Pixelmon 2.2 is progressing nicely. We’ve been adding heaps of pokemon (well mostly lightAdept has been) and I’ve been fixing a large number of bugs but we are still a little way off. LightAdept has finals this week and as such he can’t work on it till those are over.
To whet your appetite here are some preview vids of the upcoming version:
It’s been a while since I last posted I know and I figured with recent developments with the team I should update you all on what’s going on. Firstly, I’ve been somewhat out of the loop due to a couple of illnesses in the last 4 weeks, this last one lasting a week and a half so far and leaving me with so little energy after work that I usually go to bed soon after dinner. Hasn’t helped that the whole family caught it at the same time… Once this is over I’ll be back at it as time permits however.
Secondly we, as a team, have spent a while discussing how to improve things for workflow and structure. Some of the guys were wanting me to join the mega skype chat that a lot of the devs/modellers etc were on but I refused as I didn’t have the time to commit to something like that. In place of such an idea we have come up with a restructuring of the team to provide better focus and better communication lines. This is what we have come up with:
A Leadership Team consisting of one person for each major part of the mod (ie forums, modelling, coding, sounds etc) which will have regular meetings.
Each member of that team will be responsible and have full control over their areas (though of course they can bring issues to me) which will free me up from having to look after so many things so closely and mean that with the minimum of communication from me everyone can be bought on the same page. If issues are had or you want information on a particular part of the mod these people will be the way to find that info, I simply won’t know enough to answer!
Each member of that team will look to develop a team of their own to handle managing each of those areas and this is where you guys come in. If you want to come on board and help it will be these teams you’ll be working with. I’ll be managing the coding team still and so I’ll be communicating directly with the coders.
Anyway I think this is all pretty exciting. We have to work out the small detail still (like who all these team leaders will be) but currently the ones that are confirmed are SPG for modelling (he’ll be approving models and leading a team seeking to provide good feedback and upskilling for those wanting to learn to model), me for coding and Rados for overseeing the forums.
These guys will need your support!
Here’s another bug fix release!
A couple of bugs sneaked through our beta testing and here is the patch come to squash them!
I know you’ve all been waiting (and gratifyingly patiently this time!) and here is your reward! Pixelmon 2.1 is out!
Apart from the obvious port to Minecraft 1.5.1 there has been the addition of new sounds and music to the mod in the form of the Pixelmon Resources download
These provide music and sounds by the wonderful flairintha and ZeeCount for your enjoyment!
Hope you have a great time with this update and sound off in the comments about what you like most!
The beta has been very successful (and a lot of fun playing on the beta testing server with the other testers!) and we should have a release inside the next 24 hours or so. Only thing we’re waiting on now is tauros as I was really keen to get him in before release.
Thought this would get you all off my back a bit. We’ve begun beta testing for pixelmon 2.1. There are a few new features and of course the port to 1.5 (and then to 1.5.1 before release). Most notable new feature is the addition of sounds and music.
Your persistent nagging has the opposite effect from what you may think it is having. Instead of making me think “Oh I have to go and update to 1.5″ it’s making me think “I am so sick of these kids, time to go do something else”. Please, stop nagging. I always update as quickly as I can but sometimes things take longer than you would like.
1.5 has introduced a few new things one of which is incredibly poorly implemented and having to work around it has really slowed things down.
Rest assured though, I am working on it and it will come out. Pixelmon is currently half the size of the minecraft source, it is not a simple job…
Are you struggling with too many trainers? Here is the patch for you!
This is the last patch for 2.0 unless a really serious bug arises (unlikely)
If you’ve been having trouble with too many trainers, update to 2.0.3 and just move away from the place the trainers were spawned at till that chunk despawns then come back and all should be well