Clamp

Clamp
Type WaterType.pngWater
Category  Physical
Power  35
Accuracy  85%
PP  10
Priority  0
Target  Single target
TM/Tutor  None
External move  None

Clamp is a damaging Water-type move that traps the target for 4-5 turns. It will prevent the target from switching out or escaping, and it will also damage the target for 1/16 of their maximum HP each turn for the duration of the attack. The effects of Clamp will be negated if Rapid Spin is used by the afflicted Pokémon. In a wild Pokémon battle, the active Pokémon can still flee from battle if it is holding a Smoke Ball.

Learnset

By level

Pokémon Level Type
Shellder.pngShellder 25 WaterType.pngWater [[File:{{{4}}}Type.png|16px|link={{{4}}}]][[{{{4}}}|{{{4}}}]]
Clamperl.pngClamperl 1 WaterType.pngWater [[File:{{{4}}}Type.png|16px|link={{{4}}}]][[{{{4}}}|{{{4}}}]]

By prior evolution

Pokémon Type
Cloyster.pngCloyster WaterType.pngWater IceType.pngIce
Huntail.pngHuntail WaterType.pngWater [[File:{{{3}}}Type.png|16px|link={{{3}}}]][[{{{3}}}|{{{3}}}]]
Gorebyss.pngGorebyss WaterType.pngWater [[File:{{{3}}}Type.png|16px|link={{{3}}}]][[{{{3}}}|{{{3}}}]]