Hey everybody!
Quick heads up just to say that I'm on the lookout for an artist or 2 to help me out with external move icons. I'd love it if all the external moves had icons so that I wouldn't need to print the names out on the overlay. The names are too big as minecraft has font size restrictions and icons would look a whole lot better anyway. 64x64 icons would be idea in a circle filling this shape:

Feel free to submit your attempt at such an icon so I can see if you have what it takes.
It's a chance to help out with this great mod!

Back from holiday!

Hi Guys,
Back from holidays, as you can see above, it was rather spectacular (as NZ always is). Shame I couldn't walk most of it as I ended on crutches after falling right at the start of it. Was my first time on crutches so it was quite the experience.

Still I have definitely come back refreshed and ready to go for the year. Code-signing has come through so I can put out a proper setup for the launcher. That was the last block in the way so hopefully we'll have that out to you all soon...


PS. If you have pictures from your holidays feel free to share them here. Always nice to see where people go to relax
Hey all.

So here we have Pixelmon 3.3.9. Big news on the server front - MySQL storage capability for Pixelmon user files. If you're quite the imaginative cookie, then you'll be able to see all the possibilities behind that. (Server owners I'll place some information at the bottom regarding this)
There's also a some huge work put behind battling, the main being battle logging, which has opened the way for a lot of fixes, some new moves and abilities, and the possibility of implementing others that were before a little bit difficult.

This update itself contains no new Pokemon. It does however add 8 new items, 16 new abilities, and 4 new moves that can make a huge difference to battling.

As usual, don't forget to keep an eye on our Twitter and Facebook for any sneak peeks we might decide to share with you.

Pixelmon Downloads, recommended Forge and changelog : - Downloads Page

Ever considered donating to the mod? Click here!

Issue Tracker : - Bug Tracker

Twitter :- Click me and follow!

Facebook :- Click me and Like!

Changelog :-

New Stuff | Show



  • Added SQL Database support for Pixelmon saves
  • Added comprehensive battle logging
  • Added /copyToDB command

Tweaks | Show
  • Changed the way Snore works
  • Multi-Turn moves now cannot miss on their prep. turns
  • Modified Sand Veil to Gen 5 percentage
  • Removed unnecessary message when Moxie activates at max Attack
  • Yawn no longer works against Pokémon that are already statused

Fixes | Show
  • Fixed Echoed Voice
  • Fixed Sucker Punch
  • Fixed Fake Out
  • Fixed Perish Song
  • Fixed Facade
  • Fixed Sky Attack
  • Fixed Whirlwind and similar moves selecting the same Pokemon
  • Fixed Focus Band with self-KO moves
  • Fixed Tailwind not fading
  • Fixed Hyper Cutter working on self-inflicted stat drops (Superpower)
  • Fixed Metronome and multi-turn battle log stuff
  • Fixed Multi-Turn moves not resetting when they fail
  • Fixed EVs over-capping
  • Fixed items running at end of turn (Leftovers etc.)
  • Fix to breeding environments
  • Also stopped a kind of loop error in the battle log print
  • Language fixes

Server Owners wanting to use MySQL storage | Show
So the first thing I'm going to tell you, as always. Take your backups. We're not responsible for you screwing this up, so blame Gabe.
In the config, you'll see an option for your MySQL url, which is as follows:-
Code: Select alljdbc:mysql://hostname:port/dbname?user=username&password=password

To edit this to your preference, you'll need to replace 'hostname' with either the IP address or domain of the server (Without "http://". For port, select the port you're database used for incoming connections, by default this is 3306. DB name would be the name of your database, including the prefix if applicable. Replace 'Username' and the second 'password' entries with the access details for the database.

Once this information is entered and the server is started, the server will from then on use SQL for default storage. You can go back to flatfile at any time be removing the connection url from the config.
For new servers :- You're done. Your server is now good to go.
For pre-existing servers :- Now you'll want to migrate your old Pixelmon save data into the database. Make sure you did take a backup of all your previous Pokemon files. You can do this by running the /copyToDB command, and that will begin the proccess. Once it's finished, you're good to go. Note, your old files will still be present in the minecraft/worldname/pokemon directory, should you wish to revert to flatfile.

If you have any issues with updating to MySQL, feel free to send me a PM on the forums and I'll help as I can.

Hey everyone!

Just wanted to let you all know that I will be streaming on Tuesday, January 13th at 7:00pm EST. Now.. that said, you may be asking "Whats this one going to be about?..." Well, I will be briefly discussing some of the more important new features and fixes in 3.3.9 then I'll proceed to re-code Pixelmon Extras from the ground up. 3.3.9 will be released shortly after the stream ends.

All that said, this will be my first time streaming so bare with me if any technical difficulties arise. Thanks, and hope to see you all there!