Magnet Pull is an Ability that prevents opposing Steel-type Pokémon from switching out or fleeing from battle manually. Moves such as Roar and U-turn will still cause the Pokémon to flee or switch out. A Pokémon holding a Shed Shell will be able to ignore this Ability's effects and switch out, while a Pokémon with Run Away or a Smoke Ball will still be able to flee.
|Pokémon||Type||Ability 1||Ability 2||Hidden Ability|
|Nosepass||Rock||Sturdy||Magnet Pull||Sand Force|
|Probopass||Rock||Steel||Sturdy||Magnet Pull||Sand Force|