Breeding/Environment

(Redirected from Breeding environments)

Contents

Mechanics

In order for Pokémon to be able to breed, the environment around the ranch block they are inside has to be satisfactory for them. This is determined by the presence, quality, and quantity of certain blocks that are appropriate for the breeding Pokémon's type(s).

Each kind of block that is considered satisfactory for a type has a certain value from 1 to 4, while unsuitable blocks do not contribute to satisfaction and have values of 0. For each of the Pokémon's types, the satisfaction is the sum of the values of all of the blocks within the ranch block's range. Depending on the amount of satisfaction, a breeding strength value for the type is calculated. For single-type Pokémon, the breeding strength for their single type is used. For dual-type Pokémon, the breeding strength values of each of their types are averaged to obtain a final value (rounded down to the nearest multiple of 0.5).

The breeding strength value is then translated into how fast the Pokémon will breed (or if it will breed at all) with the following table.

Satisfaction Strength Text Duration of breeding process Duration per breeding stage
<35 0 "Pokémon 1 has a crush on Pokémon 2, but doesn't feel comfortable in this environment!" Infinite -30 minutes
35-69 0.5 "Pokemon 1 likes Pokémon 2 a tiny bit more every day!" 2 hours, 30 minutes 30 minutes
70-104 1 "Pokémon 1 is more attracted to Pokémon 2 every day!" 1 hour, 15 minutes 15 minutes
105-139 1.5 "Pokémon 1's love for Pokémon 2 grows rapidly every day!" 50 minutes 10 minutes
>139 2 "Pokémon 1 falls madly in love with Pokémon 2 every single day!" 37½ minutes 7½ minutes

If an environment is modified during the breeding process and the satisfaction value rises above or drops below one of the thresholds listed above, the breeding speed will change accordingly. If the environment becomes unsuitable because of this, the Pokémon will start losing attraction at a rate of one stage every 30 minutes.

A ranch block has a 9×9 area around it by default and has a maximum range (with several ranch upgrades) of 15×15. The block that the ranch block is on and any blocks directly above the ranch block are not included, meaning that a ranch block will take into account between 80 and 224 blocks when determining satisfactions depending on its range. On each coordinate, the highest block that is at most 3 blocks higher than the ranch block is used to calculate satisfaction.

Blocks

Bug

Block Value
Grid Flower.pngFlower 2
Grid Flower Pot.pngFlower Pot 3
Grid Grass Block.pngGrass Block 1
Grid Leaves.pngLeaves 1
Grid Wood.pngWood 1
Grid Huge Brown Mushroom.pngMushroom 2
Grid Mushroom.pngMushroom 3

Dark

Block Value
Grid Block of Coal.pngBlock of Coal 3
Grid Cobweb.pngCobweb 2
Grid Mob head.pngMob head 4
Grid Nether Bricks.pngNether Brick 2
Grid Obsidian.pngObsidian 2
Grid Sand.pngSand 1
Grid Soul Sand.pngSoul Sand 2

Dragon

Block Value
Grid Block of Diamond.pngBlock of Diamond 3
Grid Block of Emerald.pngBlock of Emerald 3
Grid Block of Gold.pngBlock of Gold 2
Grid Dragon Egg.pngDragon Egg 4
Grid Enchantment Table.pngEnchantment Table 3
Grid End Stone.pngEnd Stone 3
Grid Glowstone.pngGlowstone 2
Grid Stone.pngStone 1

Electric

Block Value
Grid Activator Rail.pngActivator Rail 2
Grid Block of Redstone.pngBlock of Redstone 2
Grid PC.pngPC 3
Grid Rail.pngRail 1
Grid Redstone Lamp.pngRedstone Lamp 1
Grid Redstone Lamp (Active).pngRedstone Lamp (lit) 3
Grid Redstone Ore.pngRedstone Ore 2

Fairy

Block Value
Grid Cake.pngCake 3
Grid Carpet.pngCarpet 1
Grid Glowstone.pngGlowstone 2
Grid Wool.pngWool 2

Fighting

Block Value
Grid Minecraft Anvil.pngGrid Anvil.pngAnvil 2
Grid Brick Stairs.pngBrick Stairs 2
Grid Bricks.pngBricks 2
Grid Chiseled Stone Bricks.pngChiseled Stone Bricks 3
Grid Cracked Stone Bricks.pngCracked Stone Bricks 3
Grid Gravel.pngGravel 1
Grid Mossy Stone Bricks.pngMossy Stone Bricks 3
Grid Stone Bricks.pngStone Bricks 3
Grid Temple Brick.pngTemple Brick 2
Grid Temple Brick Stairs.pngTemple Brick Stairs 2

Fire

Block Value
Grid Fire.pngFire 3
Grid Lava.pngLava 2
Grid Netherrack.pngNetherrack 2
Grid Stone.pngStone 1
Grid Torch.pngTorch 2
Grid Wood.pngWood 1

Flying

Block Value
Grid Beacon.pngBeacon 3
Grid Dispenser.pngDispenser 3
Grid Glass.pngGlass 2
Grid Grass Block.pngGrass Block 1
Grid Jukebox.pngJukebox 2
Grid Note Block.pngNote Block 2
Grid Stained Glass.pngStained Glass 2
Grid Stained Glass Pane.pngStained Glass Pane 2

Ghost

Block Value
Grid Bed.pngBed 2
Grid Block of Emerald.pngBlock of Emerald 3
Grid Bookshelf.pngBookshelf 3
Grid Carpet.pngCarpet 3
Grid Cobweb.pngCobweb 2
Grid Iron Bars.pngIron Bars 3
Grid Jukebox.pngJukebox 3
Grid Mob head.pngMob head 3
Grid Moss Stone.pngMoss Stone 1
Grid Mycelium.pngMycelium 2

Grass

Block Value
Grid Carrot.pngCarrot 3
Grid Fern.pngFern 1
Grid Grass.pngGrass 1
Grid Grass Block.pngGrass Block 1
Grid Hay Bale.pngHay Bale 3
Grid Jack o'Lantern.pngJack o'Lantern 3
Grid Melon Block.pngMelon 3
Grid Melon Seeds.pngMelon Seeds 2
Grid Moss Rock.pngMoss Rock 2
Grid Pumpkin.pngPumpkin 3
Grid Pumpkin Seeds.pngPumpkin Seeds 2
Grid Seeds.pngSeeds 3
Grid Shrub.pngShrub 1

Ground

Block Value
Grid Bedrock.pngBedrock 4
Grid Cactus.pngCactus 2
Grid Clay Block.pngClay 2
Grid Hardened Clay.pngHardened Clay 2
Grid Sand.pngSand 1
Grid Sandstone.pngSandstone 2
Grid Soul Sand.pngSoul Sand 1
Grid Stained Hardened Clay.pngStained Hardened Clay 3

Ice

Block Value
Grid Ice.pngIce 2
Grid Ice Rock.pngIce Rock 2
Grid Packed Ice.pngPacked Ice 3
Grid Snow.pngSnow 2
Grid Snow Layer.pngSnow 1

Normal

Block Value
Grid Cake.pngCake 3
Grid Dirt.pngDirt 1
Grid Oak Fence.pngFence 2
Grid Grass Block.pngGrass Block 1
Grid Stone.pngStone 1
Grid Wool.pngWool 2

Poison

Block Value
Grid Brewing Stand.pngBrewing Stand 3
Grid Cobweb.pngCobweb 2
Grid Grass Block.pngGrass Block 1
Grid Brown Mushroom.pngMushroom 1
Grid Red Mushroom.pngMushroom 2
Grid Huge Brown Mushroom.pngMushroom 2
Grid Mushroom.pngMushroom 3
Grid Mycelium.pngMycelium 2
Grid Sponge.pngSponge 2

Psychic

Block Value
Grid Block of Diamond.pngBlock of Diamond 3
Grid Block of Emerald.pngBlock of Emerald 3
Grid Block of Quartz.pngBlock of Quartz 3
Grid Bookshelf.pngBookshelf 2
Grid Carpet.pngCarpet 1
Grid Enchantment Table.pngEnchantment Table 3
Grid Sign.pngSign 2

Rock

Block Value
Grid Bedrock.pngBedrock 3
Grid Block of Coal.pngBlock of Coal 3
Grid Cobblestone.pngCobblestone 1
Grid End Stone.pngEnd Stone 3
Grid Fossil.pngFossil 2
Grid Furnace.pngFurnace 2
Grid Stone.pngStone 1
Grid Torch.pngTorch 2

Steel

Block Value
Grid Block of Gold.pngBlock of Gold 3
Grid Block of Iron.pngBlock of Iron 3
Grid Detector Rail.pngDetector Rail 2
Grid Iron Bars.pngIron Bars 2
Grid Iron Door.pngIron Door 2
Grid Piston.pngGrid Piston Head.pngPiston 2
Grid Rail.pngRail 1
Grid Stone.pngStone 1

Water

Block Value
Grid Lily Pad.pngLily Pad 3
Grid Sea Lantern.pngSea Lantern 3
Grid Sponge.pngSponge 2
Grid Sugar Canes.pngSugar Canes 2
Grid Water.pngWater 1
Grid Water Stone Ore.pngWater Stone Ore 2

Config settings

  • "useBreedingEnvironment": If this is set to false, the entire breeding environment mechanic is disabled and Pokémon will always breed at breeding strength 1 ("Pokémon 1 is more attracted to Pokémon 2 every day!").
  • "breedingTicks": This number determines how long it takes for a Pokémon to advance a stage at breeding strength 1. It is influenced by multipliers that derive from different breeding strengths.