Pixelmon Mod - Bug tracker

4.3.0 beta9 trying to get onto any server loads in slightly and then crashes support request

Ticket description:
every time i try to get onto any server it seems like everything is fine just lagging as i load in but suddenly the game just stops running with no warning or reason and then drops me back into the launcher with a crash report that isnt reportable








Pixelmon error!
Session:
[03:35:21] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[03:35:21] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[03:35:21] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
[03:35:21] [main/INFO] [FML]: Forge Mod Loader version 11.15.1.1902 for Minecraft 1.8.9 loading
[03:35:21] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_25, running on Windows 8.1:amd64:6.3, installed at C:\Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_25
[03:35:21] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.8.9_HD_U_H6.jar
[03:35:22] [main/WARN] [FML]: The coremod chylex.javacheck.Java8CheckerCoremod does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[03:35:22] [main/WARN] [FML]: The coremod lumien.resourceloader.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
[03:35:22] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[03:35:22] [main/INFO] [LaunchWrapper]: Loading tweak class name optifine.OptiFineForgeTweaker
[03:35:22] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[03:35:22] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[03:35:22] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[03:35:22] [main/INFO] [LaunchWrapper]: Calling tweak class optifine.OptiFineForgeTweaker
[03:35:22] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: acceptOptions
[03:35:22] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: injectIntoClassLoader
[03:35:22] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine ClassTransformer
[03:35:23] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine URL: file:/C:/Users/Business/AppData/Roaming/.pixelmon-beta/profiles/4/mods/OptiFine_1.8.9_HD_U_H6.jar
[03:35:23] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine ZIP file: C:\Users\Business\AppData\Roaming\.pixelmon-beta\profiles\4\mods\OptiFine_1.8.9_HD_U_H6.jar
[03:35:23] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[03:35:28] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[03:35:28] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[03:35:28] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[03:35:28] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[03:35:29] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[03:35:30] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[03:35:30] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker
[03:35:30] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker
[03:35:30] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: getLaunchArguments
[03:35:30] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[03:35:32] [main/INFO] [STDOUT]: [net.minecraft.client.main.Main:main:57]: Completely ignored arguments: [--launcher, 2.0.26]
[03:35:33] [Client thread/INFO]: Setting user: ghostlyRobber
[OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[03:35:47] [Client thread/INFO]: LWJGL Version: 2.9.4
[OptiFine]
[OptiFine] OptiFine_1.8.9_HD_U_H6
[OptiFine] Build: 20160607-144228
[OptiFine] OS: Windows 8.1 (amd64) version 6.3
[OptiFine] Java: 1.8.0_25, Oracle Corporation
[OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[OptiFine] LWJGL: 2.9.4
[OptiFine] OpenGL: Intel(R) HD Graphics, version 3.1.0 - Build 9.17.10.3347, Intel
[OptiFine] OpenGL Version: 3.1
[OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
[OptiFine] Maximum texture size: 8192x8192
[OptiFine] Checking for new version
[Shaders] ShadersMod version: 2.4.12
[Shaders] OpenGL Version: 3.1.0 - Build 9.17.10.3347
[Shaders] Vendor: Intel
[Shaders] Renderer: Intel(R) HD Graphics
[Shaders] Capabilities: 2.0 2.1 3.0 - -
[Shaders] GL_MAX_DRAW_BUFFERS: 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 16
[Shaders] Load ShadersMod configuration.
[Shaders] Save ShadersMod configuration.
[Shaders] Shaders can not be loaded, Fast Render is enabled.
[Shaders] No shaderpack loaded.
[03:35:51] [Client thread/WARN] [FML]: =============================================================
[03:35:51] [Client thread/WARN] [FML]: MOD HAS DIRECT REFERENCE System.exit() THIS IS NOT ALLOWED REROUTING TO FML!
[03:35:51] [Client thread/WARN] [FML]: Offendor: com/sun/jna/Native.main([Ljava/lang/String;)V
[03:35:51] [Client thread/WARN] [FML]: Use FMLCommonHandler.exitJava instead
[03:35:51] [Client thread/WARN] [FML]: =============================================================
[OptiFine] Version found: H6
[03:35:57] [Client thread/INFO] [FML]: Forge Mod Loader has detected optifine OptiFine_1.8.9_HD_U_H6, enabling compatibility features
[03:35:58] [Client thread/INFO] [STDOUT]: [net.minecraftforge.fml.client.SplashProgress:start:246]: ---- Minecraft Crash Report ----

WARNING: coremods are present:
Java8CheckerCoremod (Pixelmon-1.8.9-4.3.0-beta9-universal.jar)
LoadingPlugin (ResourceLoader-MC1.8.8-1.4.jar)
Contact their authors BEFORE contacting forge

// You're mean.

Time: 9/27/16 3:35 AM
Description: Loading screen debug info

This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 8.1 (amd64) version 6.3
CPU: 2x Intel(R) Celeron(R) CPU B830 @ 1.80GHz
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 813514296 bytes (775 MB) / 968884224 bytes (924 MB) up to 2796552192 bytes (2667 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:MaxPermSize=128m -Xmx3000M -Xms256M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
Loaded coremods (and transformers):
Java8CheckerCoremod (Pixelmon-1.8.9-4.3.0-beta9-universal.jar)

LoadingPlugin (ResourceLoader-MC1.8.8-1.4.jar)
lumien.resourceloader.asm.ClassTransformer
GL info: ' Vendor: 'Intel' Version: '3.1.0 - Build 9.17.10.3347' Renderer: 'Intel(R) HD Graphics'
[03:35:58] [Client thread/INFO] [FML]: MinecraftForge v11.15.1.1902 Initialized
[03:35:58] [Client thread/INFO] [FML]: Replaced 229 ore recipies
[03:35:59] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer
[03:35:59] [Client thread/INFO] [FML]: Searching C:\Users\Business\AppData\Roaming\.pixelmon-beta\profiles\4\mods for mods
[03:36:05] [Client thread/INFO] [FML]: Forge Mod Loader has identified 8 mods to load
[03:36:06] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, CustomMainMenu, JEI, journeymap, pixelmon, ResourceLoader] at CLIENT
[03:36:06] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, CustomMainMenu, JEI, journeymap, pixelmon, ResourceLoader] at SERVER
[03:36:10] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Custom Main Menu, FMLFileResourcePack:Just Enough Items, FMLFileResourcePack:JourneyMap, FMLFileResourcePack:Pixelmon, FMLFileResourcePack:Resource Loader
[03:36:10] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
[03:36:10] [Client thread/INFO] [FML]: Found 384 ObjectHolder annotations
[03:36:10] [Client thread/INFO] [FML]: Identifying ItemStackHolder annotations
[03:36:10] [Client thread/INFO] [FML]: Found 0 ItemStackHolder annotations
[03:36:10] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
[03:36:11] [Forge Version Check/INFO] [ForgeVersionCheck]: [Forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json
[03:36:11] [Forge Version Check/INFO] [ForgeVersionCheck]: [Forge] Found status: AHEAD Target: null
[03:36:11] [Client thread/INFO] [journeymap]: No plugins for JourneyMap API discovered.
[03:36:24] [Client thread/INFO] [Pixelmon]: Loading TM/HMs.
[03:36:24] [Client thread/INFO] [Pixelmon]: Extracting database.
[03:36:24] [Client thread/INFO] [Pixelmon]: Loading database driver.
[03:36:24] [Client thread/INFO] [Pixelmon]: Establishing connection.
[03:36:31] [Client thread/INFO] [FML]: Applying holder lookups
[03:36:31] [Client thread/INFO] [FML]: Holder lookups applied
[03:36:31] [Client thread/INFO] [FML]: Injecting itemstacks
[03:36:31] [Client thread/INFO] [FML]: Itemstack injection complete
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[03:36:31] [Sound Library Loader/INFO]: Starting up SoundSystem...
[03:36:32] [Thread-11/INFO]: Initializing LWJGL OpenAL
[03:36:32] [Thread-11/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[03:36:32] [Thread-11/INFO]: OpenAL initialized.
[03:36:32] [Sound Library Loader/INFO]: Sound engine started
[OptiFine] Mipmap levels: 4
[OptiFine] Multitexture: false
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[03:37:13] [Client thread/INFO]: Created: 16x16 textures-atlas
[03:37:17] [Client thread/WARN] [journeymap]: core (Initialized) Bad configField entry during updateFrom(): optionsManagerViewed=null
[03:37:17] [Client thread/WARN] [journeymap]: core (Initialized) Bad configField entry during updateFrom(): splashViewed=null
[03:37:17] [Client thread/INFO] [journeymap]: JourneyMap log initialized.
[03:37:17] [Client thread/INFO] [journeymap]: initialize ENTER
[03:37:17] [Client thread/WARN] [journeymap]: core (Initialized) Bad configField entry during updateFrom(): optionsManagerViewed=null
[03:37:17] [Client thread/WARN] [journeymap]: core (Initialized) Bad configField entry during updateFrom(): splashViewed=null
[03:37:17] [Client thread/INFO] [journeymap]: [ClientAPI] built with JourneyMap API 1.2
[03:37:17] [Client thread/INFO] [journeymap]: Initializing plugins with Client API: journeymap.client.api.impl.ClientAPI
[03:37:17] [Client thread/INFO] [journeymap]: initialize EXIT, elapsed count 0 avg ?ms
[03:37:22] [Client thread/INFO] [Pixelmon]: Registering shop items.
[03:37:22] [Client thread/INFO] [Pixelmon]: Registering NPCs.
[03:37:22] [Client thread/INFO] [Pixelmon]: Registering structures.
[03:37:26] [Client thread/INFO] [Pixelmon]: Registering drops.
[03:37:26] [Client thread/INFO] [Pixelmon]: Registering entity spawns.
[03:37:30] [Client thread/INFO] [FML]: Injecting itemstacks
[03:37:30] [Client thread/INFO] [FML]: Itemstack injection complete
[03:37:30] [Client thread/INFO] [journeymap]: postInitialize ENTER
[03:37:30] [Client thread/INFO] [journeymap]: Registered channel: world_info
[03:37:40] [Client thread/INFO] [journeymap]: Initializing icon sets...
[03:37:42] [Client thread/INFO] [journeymap]: postInitialize EXIT, elapsed§8 count §r1§8 avg §r§r11730.71§8ms§r
[03:37:43] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 8 mods
[03:37:43] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Custom Main Menu, FMLFileResourcePack:Just Enough Items, FMLFileResourcePack:JourneyMap, FMLFileResourcePack:Pixelmon, FMLFileResourcePack:Resource Loader, CustomResources, CustomOverridingResources
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[03:37:43] [Client thread/INFO]: SoundSystem shutting down...
[03:37:44] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[03:37:44] [Sound Library Loader/INFO]: Starting up SoundSystem...
[03:37:44] [Thread-13/INFO]: Initializing LWJGL OpenAL
[03:37:44] [Thread-13/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[03:37:45] [Thread-13/INFO]: OpenAL initialized.
[03:37:45] [Sound Library Loader/INFO]: Sound engine started
[OptiFine] Mipmap levels: 4
[OptiFine] Multitexture: false
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/Period, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/base, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:items/goodrod, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:items/superrod, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/base, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:items/oldrod, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/Comma, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/Z, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/Y, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/X, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/W, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/V, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/U, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/T, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/S, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/R, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/Q, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/P, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/O, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/N, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/M, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/L, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/K, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/J, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/I, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/H, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/G, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/F, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/E, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/D, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/C, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/B, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/A, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/EX, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/emptybase, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/QU, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/X, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/W, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/Z, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/Y, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/H, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/G, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/J, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/I, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/L, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/K, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/N, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/M, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/P, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/O, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/R, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/Q, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/T, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/S, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/V, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/U, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/B, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/A, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/D, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/C, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/F, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/E, 48 -> 64
[OptiFine] Custom loader: TextureAtlasSprite{name='minecraft:white', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375}
[03:37:55] [Client thread/INFO]: Created: 2048x2048 textures-atlas
[OptiFine] *** Reloading custom textures ***
[OptiFine] Enable face culling: acacia_leaves, birch_leaves, dark_oak_leaves, jungle_leaves, oak_leaves, spruce_leaves
[03:38:05] [Client thread/INFO] [journeymap]: Loading blocks and textures...
[03:38:05] [Client thread/INFO] [journeymap]: Built BlockMD cache (8645) : BlockMD.reset count 1 avg 254.12ms
[03:38:06] [Client thread/INFO] [journeymap]: initBlocksTexture: 2048x2048 loaded in 322.986246ms
[03:38:06] [Client thread/INFO] [journeymap]: Existing color palette's resource packs and mod names match current loadout.
[03:38:06] [Client thread/INFO] [journeymap]: Loaded 543 block colors from color palette file in 10ms: C:\Users\Business\AppData\Roaming\.pixelmon-beta\profiles\4\journeymap\colorpalette.json
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ancient_Pillar:pixelmon:Ancient_Pillar[axis=x,damaged=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ancient_Pillar:pixelmon:Ancient_Pillar[axis=y,damaged=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ancient_Pillar:pixelmon:Ancient_Pillar[axis=z,damaged=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ancient_Pillar:pixelmon:Ancient_Pillar[axis=none,damaged=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ancient_Pillar:pixelmon:Ancient_Pillar[axis=x,damaged=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ancient_Pillar:pixelmon:Ancient_Pillar[axis=y,damaged=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:CloningMachine:pixelmon:CloningMachine[facing=south,multipos=Top]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:CloningMachine:pixelmon:CloningMachine[facing=west,multipos=Top]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:CloningMachine:pixelmon:CloningMachine[facing=north,multipos=Top]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:CloningMachine:pixelmon:CloningMachine[facing=east,multipos=Top]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:CloningMachine:pixelmon:CloningMachine[facing=south,multipos=Bottom]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:CloningMachine:pixelmon:CloningMachine[facing=west,multipos=Bottom]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:CloningMachine:pixelmon:CloningMachine[facing=north,multipos=Bottom]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:CloningMachine:pixelmon:CloningMachine[facing=east,multipos=Bottom]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:CloningMachine:pixelmon:CloningMachine[facing=south,multipos=Base]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:CloningMachine:pixelmon:CloningMachine[facing=west,multipos=Base]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Fossil_Machine_Block:pixelmon:Fossil_Machine_Block[facing=south,multipos=Top]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Fossil_Machine_Block:pixelmon:Fossil_Machine_Block[facing=west,multipos=Top]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Fossil_Machine_Block:pixelmon:Fossil_Machine_Block[facing=north,multipos=Top]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Fossil_Machine_Block:pixelmon:Fossil_Machine_Block[facing=east,multipos=Top]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Fossil_Machine_Block:pixelmon:Fossil_Machine_Block[facing=south,multipos=Bottom]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Fossil_Machine_Block:pixelmon:Fossil_Machine_Block[facing=west,multipos=Bottom]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Fossil_Machine_Block:pixelmon:Fossil_Machine_Block[facing=north,multipos=Bottom]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Fossil_Machine_Block:pixelmon:Fossil_Machine_Block[facing=east,multipos=Bottom]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Fossil_Machine_Block:pixelmon:Fossil_Machine_Block[facing=south,multipos=Base]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Fossil_Machine_Block:pixelmon:Fossil_Machine_Block[facing=west,multipos=Base]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=lower,hinge=left,open=false,powered=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=lower,hinge=left,open=false,powered=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=lower,hinge=right,open=false,powered=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=lower,hinge=right,open=false,powered=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=lower,hinge=left,open=false,powered=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=lower,hinge=left,open=false,powered=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=lower,hinge=right,open=false,powered=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=lower,hinge=right,open=false,powered=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=lower,hinge=left,open=false,powered=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=lower,hinge=left,open=false,powered=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=lower,hinge=right,open=false,powered=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=lower,hinge=right,open=false,powered=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=lower,hinge=left,open=false,powered=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=lower,hinge=left,open=false,powered=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=lower,hinge=right,open=false,powered=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=lower,hinge=right,open=false,powered=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=lower,hinge=left,open=true,powered=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=lower,hinge=left,open=true,powered=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=lower,hinge=right,open=true,powered=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=lower,hinge=right,open=true,powered=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=lower,hinge=left,open=true,powered=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=lower,hinge=left,open=true,powered=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=lower,hinge=right,open=true,powered=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=lower,hinge=right,open=true,powered=false]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=lower,hinge=left,open=true,powered=true]] ()
[03:38:06] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=lower,hinge=left,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=lower,hinge=right,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=lower,hinge=right,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=lower,hinge=left,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=lower,hinge=left,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=lower,hinge=right,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=lower,hinge=right,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=upper,hinge=left,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=upper,hinge=left,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=upper,hinge=left,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=upper,hinge=left,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=upper,hinge=left,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=upper,hinge=left,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=upper,hinge=left,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=upper,hinge=left,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=upper,hinge=right,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=upper,hinge=right,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=upper,hinge=right,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=upper,hinge=right,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=upper,hinge=right,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=upper,hinge=right,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=upper,hinge=right,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=upper,hinge=right,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=upper,hinge=left,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=upper,hinge=left,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=upper,hinge=left,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=upper,hinge=left,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=upper,hinge=left,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=upper,hinge=left,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=upper,hinge=left,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=upper,hinge=left,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=north,half=upper,hinge=right,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=upper,hinge=right,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=south,half=upper,hinge=right,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=upper,hinge=right,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=west,half=upper,hinge=right,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=upper,hinge=right,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Iron_Door:pixelmon:Hidden_Iron_Door[facing=east,half=upper,hinge=right,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=lower,hinge=left,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=lower,hinge=left,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=lower,hinge=right,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=lower,hinge=right,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=lower,hinge=left,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=lower,hinge=left,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=lower,hinge=right,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=lower,hinge=right,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=lower,hinge=left,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=lower,hinge=left,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=lower,hinge=right,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=lower,hinge=right,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=lower,hinge=left,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=lower,hinge=left,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=lower,hinge=right,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=lower,hinge=right,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=lower,hinge=left,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=lower,hinge=left,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=lower,hinge=right,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=lower,hinge=right,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=lower,hinge=left,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=lower,hinge=left,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=lower,hinge=right,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=lower,hinge=right,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=lower,hinge=left,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=lower,hinge=left,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=lower,hinge=right,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=lower,hinge=right,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=lower,hinge=left,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=lower,hinge=left,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=lower,hinge=right,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=lower,hinge=right,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=upper,hinge=left,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=upper,hinge=left,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=upper,hinge=left,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=upper,hinge=left,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=upper,hinge=left,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=upper,hinge=left,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=upper,hinge=left,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=upper,hinge=left,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=upper,hinge=right,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=upper,hinge=right,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=upper,hinge=right,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=upper,hinge=right,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=upper,hinge=right,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=upper,hinge=right,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=upper,hinge=right,open=true,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=upper,hinge=right,open=false,powered=false]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=upper,hinge=left,open=true,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=upper,hinge=left,open=false,powered=true]] ()
[03:38:07] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=upper,hinge=left,open=true,powered=true]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=upper,hinge=left,open=false,powered=true]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=upper,hinge=left,open=true,powered=true]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=upper,hinge=left,open=false,powered=true]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=upper,hinge=left,open=true,powered=true]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=upper,hinge=left,open=false,powered=true]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=north,half=upper,hinge=right,open=true,powered=true]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=upper,hinge=right,open=true,powered=true]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=south,half=upper,hinge=right,open=false,powered=true]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=upper,hinge=right,open=true,powered=true]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=west,half=upper,hinge=right,open=false,powered=true]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=upper,hinge=right,open=true,powered=true]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Hidden_Wooden_Door:pixelmon:Hidden_Wooden_Door[facing=east,half=upper,hinge=right,open=false,powered=true]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:PC_Block:pixelmon:PC_Block[facing=south,multipos=Top]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:PC_Block:pixelmon:PC_Block[facing=west,multipos=Top]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:PC_Block:pixelmon:PC_Block[facing=north,multipos=Top]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:PC_Block:pixelmon:PC_Block[facing=east,multipos=Top]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:PC_Block:pixelmon:PC_Block[facing=south,multipos=Bottom]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:PC_Block:pixelmon:PC_Block[facing=west,multipos=Bottom]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:PC_Block:pixelmon:PC_Block[facing=north,multipos=Bottom]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:PC_Block:pixelmon:PC_Block[facing=east,multipos=Bottom]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:PC_Block:pixelmon:PC_Block[facing=south,multipos=Base]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:PC_Block:pixelmon:PC_Block[facing=west,multipos=Base]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ranch_Block:pixelmon:Ranch_Block[facing=south,multipos=Top]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ranch_Block:pixelmon:Ranch_Block[facing=west,multipos=Top]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ranch_Block:pixelmon:Ranch_Block[facing=north,multipos=Top]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ranch_Block:pixelmon:Ranch_Block[facing=east,multipos=Top]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ranch_Block:pixelmon:Ranch_Block[facing=south,multipos=Bottom]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ranch_Block:pixelmon:Ranch_Block[facing=west,multipos=Bottom]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ranch_Block:pixelmon:Ranch_Block[facing=north,multipos=Bottom]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ranch_Block:pixelmon:Ranch_Block[facing=east,multipos=Bottom]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ranch_Block:pixelmon:Ranch_Block[facing=south,multipos=Base]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Ranch_Block:pixelmon:Ranch_Block[facing=west,multipos=Base]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Trading_Machine:pixelmon:Trading_Machine[facing=south,multipos=Top]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Trading_Machine:pixelmon:Trading_Machine[facing=west,multipos=Top]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Trading_Machine:pixelmon:Trading_Machine[facing=north,multipos=Top]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Trading_Machine:pixelmon:Trading_Machine[facing=east,multipos=Top]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Trading_Machine:pixelmon:Trading_Machine[facing=south,multipos=Bottom]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Trading_Machine:pixelmon:Trading_Machine[facing=west,multipos=Bottom]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Trading_Machine:pixelmon:Trading_Machine[facing=north,multipos=Bottom]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Trading_Machine:pixelmon:Trading_Machine[facing=east,multipos=Bottom]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Trading_Machine:pixelmon:Trading_Machine[facing=south,multipos=Base]] ()
[03:38:08] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:Trading_Machine:pixelmon:Trading_Machine[facing=west,multipos=Base]] ()
[03:38:08] [Client thread/INFO] [journeymap]: Initialized 8086 block colors from mods and resource packs in 2398ms
[03:38:08] [Client thread/INFO] [journeymap]: Color palette file generated with 541 colors in 143ms for: C:\Users\Business\AppData\Roaming\.pixelmon-beta\profiles\4\journeymap\colorpalette.json
[03:38:08] [Client thread/INFO] [journeymap]: Updated color palette file: C:\Users\Business\AppData\Roaming\.pixelmon-beta\profiles\4\journeymap\colorpalette.json
[03:40:31] [Client thread/INFO]: Connecting to initianovamc.com, 25565
[03:40:36] [Netty Client IO #0/INFO] [FML]: Server protocol version 2
[03:40:36] [Netty Client IO #0/INFO] [FML]: Attempting connection with missing mods [CustomMainMenu, ResourceLoader] at SERVER
[03:40:37] [Netty Client IO #0/INFO] [FML]: Injecting existing block and item data into this client instance
[03:40:37] [Netty Client IO #0/INFO] [FML]: Applying holder lookups
[03:40:37] [Netty Client IO #0/INFO] [FML]: Holder lookups applied
[03:40:37] [Netty Client IO #0/INFO] [FML]: [Netty Client IO #0] Client side modded connection established
[03:40:38] [Client thread/INFO] [JEI]: Registered plugin: mezz.jei.plugins.vanilla.VanillaPlugin
[03:40:38] [Client thread/INFO] [JEI]: Registered plugin: mezz.jei.plugins.jei.JEIInternalPlugin
[03:40:47] [Client thread/INFO] [journeymap]: Requesting World ID
[03:40:47] [Client thread/WARN] [journeymap]: core (Initialized) Bad configField entry during updateFrom(): optionsManagerViewed=null
[03:40:47] [Client thread/WARN] [journeymap]: core (Initialized) Bad configField entry during updateFrom(): splashViewed=null
[03:40:48] [Client thread/INFO] [journeymap]: Loading journeymap.topo.config
[03:40:50] [Client thread/INFO] [journeymap]: Loaded 0 waypoints from C:\Users\Business\AppData\Roaming\.pixelmon-beta\profiles\4\journeymap\data\mp\offline\waypoints
[03:40:50] [Client thread/INFO] [journeymap]: Blocks and textures are current
[03:40:51] [Client thread/INFO] [journeymap]: Mapping started in C:\Users\Business\AppData\Roaming\.pixelmon-beta\profiles\4\journeymap\data\mp\offline\DIM0. Memory: 1785MB total, 897MB free
[03:40:51] [Client thread/INFO]: [CHAT] §eJourneyMap:§f Press [§bJ§f]
[03:40:51] [Client thread/INFO] [journeymap]: JourneyMap: Press [J]
#
# A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007fff400a349c, pid=9008, tid=248
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig4icd64.dll+0x4349c]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Business\AppData\Roaming\.pixelmon-beta\profiles\4\hs_err_pid9008.log
#
# If you would like to submit a bug report, please visit:
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: ignoring option MaxPermSize=128m; support was removed in 8.0

Comments

#14282 Posted by Jay113355 » 29 Sep 2016 01:00

http://hopper.minecraft.net/help/refere ... -chipsets/
Its a driver problem.

Try updating your drivers,
turning off VBO's in your settings,
or removing all other installed mods.

if that doesn't work then there's nothing we can do.

Ticket details

  • Ticket ID: 10580
  • Project: Pixelmon Mod
  • Status: Support request
  • Component: Crash
  • Project version: 4.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: 11.15.1.1902
  • What else would be useful to know?: initianova pix pac, optifine 1.8.9 , JEI 1.8.9, journey map 1.8.9
  • Assigned to: (unassigned)
  • Reported by: ghostlyRobber (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 27 Sep 2016 02:51
  • Ticket last visited by: Some Body on 29 Sep 2016 01:04
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