Pixelmon Mod - Bug tracker

Spawn block generates immortal pokemon - FoxGuard related? not a bug

Ticket description:
Apologies for the lack of information here at the moment - literal 4 minutes before I need to run to work - but just flagging this as it seems like a basic clash.

FoxGuard region set to deny mob spawns - works fine, no spawning of mobs after a few minutes idle time compared to a dozen or so before the limit was enabled.

Spawn grass triggers battles fine. Walking or idling in it initiates a fight - but no pokemon are released for this. Or at least no models are displayed. The GUI switches into the battle display and all works fine, but there is no KO, just the fighting continuing as if there was still HP to deplete.

Unsure of whom to send this to, so gifting it to you both ^_^


Pixelmon 2.1.4
FG:0.20.5 Hotfix367
SpongeAPI 5.2.0 snapshot - a3257a0
SForge 2281-Beta 2274
MForge 12.18.3.2281.

Comments

#16267 Posted by MoeBoy76 » 10 May 2017 14:24

If you block spawning then you blocked all forms of it, which includes Pixelmon being thrown out

#16269 Posted by AsylumDreams » 10 May 2017 16:42

Sure. That's undestandable, but should that not then disallow the battles from taking place?
Rather than allowing them to be endless.
Hardly a high priority or concern for anyone, just a bug noticed that I thought I'd report :)

Ticket details

  • Ticket ID: 12064
  • Project: Pixelmon Mod
  • Status: Not a bug
  • Component: (unknown)
  • Project version: (unknown)
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: SForge 2281-Beta 2274 MForge 12.18.3.2281.
  • What else would be useful to know?: Pixelmon 2.1.4 FoxGuard:0.20.5 Hotfix367
  • Assigned to: MoeBoy76
  • Reported by: AsylumDreams (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 10 May 2017 11:42
  • Ticket last visited by: MoeBoy76 on 10 Jun 2017 01:02
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