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Pixelmon News 12th August

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Hey Everyone!

Time for some pixelmon news!

Beta
We're up to our 5th beta now and are approaching stability with the current feature set. Response so far has been really enthusiastic and we want to thank all of you who've submitted bug reports and suggested features. We've been working through them all and there are yet more changes coming for the next beta. I suggest you check out the upcoming version notes over on the wiki: Upcoming Version

Pokemon spawning
If you look carefully at the upcoming version list you'll see that there's a new config option coming which will let you switch the spawning system over so that pokemon levels scale as a function of distance from the world's spawn point. That was in response to a post in suggested features (and the fact that with the current spawning code making such a feature was easier than in the past) so I hope that's an encouragement for you to put forward your creative ideas to help make pixelmon better!

Pixelmon Voice Acting
We have 3 current voice actors but they are keen to have more help. One of them made this post over on the assets forum, please check it out and sign up to help them out:
Calling all voice actors

Gyms
As you may have noticed, gyms haven't made much of a showing in the beta's so far, this is because the guy who was helping me catalogue and add the gyms has disappeared. If anyone wants to help me out with this I'd be really grateful, it mostly involves working through gym submissions, making snapshots and editing a bunch of text files. If you are interested come talk to me over on the pixelmon discord!

Pokemon Models
We're getting lots of requests for us to add or rework particular pokemon and I feel it's time to remind you all that this is a community mod. For us to be able to add a pokemon we need its model and hopefully its animation. If you have any skills with such things then please help us out, if you don't please refrain from posting asking us to add them.

There'll be a new beta out in a few days, till then, hope you have a great time testing and playing our latest releases!
MrM
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Hey all!

Beta 5 is now available on the downloads page and launcher.

Beta 5 changelog - http://pixelmonmod.com/wiki/index.php?t ... on_history

Upcoming version changelog - https://pixelmon.io/2afdlzF

Issue Tracker - https://pixelmon.io/2ahxTqq

Reminder - If you speak more than one language well, you could totally help out with translation, over at our github <3

Github - https://pixelmon.io/2aX4JxB

Isi
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Focused Beta Testing Part I

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Hey Guys,

Beta's have been going well so far, we've been working quickly towards stability and we'll continue to do so as we keep going but now it's also time to start focusing on testing out the new stuff that's been added to the mod. I'll be putting out a series of blog posts over the next week which will detail new things added to the mod and ways you can go about testing them for us.

First up, NPC spawning.

In response to a suggested features forum post we decided to rework the way NPCs are handled in regard to spawning, this partially meant a series of fixes which saw NPCs no longer included in the general entity spawn limit count (in past versions town NPCs took up slots allocated for land based Pokémon. However it also meant that NPC spawning has been made vastly more configurable than in past versions.

First off, NPCs have a new max number of spawns which is found in the Pixelmon config file. This works like similar numbers work for land/water/air Pokémon and will give you a rough control over numbers that will appear in the world. NPCs are on their own spawning loop and work completely independently of Pokémon spawns.

Secondly, the npcs.json file (found by turning on useExternalJsonFIles in the config and then browsing to "basefolder/pixelmon/npcs") has had a new section added to it: "rarities". This section allows you to configure basic ratios of what NPCs spawn for each NPC spawned in that loop. The numbers add up to a total so the rarity of each type is "its value"/"total".

If you want to play around with spawning shopkeepers that is a possibility, however I didn't put the correct spawning shopkeeper json in the last beta so you'll need to replace the spawn1_en_us.json with the one I've attached to this post. It adds the correct biomes field to the data area which allows you to specify which biome they spawn in

Spawn_en_us.json download - https://pixelmon.io/2asWz47

If you guys could test these things out for us that'd be awesome!

Thanks,
MrM
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Hey all!

Beta 4 is now available on the downloads page and launcher. Later today MrM should be making a post for specific things he'd like you to test.

Beta 4 changelog - http://pixelmonmod.com/wiki/index.php?t ... on_history

Upcoming version changelog - https://pixelmon.io/2afdlzF

Issue Tracker - https://pixelmon.io/2ahxTqq

Reminder - If you speak more than one language well, you could totally help out with translation, over at our github <3

Github - https://pixelmon.io/2aX4JxB

Isi
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Hey all!

Next versions of the beta are now available on the downloads page.

You can check the changelog on this wiki page. We're also keeping a list of changes for the upcoming version as we fix issues with the beta - https://pixelmon.io/2afdlzF

Make sure to keep those bug reports rolling in, and make sure to read up on notes about bug reporting! - https://pixelmon.io/2ahxTqq

Isi
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Beta bug reporting

Hey Guys,

Thanks for all the error reporting that's going on. We'll be getting more builds out constantly till we're over the bugs but while this is happening I thought I'd just share some bug reporting guidelines so that we can get this done a lot more quickly and efficiently.

1- Check what we've already fixed.
We are continually fixing bugs that have been reported to us. While we are in this beta phase, we will be maintaining a wiki page listing the bug fixes that are ready for the next beta release. If a bug you have encountered is already in that list, you don't need to report it as we have already fixed it for the upcoming Pixelmon version.

2- Check previous reports.
I know it can be difficult to go over previous reports and it feels like it's taking lots of time for you but realise that for us wading through a heap of duplicate reports is a difficult task and one that gets very confusing. Please check previous reports and if what you came to report has already been reported then don't make a new report. If it has been reported and you have more information to provide us with then add it to the existing report.

3 - Give us all the important details.
Plenty of the current reports don't even say which of the 2 betas the error has occurred on. Please provide us with the Minecraft version, beta version, Forge version and the full crash logs if they are available.

4 - Be patient.
Fixing bugs takes lots of time. I spent at least 4 hours yesterday (not including time others also spent on the same problem) trying to work out why the Pokémon were freezing in mid-air. Pixelmon is an enormous mod with a ridiculous amount of content which means that we can't see the possible permutations of all our code changes. Some bugs we fix will introduce others but that of course is the point of a beta. You are helping us get this right!

5 - One bug per report.
Part of keeping things organised and being able to track what we've fixed is the ability to have each bug in it's each topic, this lets us tick things off and get proper feedback on each issue individually. Please don't open tickets and put a big list of things wrong in them!

We are already making good progress, a battle pausing bug fix will be released soon!
MrM
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Hey all.

The second beta versions of 4.3.0 and 5.0.0 are now available on the downloads page.

If you wish to help out with testing, feel free to connect to our beta servers at:-

beta1.pixelmonmod.com (4.3.0)
beta2.pixelmonmod.com (5.0.0)


Isi
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