Pixelmon Mod - Bug tracker

Java issues support request

Ticket description:
Pixelmon error!
Session:
[13:22:43] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[13:22:43] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[13:22:43] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLTweaker
[13:22:44] [main/INFO] [FML]: Forge Mod Loader version 12.18.2.2115 for Minecraft 1.10.2 loading
[13:22:44] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_25, running on Windows 7:amd64:6.1, installed at C:\Program Files (x86)\Minecraft\runtime\jre-x64\1.8.0_25
[13:22:44] [main/INFO] [FML]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.10.2_HD_U_D3.jar
[13:22:44] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[13:22:44] [main/INFO] [LaunchWrapper]: Loading tweak class name optifine.OptiFineForgeTweaker
[13:22:44] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[13:22:44] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[13:22:44] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLInjectionAndSortingTweaker
[13:22:44] [main/INFO] [LaunchWrapper]: Calling tweak class optifine.OptiFineForgeTweaker
[13:22:44] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: acceptOptions
[13:22:44] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: injectIntoClassLoader
[13:22:44] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine ClassTransformer
[13:22:44] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine URL: file:/C:/Users/User/AppData/Roaming/.pixelmon-beta/profiles/5/mods/OptiFine_1.10.2_HD_U_D3.jar
[13:22:44] [main/INFO] [STDOUT]: [optifine.OptiFineClassTransformer:dbg:266]: OptiFine ZIP file: C:\Users\User\AppData\Roaming\.pixelmon-beta\profiles\5\mods\OptiFine_1.10.2_HD_U_D3.jar
[13:22:44] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[13:22:45] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[13:22:45] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[13:22:45] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.relauncher.CoreModManager$FMLPluginWrapper
[13:22:45] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.FMLDeobfTweaker
[13:22:46] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.TerminalTweaker
[13:22:46] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.fml.common.launcher.TerminalTweaker
[13:22:46] [main/INFO] [STDOUT]: [optifine.OptiFineForgeTweaker:dbg:56]: OptiFineForgeTweaker: getLaunchArguments
[13:22:46] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[13:22:46] [main/INFO] [STDOUT]: [net.minecraft.client.main.Main:main:56]: Completely ignored arguments: [--launcher, 2.1.2]
[13:22:47] [Client thread/INFO]: Setting user: Roane07
[OptiFine] (Reflector) Class not present: mods.betterfoliage.client.BetterFoliageClient
[13:22:50] [Client thread/INFO]: LWJGL Version: 2.9.4
[OptiFine]
[OptiFine] OptiFine_1.10.2_HD_U_D3
[OptiFine] Build: 20161116-100251
[OptiFine] OS: Windows 7 (amd64) version 6.1
[OptiFine] Java: 1.8.0_25, Oracle Corporation
[OptiFine] VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
[OptiFine] LWJGL: 2.9.4
[OptiFine] OpenGL: Intel(R) HD Graphics 4600, version 4.2.0 - Build 10.18.10.3540, Intel
[OptiFine] OpenGL Version: 4.0
[OptiFine] OpenGL Fancy fog: Not available (GL_NV_fog_distance)
[OptiFine] Maximum texture size: 8192x8192
[OptiFine] Checking for new version
[Shaders] ShadersMod version: 2.4.12
[Shaders] OpenGL Version: 4.2.0 - Build 10.18.10.3540
[Shaders] Vendor: Intel
[Shaders] Renderer: Intel(R) HD Graphics 4600
[Shaders] Capabilities: 2.0 2.1 3.0 3.2 4.0
[Shaders] GL_MAX_DRAW_BUFFERS: 8
[Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT: 8
[Shaders] GL_MAX_TEXTURE_IMAGE_UNITS: 32
[Shaders] Load ShadersMod configuration.
[Shaders] Save ShadersMod configuration.
[Shaders] No shaderpack loaded.
[13:22:51] [Client thread/WARN]: Removed selected resource pack FR_LG_by_TDPhins13.zip because it's no longer compatible
[13:22:51] [Client thread/INFO] [FML]: Forge Mod Loader has detected optifine OptiFine_1.10.2_HD_U_D3, enabling compatibility features
[13:22:51] [Client thread/INFO] [STDOUT]: [net.minecraftforge.fml.client.SplashProgress:start:219]: ---- Minecraft Crash Report ----

WARNING: coremods are present:
Contact their authors BEFORE contacting forge

// Why is it breaking :(

Time: 2016/12/04 1:22 PM
Description: Loading screen debug info

This is just a prompt for computer specs to be printed. THIS IS NOT A ERROR


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 629310656 bytes (600 MB) / 1094189056 bytes (1043 MB) up to 3767533568 bytes (3593 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:MaxPermSize=128m -Xmx4042M -Xms256M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
Loaded coremods (and transformers):
GL info: ' Vendor: 'Intel' Version: '4.2.0 - Build 10.18.10.3540' Renderer: 'Intel(R) HD Graphics 4600'
[13:22:51] [Client thread/INFO] [FML]: MinecraftForge v12.18.2.2115 Initialized
[13:22:51] [Client thread/INFO] [FML]: Replaced 231 ore recipes
[13:22:51] [Client thread/INFO] [FML]: Found 0 mods from the command line. Injecting into mod discoverer
[13:22:51] [Client thread/INFO] [FML]: Searching C:\Users\User\AppData\Roaming\.pixelmon-beta\profiles\5\mods for mods
[OptiFine] Version found: D4
[13:22:54] [Client thread/INFO] [FML]: Forge Mod Loader has identified 5 mods to load
[13:22:54] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, journeymap, pixelmon] at CLIENT
[13:22:54] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, journeymap, pixelmon] at SERVER
[13:22:55] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:JourneyMap, FMLFileResourcePack:Pixelmon
[13:22:55] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
[13:22:55] [Client thread/INFO] [FML]: Found 423 ObjectHolder annotations
[13:22:55] [Client thread/INFO] [FML]: Identifying ItemStackHolder annotations
[13:22:55] [Client thread/INFO] [FML]: Found 0 ItemStackHolder annotations
[13:22:55] [Client thread/INFO] [FML]: Applying holder lookups
[13:22:55] [Client thread/INFO] [FML]: Holder lookups applied
[13:22:55] [Client thread/INFO] [FML]: Applying holder lookups
[13:22:55] [Client thread/INFO] [FML]: Holder lookups applied
[13:22:55] [Client thread/INFO] [FML]: Applying holder lookups
[13:22:55] [Client thread/INFO] [FML]: Holder lookups applied
[13:22:55] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
[13:22:55] [Forge Version Check/INFO] [ForgeVersionCheck]: [Forge] Starting version check at http://files.minecraftforge.net/maven/net/minecraftforge/forge/promotions_slim.json
[13:22:55] [Client thread/INFO] [journeymap]: No plugins for JourneyMap API discovered.
[13:22:59] [Forge Version Check/INFO] [ForgeVersionCheck]: [Forge] Found status: OUTDATED Target: 12.18.2.2179
[13:23:00] [Client thread/INFO] [Pixelmon]: Loading TM/HMs.
[13:23:00] [Client thread/INFO] [Pixelmon]: Extracting database.
[13:23:00] [Client thread/INFO] [Pixelmon]: Loading database driver.
[13:23:00] [Client thread/INFO] [Pixelmon]: Establishing connection.
[13:23:06] [Client thread/INFO] [FML]: Applying holder lookups
[13:23:06] [Client thread/INFO] [FML]: Holder lookups applied
[13:23:06] [Client thread/INFO] [FML]: Injecting itemstacks
[13:23:06] [Client thread/INFO] [FML]: Itemstack injection complete
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[13:23:07] [Sound Library Loader/INFO]: Starting up SoundSystem...
[13:23:07] [Thread-10/INFO]: Initializing LWJGL OpenAL
[13:23:07] [Thread-10/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[13:23:07] [Thread-10/INFO]: OpenAL initialized.
[13:23:07] [Sound Library Loader/INFO]: Sound engine started
[OptiFine] Mipmap levels: 4
[OptiFine] Multitexture: false
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[13:23:09] [Client thread/INFO]: Created: 16x16 textures-atlas
[13:23:11] [Client thread/WARN] [journeymap]: core (Initialized) Bad configField entry during updateFrom(): optionsManagerViewed=null
[13:23:11] [Client thread/WARN] [journeymap]: core (Initialized) Bad configField entry during updateFrom(): splashViewed=null
[13:23:11] [Client thread/INFO] [journeymap]: JourneyMap log initialized.
[13:23:11] [Client thread/INFO] [journeymap]: initialize ENTER
[13:23:11] [Client thread/WARN] [journeymap]: core (Initialized) Bad configField entry during updateFrom(): optionsManagerViewed=null
[13:23:11] [Client thread/WARN] [journeymap]: core (Initialized) Bad configField entry during updateFrom(): splashViewed=null
[13:23:11] [Client thread/INFO] [journeymap]: [ClientAPI] built with JourneyMap API 1.2
[13:23:11] [Client thread/INFO] [journeymap]: Initializing plugins with Client API: journeymap.client.api.impl.ClientAPI
[13:23:11] [Client thread/INFO] [journeymap]: initialize EXIT, elapsed count 0 avg ?ms
[13:23:13] [Client thread/INFO] [Pixelmon]: Registering shop items.
[13:23:13] [Client thread/INFO] [Pixelmon]: Registering NPCs.
[13:23:13] [Client thread/INFO] [Pixelmon]: Registering structures.
[13:23:14] [Client thread/INFO] [Pixelmon]: Registering drops.
[13:23:14] [Client thread/INFO] [Pixelmon]: Registering entity spawns.
[13:23:16] [Client thread/INFO] [FML]: Injecting itemstacks
[13:23:16] [Client thread/INFO] [FML]: Itemstack injection complete
[13:23:16] [Client thread/INFO] [journeymap]: postInitialize ENTER
[13:23:16] [Client thread/INFO] [journeymap]: Registered channel: world_info
[13:23:16] [Client thread/INFO] [journeymap]: Initializing icon sets...
[13:23:16] [Client thread/INFO] [journeymap]: postInitialize EXIT, elapsed§8 count §r1§8 avg §r661.35§8ms§r
[13:23:16] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 5 mods
[13:23:16] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:JourneyMap, FMLFileResourcePack:Pixelmon
[OptiFine] *** Reloading textures ***
[OptiFine] Resource packs: Default
[13:23:17] [JM-VersionCheck-1/INFO] [journeymap]: Newer version online: JourneyMap 5.3.1 for Minecraft 1.10.2 on http://minecraft.curseforge.com/projects/journeymap-32274/files/2350029
[13:23:17] [Client thread/INFO]: SoundSystem shutting down...
[13:23:17] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[13:23:17] [Sound Library Loader/INFO]: Starting up SoundSystem...
[13:23:18] [Thread-12/INFO]: Initializing LWJGL OpenAL
[13:23:18] [Thread-12/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[13:23:18] [Thread-12/INFO]: OpenAL initialized.
[13:23:19] [Sound Library Loader/INFO]: Sound engine started
[OptiFine] Mipmap levels: 4
[OptiFine] Multitexture: false
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_pane_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/0_glass_white/glass_white.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_pane_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/10_glass_purple/glass_purple.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/11_glass_blue/glass_pane_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/12_glass_brown/glass_pane_brown.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/13_glass_green/glass_pane_green.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_pane_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/14_glass_red/glass_red.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/15_glass_black/glass_pane_black.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/1_glass_orange/glass_pane_orange.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/2_glass_magenta/glass_pane_magenta.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/3_glass_light_blue/glass_pane_light_blue.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_pane_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/4_glass_yellow/glass_yellow.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/5_glass_lime/glass_pane_lime.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pane_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/6_glass_pink/glass_pink.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/7_glass_gray/glass_pane_gray.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_pane_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/8_glass_silver/glass_silver.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/9_glass_cyan/glass_pane_cyan.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/bookshelf.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glass.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/glasspane.properties
[OptiFine] ConnectedTextures: mcpatcher/ctm/default/sandstone.properties
[OptiFine] Multipass connected textures: false
[OptiFine] BetterGrass: Parsing default configuration optifine/bettergrass.properties
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/Period, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/base, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/base, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/Comma, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/Z, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/Y, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/X, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/W, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/V, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/U, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/T, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/S, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/R, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/Q, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/P, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/O, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/N, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/M, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/L, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/K, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/J, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/I, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/H, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/G, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/F, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/E, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/D, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/C, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/B, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/A, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/EX, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/braille/emptybase, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/QU, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/X, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/W, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/Z, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/Y, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/H, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/G, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/J, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/I, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/L, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/K, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/N, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/M, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/P, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/O, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/R, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/Q, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/T, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/S, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/V, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/U, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/B, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/A, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/D, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/C, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/F, 48 -> 64
[OptiFine] Scaled non power of 2: pixelmon:blocks/unown/E, 48 -> 64
[OptiFine] Custom loader: TextureAtlasSprite{name='minecraft:white', frameCount=1, rotated=false, x=0, y=0, height=16, width=16, u0=6.25E-4, u1=0.999375, v0=6.25E-4, v1=0.999375}
[13:23:21] [Client thread/INFO]: Created: 2048x2048 textures-atlas
[OptiFine] *** Reloading custom textures ***
[13:23:25] [Client thread/INFO] [journeymap]: Loading blocks and textures...
[13:23:25] [Client thread/INFO] [journeymap]: Built BlockMD cache (6124) : BlockMD.reset count 1 avg 72.68ms
[13:23:25] [Client thread/INFO] [journeymap]: initBlocksTexture: 2048x2048 loaded in 73.604243ms
[13:23:25] [Client thread/INFO] [journeymap]: Existing color palette's resource packs and mod names match current loadout.
[13:23:25] [Client thread/INFO] [journeymap]: Loaded 570 block colors from color palette file in 5ms: C:\Users\User\AppData\Roaming\.pixelmon-beta\profiles\5\journeymap\colorpalette.json
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:cloning_machine:pixelmon:cloning_machine[facing=south,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:cloning_machine:pixelmon:cloning_machine[facing=west,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:cloning_machine:pixelmon:cloning_machine[facing=north,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:cloning_machine:pixelmon:cloning_machine[facing=east,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:cloning_machine:pixelmon:cloning_machine[facing=south,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:cloning_machine:pixelmon:cloning_machine[facing=west,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:cloning_machine:pixelmon:cloning_machine[facing=north,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:cloning_machine:pixelmon:cloning_machine[facing=east,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:cloning_machine:pixelmon:cloning_machine[facing=south,multipos=base]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:cloning_machine:pixelmon:cloning_machine[facing=west,multipos=base]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:fossil_machine:pixelmon:fossil_machine[facing=south,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:fossil_machine:pixelmon:fossil_machine[facing=west,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:fossil_machine:pixelmon:fossil_machine[facing=north,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:fossil_machine:pixelmon:fossil_machine[facing=east,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:fossil_machine:pixelmon:fossil_machine[facing=south,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:fossil_machine:pixelmon:fossil_machine[facing=west,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:fossil_machine:pixelmon:fossil_machine[facing=north,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:fossil_machine:pixelmon:fossil_machine[facing=east,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:fossil_machine:pixelmon:fossil_machine[facing=south,multipos=base]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:fossil_machine:pixelmon:fossil_machine[facing=west,multipos=base]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_iron_door:pixelmon:hidden_iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=lower,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=lower,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=lower,hinge=right,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=lower,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=lower,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=lower,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=lower,hinge=right,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=lower,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=lower,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=lower,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=lower,hinge=right,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=lower,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=lower,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=lower,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=lower,hinge=right,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=lower,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=lower,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=lower,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=lower,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=lower,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=lower,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=lower,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=lower,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=lower,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=lower,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=lower,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=lower,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=lower,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=lower,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=lower,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=lower,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=lower,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=upper,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=upper,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=upper,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=upper,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=upper,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=upper,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=upper,hinge=left,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=upper,hinge=left,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=upper,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=upper,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=upper,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=upper,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=upper,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=upper,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=upper,hinge=right,open=true,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=upper,hinge=right,open=false,powered=false]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=upper,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=upper,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=upper,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=upper,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=upper,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=upper,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=upper,hinge=left,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=upper,hinge=left,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=north,half=upper,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=upper,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=south,half=upper,hinge=right,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=upper,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=west,half=upper,hinge=right,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=upper,hinge=right,open=true,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:hidden_wooden_door:pixelmon:hidden_wooden_door[facing=east,half=upper,hinge=right,open=false,powered=true]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:pc:pixelmon:pc[facing=south,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:pc:pixelmon:pc[facing=west,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:pc:pixelmon:pc[facing=north,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:pc:pixelmon:pc[facing=east,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:pc:pixelmon:pc[facing=south,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:pc:pixelmon:pc[facing=west,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:pc:pixelmon:pc[facing=north,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:pc:pixelmon:pc[facing=east,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:pc:pixelmon:pc[facing=south,multipos=base]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:pc:pixelmon:pc[facing=west,multipos=base]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:ranch:pixelmon:ranch[facing=south,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:ranch:pixelmon:ranch[facing=west,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:ranch:pixelmon:ranch[facing=north,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:ranch:pixelmon:ranch[facing=east,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:ranch:pixelmon:ranch[facing=south,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:ranch:pixelmon:ranch[facing=west,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:ranch:pixelmon:ranch[facing=north,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:ranch:pixelmon:ranch[facing=east,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:ranch:pixelmon:ranch[facing=south,multipos=base]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:ranch:pixelmon:ranch[facing=west,multipos=base]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:trade_machine:pixelmon:trade_machine[facing=south,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:trade_machine:pixelmon:trade_machine[facing=west,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:trade_machine:pixelmon:trade_machine[facing=north,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:trade_machine:pixelmon:trade_machine[facing=east,multipos=top]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:trade_machine:pixelmon:trade_machine[facing=south,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:trade_machine:pixelmon:trade_machine[facing=west,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:trade_machine:pixelmon:trade_machine[facing=north,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:trade_machine:pixelmon:trade_machine[facing=east,multipos=bottom]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:trade_machine:pixelmon:trade_machine[facing=south,multipos=base]] ()
[13:23:25] [Client thread/WARN] [journeymap]: Block is opaque, but texture was completely transparent: pixelmon:blocks/hidden . Using MaterialMapColor instead for: BlockMD [pixelmon:trade_machine:pixelmon:trade_machine[facing=west,multipos=base]] ()
[13:23:25] [Client thread/INFO] [journeymap]: Initialized 5537 block colors from mods and resource packs in 654ms
[13:23:26] [Client thread/INFO] [journeymap]: Color palette file generated with 568 colors in 65ms for: C:\Users\User\AppData\Roaming\.pixelmon-beta\profiles\5\journeymap\colorpalette.json
[13:23:26] [Client thread/INFO] [journeymap]: Updated color palette file: C:\Users\User\AppData\Roaming\.pixelmon-beta\profiles\5\journeymap\colorpalette.json
[13:23:36] [Server thread/INFO]: Starting integrated minecraft server version 1.10.2
[13:23:36] [Server thread/INFO]: Generating keypair
[13:23:37] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance
[13:23:37] [Server thread/INFO] [FML]: Applying holder lookups
[13:23:37] [Server thread/INFO] [FML]: Holder lookups applied
[13:23:37] [Server thread/INFO] [FML]: Loading dimension 0 (B DFGVG VJVUIFNB ;K) (net.minecraft.server.integrated.IntegratedServer@3df3f8bf)
[13:23:37] [Server thread/INFO] [FML]: Loading dimension 1 (B DFGVG VJVUIFNB ;K) (net.minecraft.server.integrated.IntegratedServer@3df3f8bf)
[13:23:37] [Server thread/INFO] [FML]: Loading dimension -1 (B DFGVG VJVUIFNB ;K) (net.minecraft.server.integrated.IntegratedServer@3df3f8bf)
[13:23:37] [Server thread/INFO]: Preparing start region for level 0
[13:23:38] [Server thread/INFO]: Preparing spawn area: 9%
[13:23:42] [Server thread/INFO]: Preparing spawn area: 18%
[13:23:43] [Server thread/INFO]: Preparing spawn area: 29%
[13:23:44] [Server thread/INFO]: Preparing spawn area: 37%
[13:23:45] [Server thread/INFO]: Preparing spawn area: 52%
[13:23:46] [Server thread/INFO]: Preparing spawn area: 66%
[13:23:47] [Server thread/INFO]: Preparing spawn area: 80%
[13:23:48] [Server thread/INFO]: Preparing spawn area: 92%
[13:23:49] [Server thread/INFO]: Changing view distance to 8, from 10
[13:23:51] [Netty Local Client IO #0/INFO] [FML]: Server protocol version 2
[13:23:51] [Netty Server IO #1/INFO] [FML]: Client protocol version 2
[13:23:51] [Netty Server IO #1/INFO] [FML]: Client attempting to join with 5 mods : [email protected],[email protected],[email protected],[email protected],[email protected]
[13:23:51] [Netty Local Client IO #0/INFO] [FML]: [Netty Local Client IO #0] Client side modded connection established
[13:23:51] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[13:23:51] [Server thread/INFO]: Roane07[local:E:25949f33] logged in with entity id 1542 at (-256.5, 66.0, 193.5)
[13:23:51] [Server thread/INFO]: Roane07 joined the game
[13:23:51] [Server thread/INFO]: Saving and pausing game...
[13:23:52] [Server thread/INFO]: Saving chunks for level 'B DFGVG VJVUIFNB ;K'/Overworld
[13:23:52] [Client thread/INFO]: [CHAT] A new §eOptiFine§f version is available: §eHD Ultra D4§f
[13:23:52] [pool-2-thread-1/WARN]: Couldn't look up profile properties for com.mojang.authlib.GameProfile@32dc81d3[id=c6cbb04a-6cc3-467e-a26d-0abe1dd2476f,name=Roane07,properties={},legacy=false]
com.mojang.authlib.exceptions.AuthenticationException: The client has sent too many requests within a certain amount of time
at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.makeRequest(YggdrasilAuthenticationService.java:65) ~[YggdrasilAuthenticationService.class:?]
at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillGameProfile(YggdrasilMinecraftSessionService.java:175) [YggdrasilMinecraftSessionService.class:?]
at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService$1.load(YggdrasilMinecraftSessionService.java:59) [YggdrasilMinecraftSessionService$1.class:?]
at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService$1.load(YggdrasilMinecraftSessionService.java:56) [YggdrasilMinecraftSessionService$1.class:?]
at com.google.common.cache.LocalCache$LoadingValueReference.loadFuture(LocalCache.java:3524) [guava-17.0.jar:?]
at com.google.common.cache.LocalCache$Segment.loadSync(LocalCache.java:2317) [guava-17.0.jar:?]
at com.google.common.cache.LocalCache$Segment.lockedGetOrLoad(LocalCache.java:2280) [guava-17.0.jar:?]
at com.google.common.cache.LocalCache$Segment.get(LocalCache.java:2195) [guava-17.0.jar:?]
at com.google.common.cache.LocalCache.get(LocalCache.java:3934) [guava-17.0.jar:?]
at com.google.common.cache.LocalCache.getOrLoad(LocalCache.java:3938) [guava-17.0.jar:?]
at com.google.common.cache.LocalCache$LocalLoadingCache.get(LocalCache.java:4821) [guava-17.0.jar:?]
at com.google.common.cache.LocalCache$LocalLoadingCache.getUnchecked(LocalCache.java:4827) [guava-17.0.jar:?]
at com.mojang.authlib.yggdrasil.YggdrasilMinecraftSessionService.fillProfileProperties(YggdrasilMinecraftSessionService.java:165) [YggdrasilMinecraftSessionService.class:?]
at net.minecraft.client.Minecraft.func_181037_M(Minecraft.java:2907) [bcx.class:?]
at net.minecraft.client.resources.SkinManager$3.run(SourceFile:106) [bxk$3.class:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_25]
at java.util.concurrent.FutureTask.run(FutureTask.java:266) [?:1.8.0_25]
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) [?:1.8.0_25]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) [?:1.8.0_25]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_25]
#
# A fatal error has been detected by the Java Runtime Environment:
AL lib: (EE) alc_cleanup: 1 device not closed
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000025df2424, pid=9756, tid=6456
#
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C [ig75icd64.dll+0x172424]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\User\AppData\Roaming\.pixelmon-beta\profiles\5\hs_err_pid9756.log
#
# If you would like to submit a bug report, please visit:
Java HotSpot(TM) 64-Bit Server VM warning: ignoring option MaxPermSize=128m; support was removed in 8.0
# http://bugreport.sun.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

Comments

#14915 Posted by I9hdkill » 04 Dec 2016 11:15

Try to disable journeymap. It's very likely an issue with your integrated graphics and overlays

#14919 Posted by Isi » 04 Dec 2016 12:44

You need to assign more than a gigabyte of ram.

Ticket details

  • Ticket ID: 11061
  • Project: Pixelmon Mod
  • Status: Support request
  • Component: Crash
  • Project version: 5.x.x
  • Priority: Low
  • Severity: Minor
  • Forge/Sponge: forge
  • What else would be useful to know?: (unknown)
  • Assigned to: Isi
  • Reported by: roane07 (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 04 Dec 2016 06:41
  • Ticket last visited by: Sophie847 on 21 Mar 2022 05:17
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