Pixelmon Mod - Bug tracker

[5.0.1] Egg cycles progressing without moving fix completed

Ticket description:
While I was making a scoreboard feature to display egg progress, I noticed that egg cycles were passing without me ever moving.
This doesn't seem like the intended behaviour as there's checks to see if a player moved far enough etc.

A gif to demonstrate, note how coordinates stay the same:
http://i.imgur.com/ck2co0S.gifv

The number shown is 100 - (eggcycles / basestat eggcycles * 100), basically a progress percentage from 0-100.
And yes, eggs are actually hatching, not some silly score problem xd

Comments

#15674 Posted by Varijon » 21 Feb 2017 20:03

An observation so far:
Only eggs obtained directly from the ranchblock and /breed command do this?
The eggs coming from the PC seem fine, hatching only when moving

#15675 Posted by Varijon » 21 Feb 2017 20:15

Can't edit post, sorry for doublepost. Too quick of a conclusion, this egg sent to pc and picked up from pc is also hatching by itself.
I guess there's more at play here that I can't figure out myself.

#19150 Posted by OfficialSqu1dz » 02 Dec 2019 12:50

Works as intended in the latest update, closing and marking as fixed.

Ticket details

  • Ticket ID: 11558
  • Project: Pixelmon Mod
  • Status: Fix completed
  • Component: Other
  • Project version: 5.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: spongeforge-1.10.2-2221-5.1.0-BETA-2158, forge-1.10.2-12.18.3.2221
  • What else would be useful to know?: (unknown)
  • Assigned to: OfficialSqu1dz
  • Reported by: Varijon (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 21 Feb 2017 19:40
  • Ticket last visited by: OfficialSqu1dz on 02 Dec 2019 12:50
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