|Minecraft version||Pixelmon version||Gameshark version|
Gameshark was overhauled for Pixelmon 5.0.0, creating some differences in the installation process for Gameshark versions after the overhaul.
Pixelmon versions 5.0.0 and above
Servers must install Gameshark server-side to allow players to use its features, while each individual player who wishes to use Gameshark must also install Gameshark client-side. Server owners can disable all features of Gameshark with the command "/gameshark enable false".
Client-side installation is not required if a player does not wish to use Gameshark; a player without Gameshark installed client-side can still join servers that have Gameshark installed server-side. On the other hand, if a player has Gameshark installed client-side and the server does not have Gameshark installed server-side, the player will be able to join the server, but Gameshark will not function.
Players with pre-5.0.0 versions of Gameshark installed client-side will automatically be prevented from joining a server with the current version of Gameshark installed server-side.
Pixelmon versions 4.3.0 and below
On servers, the mod is client-side and players each have to individually install the mod to use it. The server itself does not have to install Gameshark, but may do so in order to prevent players from using Gameshark to search for certain types of objects.
- Download Gameshark for your version of Minecraft here.
- Place the downloaded jar file in the mods folder.
- Edit your profile and choose the "Add Official Sidemod" option.
- Select Gameshark from the list.
By default, Gameshark will alert the player if any of the following are found within 150 blocks of the player:
Gameshark displays its information in a box which can be freely repositioned anywhere on the screen. Initially, when nothing has been found, Gameshark will display the player's coordinates and the biome that the player is in.
If any of the aforementioned objects or Pokémon are found, Gameshark will display them in the box. An arrow indicates the direction that the closest found object is in relative to the direction the player is facing. By default, the distance between the closest object and the player is also shown. If the server has disabled sending precise locations, Gameshark will display the server's range instead of one of the highest weighted object it has found. If Gameshark finds a Pokémon, the species of Pokémon will also be displayed in the box, although the difficulty of boss Pokémon will not be displayed. The server can disable sending the species name, in which case the name will show as "unknown". Gameshark will only find wild Pokémon; Trainer-owned Pokémon will not be tracked.
It is possible to toggle what Gameshark will search for by accessing its menu with a hotkey ('\' by default). Within this menu, it is also possible to make Gameshark search for one or more specific species of Pokémon. In order to navigate the list of Pokémon, it is necessary to search for the Pokémon's name; the list will shift down to the first Pokémon in the list whose name starts with the searched text.
The background around the directional arrow is color-coded according to what Gameshark finds.
Note: Command syntax is displayed in the standard Minecraft command format. An explanation of this format can be found here.
- /gameshark <legendary | shiny | boss | shrine | loot | usersearch | range | updaterate | position | name | lines | boxes | enable> <value>: Toggle the config settings for whether each type of object is allowed to be found, as well as range, update rate, and what parts of the data can be sent (OP required).
- "legendary <true/false>": Set if players can search for Legendary Pokémon.
- "shiny <true/false>": Set if players can search for Shiny Pokémon.
- "boss <true/false>": Set if players can search for Boss Pokémon.
- "shrine <true/false>": Set if players can search for Shrines.
- "loot <true/false>": Set if players can search for PokéLoot chests.
- "usersearch <true/false>": Set if players can search for player-defined species of Pokémon.
- "range <int>": Set radius to search in around players.
- "updaterate <int>": Set how often to update players with new found objects in ticks.
- "position <true/false>": Set if players can see the exact position of found objects.
- "name <true/false>": Set if players can see the exact name of found objects.
- "lines <true/false>": Set if players can see lines to found objects with exact positions.
- "boxes <true/false>": Set if players can see boxes around found objects with exact positions.
- "enable <true/false>": Enable/disable the mod as a whole.
- /gameshark fakehit clear: Clears all fake radar hits.
- /gameshark fakehit <legendary | shiny | boss | shrine | pokéloot | search> <x> <y> <z> <name>: Add a fake radar hit at position <x> <y> <z> with name data of <name> with a specified type of find.
Vanilla permission level 4.
All settings can be edited via in-game commands and the Gameshark GUI by pressing \.