4.3.0 and 5.0.0 beta 11 have been released, with the usual plethora of fixes from us. In particular, Pixelmon blocks have been put back in structures (e.g., healers in Pokémon Centers), newly created NPCs no longer despawn, and some game-breaking issues with newer Forge versions have been resolved.
Halloween is over, but its effects (or perhaps some...other recent events) continue to haunt Pixelmon. You'll be able to coax your final evolution starter Pokémon to look a bit spookier with a Halloween-related item under the right conditions. This will be possible during the months of October and November (including future years), so you'll have some time to figure out what you need to do. If you'd rather, there's information on this site in the usual place if you know where to look.
We've also added two new config options. The first sees the (opt-in) return of wild Pokémon names over their heads, just in case the Pokédex is one button press too many. The other is a configurable maximum Pokémon level to make your dreams reality, at least if your dreams involve razing everything to the ground while riding your level 1000 Rayquaza (good luck with the Rare Candies though). Note that both of these options were highly requested by players like you; we're always looking for ways to improve Pixelmon, and player feedback is valuable in order to continue doing so.
Note: The observant among you may have noticed our Twitter feed being filled with some new Pokémon. While these Pokémon are not in Pixelmon quite yet, we are reaching the end of the Pixelmon beta period soon and will add those Pokémon in due time. There is also a certain event this upcoming week that might have some implications on what we will start doing in the near future (hint hint).
- Beta 11 changelog
- Upcoming version changelog
- Bug reporting guide
- If you speak more than one language well, you could totally help out with translation, over at our GitHub. <3
-The Pixelmon team