1 - Bide hits ghost type. this is wrong. (as of gen 6 - onwards, perhaps pokemon from other generations that allow it to hit ghost type use different rules; i.e. the rules of the generation they were released)
2 - multi turn attacks seem to be either 5 hits or 2 hits always? I've yet to use my cloysters' spike cannon and have it hit less than 5.
3 - low accuracy moves (zap cannon is the one i find the most often) will either be %100 or %0 accuracy before the battle starts. As if it decided this battle zap cannon will always hit, regardless of items, abilities, etc.
4 - fainted pokemon can still fight sometimes? health shows 0, but it can still attack, be withdrawn, etc.
5 - PokeLoot chests seem incredibly hit or miss. either it works as normal, or i can sit there hitting the chest getting 100's of items without it ever disappearing... this seems quite unfair and game breaking lol
not a bug but... can you make trade machines work in single player? cmon guy.
**just a side note, the electric gym/ground gym/firegym1 are all a little buggy with their respective redstone parts.
electric - floor tiles seem to push you in the wrong way depending on your characters positioning?
ground gym - the exit door fails to open sometimes.
firegym1 - i think it's all working well actually, but the timed jumps are just a bit much... its pokemon. cmon.
overall i love this mod. working on my custom 16 gym +elite four adventure map. keep up the good work and ill report anything else i find.