Pixelmon Mod - Bug tracker

Whirlwind-ing an NPC fix completed for upcoming version

Ticket description:
I've only tested this in the advanced AI NPC, but once you've set up entry hazard and try to whirlwind them, or roar they will keep on switching out if the pokemon that got sent out cannot outspeed you or does not have any super effective moves to hit you, even though you do not have any attacking moves on you.

Steps to reproduce:
1. Make an advanced AI NPC with all bug type pokemon in the team
2. Use a skarmory with stealth rocks, spikes, roost, whirlwind
3. Fight the npc, set up all the hazards and hopefully not die, then start whirlwind-ing.
4. NPC will keep switching out and take damage on the entry hazards

Another thing I've noticed while testing is that no matter what, the opponent won't use rapid spin to clear hazards. I think it's because it only considers it an attacking move with 20 damage so it won't pick it.

Comments

#16288 Posted by Some Body » 16 May 2017 07:23

Do you have a full importable of the NPC's team?

#16298 Posted by SnowBlitzz » 17 May 2017 00:47

https://pastebin.com/vDcj5FvF here

Seems to be that only galvantula will attack skarmory. Perhaps they all think skarmory has a flying type move incoming so they switch out. The rest of them, pinsir, heracross, yanmega will switch out and keep taking damage from entry hazards. Fortress will always try to use counter.

Ticket details

  • Ticket ID: 12085
  • Project: Pixelmon Mod
  • Status: Fix completed for upcoming version
  • Component: (unknown)
  • Project version: (unknown)
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: (unknown)
  • What else would be useful to know?: (unknown)
  • Assigned to: Some Body
  • Reported by: SnowBlitzz (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 14 May 2017 22:46
  • Ticket last visited by: Some Body on 20 May 2017 22:58
JOIN THE TEAM