So, I was mulling over the response to the legendary spawns being turned on and realised we needed some more control. I spent an evening rewriting spawn mechanics and I was so happy with the result that I decided we needed a mini-update for it!
The legendary spawning mechanics are now separate from the main spawning and act a little differently but in a completely awesome way.
Basically there are now a bunch of config settings you can adjust. These are in the spawning section of the pixelmon.cfg
The first line lets you turn them on and off
The final line gives the ratio of normal attempted spawns to legendary, though in practice it ends up being lower than expected. Setting it to 3000 sets the randomiser to a 1/3000 chance of attempting a legendary spawn when spawning a pokemon.
Legendary spawns are now set up to be a pixelmon world event. If a legendary spawns in a biome it will send out a message like the one below to all players
That message is controllable by the 2nd line of the config above.
There is also a new line added to the general section of the pixelmon.cfg:
This is in response to people asking for a way to have a peaceful world where pokemon won’t pick fights with players or other pokemon.
Note: You really should delete old pixelmon.cfg files before updating as we have shifted some of the settings around a bit
Get the update from the Download page or from the forums
Before commenting on this post, read the post (especially the bit about comments)
In light of comments we’ve received lately I’ve been prompted to write this. It seems people are confused about who we are. So here goes. First off who we aren’t:
Who we aren’t:
We are not a games studio!
We are not working on this full time, nor are we paid for our work. Due to that we have only a limited amount of time that we can spend on it. Bugs and glitches are
something we try to avoid and we fix them as fast as we can but they are unavoidable.
Holding us to the standard of a games studio that has multiple full time employees
and has dedicated testers and testing machines is foolish. (those studio’s still release
versions with lots of bugs too).
We are not in this for the money
Some people seem to think we only do stuff around here for money. That seems a
rather easily refuted point of view. At no point have we made pleas for money, yes we have a donate link which generates maybe $120 a month but I’m not sure how that
qualifies. Ironically, the server owners who berate us for bugs generally pull in far more money a month from donations a month than we do but do we ask them for a cut? No, we don’t. (though it would be appreciated and may make us less annoyed when you demand so much)
Who we are:
We are dedicated
We spend all the time we can on this mod (well I do, and maybe 1 or 2 others). It is a work we do for you guys and we do everything we can to make it as polished and enjoyable for you all. I get huge motivation from watching you guys enjoy the mod as it is and getting excited about what we have coming up.
We are talented
The key members of the pixelmon team are far more skilled than I have ever seen in a project like this. Our modelling team are putting out models that are incredible and pixelmon’s code base is far more complex than any other minecraft mod in existence. That complexity is why it is so easy for bugs to creep in as it’s impossible for us to test it in it’s fullness though we try as hard as we can.
Anyway, that will do for now. I will leave comments open on this article but any requests for support that are posted here rather than the forums will be deleted and if you can’t be civil then I’ll shut the comments down again. We give far more time to this than we probably should and if you are going to insult us for it then it’s fair enough that we won’t tolerate it.
There were just a couple more things to fix in 2.5 it turned out. We had a database issue which reverted some of our database data which is now re-fixed and in the process I decided to turn legendary pokemon spawning back on as a treat to you all!
Also fixed a few duplication bugs and a battling glitch. Enjoy your time in 2.5. Next up will be the update to Minecraft 1.7 and boy do we have some exciting stuff in store for you all with that update!
Get 2.5.6 from the Download page or the forums
Here was I thinking that by disabling comments for the last few posts I’d have got rid of those who thought they should be posting support requests in these comments pages and those who are just flaming. Guess not… Comments are removed again for the time being. We have a great set of forums in which you can post for support or feedback.
Here we go. Fixed that id issue that people had on moving from 2.5.3 to 2.5.4. Now all save files from 2.5.4 back will be openable by 2.5.5 without the weird glitches we were getting due to the id changes.
Get it from the Download page or the Forums
We had a few issues pop up in 2.5.3 so here is a quick fix for them!
Check it out on the download page or on the forums
For support, post on the forums. Do not post bug reports or crash logs in the comments. They won’t be answered there
I’m excited to announce the release of Pixelmon 2.5.3! Heaps of work has gone into fixing all the bugs that have been found and just solidifying a few other parts of the code. Hope you all enjoy it!
Get it from the Download page or from the forums
Due to a few issues found with the replacement id system (the old id system was causing those odd situations on servers where one pokemon would mysteriously transform into another) the beta for 2.5.3 has had to go a little longer than forseen. We’ll have it out as soon as it’s done though.
To tide you over while beta testing is going on here’s something a bit different!
Chris Geddes here. I’m the official composer for Pixelmon. Over the last few months my piece “Distant Shores” hs had a lot of popularity (on both Soundcloud and Youtube), and I have recieved several requests for the sheet music. Towards this end, I have put together a full score of the piece, which can be downloaded from:
Download 1(non-transposing score)
Download 2 (transposing score).
I have also made a piano reduction of the Pixelmon Waltz, which can be downloaded from: Download 3.
We’ll have a new patch coming out soon to fix up the rest of the issues we managed to cause through our update of the database, the tm’s not being learnt and evolutions not working for all pokemon etc. We’ll also have a config option to stop the battle camera rotating for those of you who found it made you nauseous. Hopefully we’ll have that out in the next few days (a week tops I’d think).
Secondly, we’ve started looking ahead to see what we’ll add in the next version of Pixelmon and the obvious feature we’ll be focussing on there is spawning. Minecraft 1.7 doubled the number of biomes so we’d have had to do a reworking anyway but I’m thinking we’ll try something a little more advanced in an effort to make each biome feel a little more specialised and to encourage just a little more exploration.
We’ll also be adding the long awaited air-persistent spawning category so the skies won’t be so empty and we’ll be adding the shrines where the legendary bird quests will take place.
(Artwork by edeodin)
Hope you are all looking forward to it. I’m excited!
We are wanting to do a whole lot of work on this website, transforming it into something that is more functional and has heaps more information. Basically we want to unify the whole website around a single login, tied to a minecraft account that we can then offer in game rewards and stats tracking up on the website.
To do this, as I don’t have the time needed to pull it off, we are going to need to assemble a team of web developers. If any of this sounds interesting and you have some of the skills that would be required (you will know if you do) then please go to our forums and click “Join The Team!” up the top and fill in the web developer application.
Any successful applicants will be working with me and Isiliden to get this going.
Look forward to hearing from you!