncatchable.

Fixes:
  • Fixed the normal map breaking with attachments and only using the attachment texture.
  • Fixed the com.google package not being correctly relocated causing load errors.
  • Fixed the direct connect screen being broken by the recent changes to the server list.
  • Fixed Pokemon continually trying to chase and fight the player after a battle.
  • 21209 Fixed a server crash from a fishing bobber entity or anything else interacting with a Pokémon Egg and attempting to cast it to a Player.
  • 21085 Fixed wishing pieces dropped from within inventory no longer cause the player's held item to be consumed.
  • Fixed Pokémon following or attacking the player while in spectator mode.
  • 21218 Fixed Pokémon being unable to complete biome conditions for evolving.
  • 21221 Fixed players being unable to use the Bee Spawn Egg to spawn Bee Pokémon.
  • Fixed statues not being able to be animated.
  • Fixed a crash caused by the starter list erroring when a player disconnects immediately after joining.
  • Fixed Pokemon with the `walksonwater` or `walksonlava` tag being unable to walk on that fluid.
  • 21252 Fixed medicines curing statuses outside of battle.
  • Fixed improper spacing in starter lang ribbons.
  • Fixed ability slots reverting on evolution when changed using the Pokémon Editor.
  • 21262 Fixed a crash caused by wearing a photo on a player's head.
  • Fixed `random shiny` sometimes failing to give a shiny with non-shiny palette listings.
  • 21282 Fixed missing texture sprites for all Pixelmon Music Discs.
  • Fixed Pawmo's hitbox and size.
  • Fixed Lechonk's walk failing to loop properly.
  • 19240 Fixed Swalot and Gulpin's animation deforming their models.
  • 21225 Fixed Chien-Pao missing from raid spawning.
  • Fixed Revavroom spawn level range.
  • Fixed Tandemaus and Maushold dropping the wrong type of cheese.
  • 21307 Fixed Delta Shards being obtainable in Mineshafts when they should not be there.
  • 21296 Fixed Kingambit failing to drop Silver Ingot.
  • Fixed Ultra Gingko Trapdoor tag failing to load.
  • Fixed curry recipe parsing errors for Boiled Egg, Brittle Bones, Smoke Poke and Toast recipes.
  • Fixed owned Minior not changing to Core form when out of battle.
  • Fixed water spawning not working properly as underwater typed when spawning Pokémon extremely deep underwater.
  • Fixed Pokémon not taking freezing damage when in contact with Powdered Snow blocks, except for Ice types.
  • Fixed Treasures of Ruin Pokémon stat jsons requiring hyphens.
  • Fixed registry entry utils like `/checkspawns` use backwards compatibility with un-hyphenated yet hyphenated Pokémon names.
  • 21278 Fixed data loss of Day Care Pokémon caused by concurrency issues happening on login.
  • 21325 Fixed gym signs deleting the item in the block instead of droping it.

Battles:
  • Fixed Dancer not having the correct list of moves to copy from.
  • Fixed Focus Sash, Focus Band and Sturdy never blocking confusion damage.
  • Fixed Suction Cups ignoring Moldbreaker.
  • Fixed multiple Of Ruin abilities stacking stat reductions in battle.
  • 21280 Fixed the turn, weather and terrain information not appearing in the right side of the battle screen.
  • 15176 Fixed Dynamaxed Pokemon being able to switch out, switch back in, and use Max Moves and stay dynamaxed, despite not having the appearance.
  • 21239 Fixed transformed Pokémon from using the Disguise ability.
  • Fixed spectators getting stuck in permanent spectator mode after spectating into a raid.
  • Fixed Wandering Spirit triggering when dynamaxed.
  • Fixed Wind Rider blocking Tailwind from applying.
  • Fixed Wind Rider activating against Sandstorm.
  • Fixed an error caused by a non-existing trainer for changing weather conditions.
  • Fixed an error caused by changing forms when the entity itself does not exist.
  • Fixed Moldbreaker preventing Anger point from increasing the attack stat.
  • Fixed Seismic Toss, Night Shade and Parental Bond not being identified as a multi-hit move.
  • Fixed a server crash coming from attack animations.
  • Fixed flee moves such as Roar and Red Card sometimes randomly selecting a currently sent out Pokémon.
  • Fixed Comatose not correctly identifying the Pokémon asleep when they have 0 statuses.
  • Fixed Comatose not doubling the power of Hex or Wake-Up Slap.
  • Fixed berries erroneously applying healing after Neutralizing Gas leaves the field.
  • Fixed Neutralizing Gas not disabling extreme weathers caused by abilities such as Desolate Land.
  • Fixed Gastric Acid (and similar moves) not disabling Neutralizing Gas when used.
  • Fixed Imposter applying after Neutralizing Gas leaves the field.
  • Fixed Shields Down blocking all non-entry hazard statuses.
  • Fixed Slow Start not resetting count when Neutralizing Gas appears.
  • Fixed Emergency Exit not working properly after a multi-hit move.
  • Fixed Emergency Exit not properly working after damage at the end of turn, such as poison-inflicted damage.
  • Fixed horde battles crashing occasionally when starting battle due to a null battle controller in their AI.
  • Fixed occasional crashes in battle cased by LegacyRandomSource.
  • 21258 Fixed switch-in abilities triggering too early during simultaneous switches.
  • Fixed EnforcedSwitching triggering twice.
  • Fixed Blue Flare and Bolt Strike boosting Fusion Bolt and Fusion Flare.
  • Fixed Parting Shot soft-locking the client if used without a Pokémon to switch to.
  • Fixed Pursuit only triggering if already targeting the switching Pokémon.
  • Fixed Expanding Force failing to boost power on Psychic Terrain if not forcibly grounded.
  • Fixed Sky Drop damaging the wrong target after Ally Switch.
  • Fixed Sky Drop making contact on the first turn.
  • Fixed Sky Drop allowing targets to mega-evolve.
  • Fixed redirect abilities, such as Lightning Rod, not absorbing allied attacks.
  • Fixed redirect abilities, such as Lightning Rod, sometimes triggering before Follow Me.
  • Fixed redirect abilities and statuses, such as Lightning Rod, sometimes activating in the wrong order.
  • Fixed Wonder Guard blocking Sky Drop before its attacking turn.
  • Fixed Expanding Force and Thrash re-targeting by moving to their move effects.
  • Fixed Focus Sash, Focus Band, and Sturdy never blocking confusion damage.
  • Fixed Suction Cups ignoring Mold Breaker.
  • Fixed multiple Of Ruin abilities stacking stat reductions.
  • Fixed SapSipper absorbing self-targeting grass moves.
  • Fixed Aromatherapy and HealBell not healing allied trainers.
  • Fixed Aromatherapy bypassing Substitute and SapSipper.
  • Fixed HealBell bypassing Soundproof.
  • Fixed abilities logic firing before held item logic when statuses are added to Pokemon in battle.
  • Fixed addreneline orb incorrectly interacting with intimidate.
  • Fixed PickPocket working even after being swapped out off the battle field.
  • Fixed Prankster incorrectly blocking moves when moves are enforced by Encore.
  • Fixed Protosynthesis working with extreme weather.
  • Fixed weather changes not calling the change to any held items.
  • Fixed booster energy activating before the initial switch in at the start of a battle.
  • Fixed Z-Nature Power not dealing any damage.
  • Fixed stack overflow crash caused by Opportunist.
  • Fixed ShieldDust not blocking all additional effects against the target.
  • Fixed SheerForce not triggering for many additional effects.
  • Fixed PoisonTouch not being considered an additional effect (to be blocked by ShieldDust).
  • Fixed Frostbite chance ignoring SereneGrace and WaterPledge boosts in Hail.
  • Fixed ThawTarget moves (ie Scald) thawing frozen targets if SheerForce is active.
  • Fixed SparklingAria not curing burns against ShieldDust.
  • Fixed Barb Barage being marked as a non-contact move.
  • Fixed Bide being marked as a non-contact move.
  • Fixed Bolt Strike being marked as a non-contact move.
  • Fixed Bone Club being marked as a non-contact move.
  • Fixed Comeuppance being marked as a non-contact move.
  • Fixed Double Shock being marked as a non-contact move.
  • Fixed False Surrender being marked as a non-contact move.
  • Fixed Final Gambit being marked as a non-contact move.
  • Fixed Gear Grind being marked as a non-contact move.
  • Fixed Hold Back being marked as a non-contact move.
  • Fixed Mortal Spin being marked as a non-contact move.
  • Fixed Nuzzle being marked as a non-contact move.
  • Fixed Plasma Fists being marked as a non-contact move.
  • Fixed Raging Fury being marked as a non-contact move.
  • Fixed Strength Sap being marked as a non-contact move.
  • Fixed Terrain Pulse being marked as a non-contact move.
  • Fixed Thunder Cage being marked as a non-contact move.
  • Fixed Triple Kick being marked as a non-contact move.

Translation:
  • Updated Italian translation.
  • Updated Ukrainian translation.
  • Updated Traditional Chinese translation.

Developer:
  • Added `Ability#modifyConfusionDamage` and `HeldItem#modifyConfusionDamage`.
  • Moved variables and control of dynamaxing the model of a Pokemon from the `PixelmonWrapper` class to the `PixelmonEntity` class.
  • Added `PixelmonWrapper#attackAlly(I)V` for simplifying the selection of attacking moves.
  • Added `BattleTestHelper#setupDoubleBattleBuilder` to allow double battles.
  • Changed `BattleController#takeFullTurn` to do a turn for each active pokemon instead of always 2.
  • Added check to getGrowth to prevent scaling on null values.
  • Fixed `PokemonBuilder#ability` not creating a new instance of the ability given.
  • You no longer need to manually register battle tests with the "UnitTestRegistry" class and instead should use the `BattleTestClass` annotation.
  • The `PixelmonUnitTest` class has been deleted as it is no longer needed.
  • The `UnitTestRegistry` class has been renamed to `BattleTestRegistry`.
  • The `UnitTest` annotation has been renamed to `BattleTest`.
  • Removed the test identifier from the `BattleTest` annotation and changed it to instead just use the method name.
  • Added the `BattleTestHelper` with useful functions for creating No-Op wild battle participants, quickly starting frozen battles, and skipping through frozen battle's ticks.
  • Changed all battle test functions to have the BattleTestHepler parameter.
  • Added & exposed `BattleController#doTurnLogic` and `BattleController#takeFullTurn` for manipulating frozen battles with a bit more ease.
  • Added `PokemonBuilder#ability(Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder` overload.
  • Added `PokemonBuilder#moves([Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder` overload.
  • Added `PokemonBuilder#species(Lcom/pixelmonmod/api/registry/RegistryValue;)Lcom/pixelmonmod/pixelmon/api/pokemon/PokemonBuilder` overload.
  • Added `BattleTestHelper#createDefaultPokemon` for creating a Pokemon with the default settings (level 100, serious nature, max IVs, max happiness, in a PokéBall).
  • Added `PixelmonWrapper#attackOpponent(I)V` for simplifying the selection of attacking moves.
  • Added `PixelmonWrapper#attackSelf(I)V` for simplifying the selection of attacking moves.
  • Adds the `PartyFaintRespawnEvent` for canceling the above mechanic in given situations.
  • Made EVYields class immutable.
  • Made EVYields class a record.
  • Added `EVYields#setHP`, `EVYields#setAttack`, `EVYields#setDefense`, `EVYields#setSpecialAttack`, `EVYields#setSpecialDefense`, `EVYields#setSpeed`, `EVYields#addToHP`, `EVYields#addToAttack`, `EVYields#addToDefense`, `EVYields#addToSpecialAttack`, `EVYields#addToSpecialDefense`, `EVYields#addToSpeed`, `EVYields#set`, and `EVYields#multiply`.
  • Added `EVGainEvent` and `EVGainEvent.Double` for handling when EVs are gained.
  • Renamed `BattleController#turn` to `actionIndex` to better separate it from `battleTurn`.
  • Added `EffectBase#modifyTargets`.
  • Added `StatusBase#stopsEvolution`.
  • Added `PixelmonWrapper#canEvolve`.
  • Added `Ability#preventsRedirection`.
  • Added `Ability#modifyConfusionDamage` and `HeldItem#modifyConfusionDamage`.
  • Fixed `PixelmonSpecies#TAPU_FINI` being a MissingNo.
READ MORE
  • The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.
  • The minimum Forge version for this update is 48.0.30 and is required for a Pixelmon client to run.
  • Worlds from 1.16.5 may not work with newer versions of Minecraft. Consider backups before updating..
  • If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

Additions:
  • Added the Witch Hat cosmetic.
  • Added a Witch Hat to all PokéStop. Happy Halloween!
  • Added comments to most of the Pixelmon config settings.
  • Added '/statuespawn <spec>' command which spawns in a statute with a given spec.
  • Added new specs for statues including:
    • animated, animate
    • annimationframe, frame
    • animationtype
    • bbmode, boundingboxmode
    • canmove, movement
    • statuetexture, texturetype, texture
  • Added support for existing Pokémon requirements to statues including:
    • Crowned
    • Egg Group
    • Form
    • Gender
    • Generation
    • Growth
    • Growth Stage
    • HasSpecFlag
    • Lake Trio
    • Legendary
    • Logical AND, NOT and OR
    • Nickname
    • Palette
    • Position
    • Primal Evolution
    • Random Species
    • Shiny
    • Species
    • Type
    • Ultrabeast
  • Implemented support for BMD2.
  • Implemented support for GeckoLib.
  • Added the cel shader.
  • Added the black and white shader.
  • Added the rainbow shader.
  • Added new specs:
    • friendship: for comparing against a specific friendship, and setting a specific friendship.
    • maxfriendship: for doing a less than or equal check against a friendship value (and setting a random number from 1 to the number given).
    • minfriendship: for doing a greater than or equal check against a friendship value (and setting a random number from the value to 255).
    • rainbow
    • b&w
    • cel
    • shader:<shader id> i.e. shader:pixelmon:cel
  • Added 5 tags for which biomes will have harsh sunlight in battle. These tags are for the duration of in-game time of one, two, four, six, and eight hours, with the mid-point centered around noon (6000 in Minecraft time).

Pokémon:
  • Added Tandemaus.
  • Added Maushold.
  • Added Varoom.
  • Added Revavroom.
  • Added Charcadet.
  • Added Armarouge.
  • Added Ceruledge.
  • Added Veluza.
  • Added Tatsugiri.
  • Added Dondozo.
  • Added Annihilape.
  • Added Dudunsparce.
  • Added Kingambit.
  • Added Scream Tail.
  • Added Cyclizar.
  • Added Greavard.
  • Added Houndstone.
  • Added Tinkatink.
  • Added Tinkatuff.
  • Added Tinkaton.

Palettes:
  • Added 'Witch' Misdreavus.
  • Added 'Witch' Mismagius.
  • Added 'Witch' Hisui Zorua.
  • Added 'Witch' Hisui Zoroark.
  • Added 'Witch' Shuppet.
  • Added 'Witch' Banette.
  • Added 'Witch' Greavard.
  • Added 'Witch' Houndstone.
  • Added 'Witch' Tinkatink.
  • Added 'Witch' Tinkatuff.
  • Added 'Witch' Tinkaton.
  • Added new JUMP! Gyarados palettes: Skelly, Calico Orange White, Calico White Orange, Calico Orange Gold, Orange Two-Tone, Orange Orca, Orange Dapples, Pink Two-Tone, Pink Orca, Pink Dapples, Gray Bubbles, Grey Diamonds, Grey Patches, Purple Diamonds, Purple Patches, Apricot Tiger, Apricot Zebra, Apricot Stripes, Brown Tiger, Brown Zebra, Brown Stripes, Orange Forehead, Orange Mask, Black Forehead, Black Mask, Blue Saucy, Blue Raindrops, Violet Saucy and Violet Raindrops. Thank you to Masked_Flare for the artwork!
  • Added new JUMP! Gastrodon palettes: Gray Bubbles, Purple Bubbles, Violet Saucy, Apricot Saucy, Moons, Gold East, Gold West, Gray Diamonds, Purple Diamonds, Brown Stripes, Blue Stripes and Sun. Thank you to Masked_Flare for the artwork!
  • Added new JUMP! Grapploct palettes: Alien, Clubs, Diamonds, Irish, Martian, Red Ringed, Starry and Yellow Ringed. Thank you to Masked_Flare for the artwork!

Structures:
  • Added Pumpkin House to Plains biome.

Sounds:
  • Added new cries for Cetitan, Chi-Yu, Eiscue, Lokix, Nincada, Ninjask, Oinkologue, Revavroom, Shedinja, Stakataka, Stonjourner, Walking Wake and Wo-Chien.
  • Updated cries for Krookodile, Meltan, Melmetal and Necrozma.

Moves, Items and Abilities:
  • Added Snow weather.
  • Added Hospitality ability.
  • Added Toxic Chain ability.
  • Added Supersweet Syrup ability.
  • Added Minds Eye ability.
  • Added Chilly Reception move.
  • Added Snowscape move.
  • Added Trailblaze move.
  • Added Chilling Water move.
  • Added Pounce move.
  • Added Mirror Herb item.
  • Added Blank Plate item.
  • Added Booster Energy item.
  • Added Legend Plate item.
  • Added Punching Glove item.
  • Added Loaded Dice item.
  • Added Sweet Heart item.
  • Added Leader's Crest item.

Spawning:
  • Added 'Witch' specie palettes spawning to Pumpkin House structures during Day and Night.
  • Added Legend Plate as a drop item to Arceus.
  • Added Manmade and Indoors as spawning locations for all 'Witch' palettes.
  • Added Manmade and Indoors as spawning for Hatenna and Gothita line.
  • Added Hatenna and Gothita as Day spawning to Pumpkin House structures.

Datapack:
  • Added Teal Mask species in sprite-mode: Dipplin, Poltchageist, Sinistcha, Okidogi, Munkidori, Fezandipti, Bloodmoon Ursaluna and Ogerpon.
  • Added Punching Glove to Village Tannery's loot tables.
  • Added Punching Glove and Loaded Dice to uncommon boss drops.
  • Added Punching Glove and Loaded to shopkeepers.
  • Added Legend Plate as a held item to Arceus.
  • Added Mirror Herb in foraging and various chests.
  • Added Blank Plate in Village Temples, Pillager Outposts, Ultra Space Pokéchests and Legendary boss drops.

Changes:
  • 20810 Changed the default value of 'allow-t-r-reuse' to false in the config for game parity.
  • Removed, and replaced, Pixelmon's amethyst with Minecraft's amethyst.
  • Improved Showdown Importer to resolve required IVs and Hidden Power (move) types.
  • Updated the PokéStop to use GeckoLib rendering.
  • Updated the PokéStop to enable animation.

Fixes:
  • Fixed Zygarde Cells being placeable on blocks that are not solid.
  • Fixed Zygarde Cells deleting from a block changing next to them.
  • 20595 Fixed Roasted Magikarp not evolving into Zombie Gyarados.
  • Fixed Pokemon eye height not correctly scaling with their growth.
  • 18280 Fixed importing Toxtricity sometimes giving the incorrect form.
  • Fixed Pokémon rendering in cyan on Mac OS devices.
  • Fixed player's Pokémon randomly wandering around when in survival mode.
  • Fixed the Pokémon's flags rendering on top of the level in their nameplate.
  • Fixed Pokemon flags rendering as lang keys.
  • Fixed Pixelmon network not correctly disconnecting vanilla clients.
  • Fixed the dialogue input screen not allowing input.
  • Fixed the dialogue input screen rendering very dark.
  • Fixed the Poké checkers being very dark.
  • Fixed the random spec consuming other specs that start with the word random (i.e. 'randomability').
  • 21157 Fixed raid dens kicking nearby players.
  • 21157 Fixed boss Pokémon kicking nearby players.
  • 21157 Fixed evolving a Pokémon kicking nearby players.
  • Fixed setting the shader parameters of a Pokémon kicking nearby players.
  • Fixed a few sizing issues with some recent Generation 9 Pokémon.
  • Fixed the tutorial toast having the missing texture background.
  • Fixed the tutorial toast text having a drop shadow.
  • Fixed the trade machine screen breaking when two players propose a Pokemon to trade.
  • Fixed spawning conditions with multiple structures requiring all structures listed to be present to validate the spawn.
  • Fixed Kingambit being undexable.
  • Fixed missing emissive for Bellibolt.
  • Fixed erroring spawning for Arc Chalice (Land), Arc Chalice (Water), Fairy Gym, Articuno Shrine, Zapdos Shrine, Moltres Shrine, Ilex Shrine, Towers of Waters, Towers of Darkness and Spear Pillar.
  • Fixed spawning conditions with multiple structures requiring all structures listed to be present to validate the spawn.
  • Fixed missing Scarlet and Violet Pokédex tab.
  • Fixed mounts fainting in battle triggering the vanilla Minecraft death animation.

Battles:
  • Fixed rare server crash caused by specific battle endings.
  • Fixed a rare catch crash issue on servers with non-existent Pokémon in battles.

Translation:
  • Updated Ukrainian translation.
  • Updated Traditional Chinese translation.

API:
  • Added StatueSpecificationProxy for creating statues from specs & checking if they match a spec.
  • Changed statues to default to not animated (Pokemon will remain default animated).
  • Added BattleHoverGoal, replacing the FlyingPersistentGoal given to a Pokémon which is flying in a battle, to hold it in place hovering for the duration of the battle only. This goal stops being on once the battle is over.
  • Changed FlyingPersistentGoal to now guard against invalid flyRefreshRateSpeed values in flying parameters.
  • Split HeldItemChangedEvent into:
    • HeldItemChangedEvent.Pre, which is ancelable and can modify item.
    • HeldItemChangedEvent.Post, which cannot be canceled or modify item and fires after item is set.
  • Changed Pokemon#setHeldItem to return a boolean if the held item was set.
  • Moved trainer effects to a registry.
  • Added WalkingModelPredicate.
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