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Is there a fix for "Deadzones"?

PostPosted: 16 Feb 2017 16:26
by DarkDrakonia
It only happens in Pixelmon. There are chunks that won't load entities for some reason. When I ride a Pokemon into these chunks, they disappear, but I'm still riding them.

https://gyazo.com/299e36aff70a95f669810f111fb48aa4

I can also replicate this by tossing something into the chunk and it disappears, but I can still retrieve the item.

https://gyazo.com/38ffd24102d77e87358505831e0a3322

These "Deadzones" make it REALLY hard to find pokemon to tame. I hope there's a fix.

Is there a fix for "Deadzones"?

PostPosted: 16 Feb 2017 20:53
by DarkDrakonia
I have tried:
Texture/shader packs (adding and removing them).
Exiting and logging back in makes other chunks into "deadzones". So they're pretty random.
Changing options in game.
Changing options via NVIDIA Control Panel.
Making sure my video drivers and java are up to date.

Is there a fix for "Deadzones"?

PostPosted: 17 Feb 2017 20:54
by MrMasochism
I've never heard of this. What mods are you running alongside pixelmon?

Re: Is there a fix for "Deadzones"?

PostPosted: 24 Feb 2017 03:51
by orbatos
I cannot duplicate this issue, despite having a fairly heavy custom mod pack with it's own issues. From your capture it's obviously an entity rendering issue that affects more than just Pixelmon resources, and at chunk boundaries, which would more likely point to Optifine or some other mod.

Is there a fix for "Deadzones"?

PostPosted: 25 Feb 2017 11:53
by Jay113355
I have seen this before with sponge. That's only if your on a multiplayer server though.
What forge are you using?
What other mods do you have installed?
Is this single player or a server?