|Minecraft version||Pixelmon version||PixelUtilities version|
As PixelUtilities adds new blocks and items, it must be installed in both participating clients and the server to be used on servers.
Starting in Minecraft 1.8, most features in PixelUtilities were added directly into Pixelmon.
- Download PixelUtilities here.
- Place the downloaded file in the mods folder.
- Download PixelUtilities here.
- Edit your profile and choose the "Browse for Mods" option.
- Find the downloaded PixelUtilities file and select it.
PixelUtilities contains several features, including:
- Tall grass based on the Pokémon games
- PokéLoot chests that contain Pokémon instead of items
- Pokémon currency
- Pokémon-themed ornamental blocks
- Colored lamps
- Additional materials
- Tools and armor using these materials
- Evolution stone tools and armor
- More badges
Pixelmon grass is ornamental grass that resembles the tall grass from the Generation 3 Pokémon games. By default, Pixelmon grass is purely cosmetic, but a config option will cause the grass to mimic wild Pokémon encounters in the Pokémon games; if players walk through the grass, wild Pokémon battles may randomly occur. The Pokémon that can appear in this manner, their rarities, and which biomes they appear in can be customized in the config files or with the /grassadd command. Pokémon levels will be their default level range found in the wild, but it is possible to instead scale their levels to be between the lowest and highest leveled Pokémon in a player's party through a change of a config setting.
Pokégifts resemble Cherish Balls and act like PokéLoot chests except that they hold Pokémon instead of items. After placing a Pokégift, right-clicking it will place the first Pokémon that is outside of its Poké Ball from the player's party into the Pokégift and remove that Pokémon from the party. Further right-clicks will allow the player to change the Pokémon inside the Pokégift. Holding shift and right-clicking will prevent the Pokémon inside from being changed and allow the Pokégift to be able to be picked up by other players. Pokégifts preserve all aspects of Pokémon placed inside, including level, Nature, EVs, IVs, Abilities, caught Poké Balls, and movesets.
By default, Pokégifts work on a first come, first served basis and disappear upon being collected. By editing the config file, it is possible to make them usable by each player a single time.
Event Pokégifts are special types of Pokégifts that can be accessed by enabling them in the pixelutilities.cfg file. They each contain 1-6 random Pokémon inside of them. Additional config options can be set to allow Legendary Pokémon to spawn inside them or increase the rate of Shiny Pokémon found inside of them to 1. All Pokémon found inside event Pokégifts are level 5 and caught in Cherish Balls.
By default, event Pokégifts spawn upon the creation of a new world or turning on a server around Halloween (October 31), Christmas (December 25) and potentially a custom day, customizable in the PixelUtilities config. They can also be made to spawn manually via the invocation of the command, /puevent, details of which can be found here.
PokéCoins are items that are intended to be used as currency. By default, PokéCoins can only be obtained by spawning them in, but a config option can allow Pokémon to drop random amounts of $1 and $10 PokéCoins. Another config option can customize the chance of Pokémon dropping PokéCoins.
- $1 PokéCoin
- $5 PokéCoin
- $10 PokéCoin
- $50 PokéCoin
- $100 PokéCoin
A radio allows players to choose a YouTube video (via URL) and have its audio play in the game. It also allows players to choose whether or not to loop the audio clip.
Lamps emit colored light that corresponds to their color. There are seven different kinds of lamps, all crafted with redstone torches and matching colors of stained glass panes. When Pixelmon updates to Minecraft 1.8, lamps will be removed from PixelUtilities due to the API being used not having a 1.8 version.
A conveyor causes any entity (including players, Pokémon, and items) that passes over it to be quickly propelled in the direction that the conveyor is facing.
Sewage acts like water, following the same fluid dynamics. However, it is a thick brown color, mostly obscuring what it covers (although such objects are still barely visible). While a player is submerged in sewage, vision is similar to being underwater, with the fluid's color and visibility matching water's. Like water, players and Pokémon can drown inside of sewage, although the speed at which damage is taken is no different than normal water despite the implications of uncleanliness.
A PixelBoy is a Game Boy Color emulator. To use it, the player's system must contain compatible ROMs. It also doubles as a notepad ("Notepad--"), but the contents of the notepad will disappear if the player exits the notepad screen.
A CD is an item that does nothing.
- Aron Poké Doll
- Blue Rug
- Clothed Table
- Green Rug
- Gym Sign
- Poké Ball
- Poké Ball Statue
- PokéCenter Sign
- Red Cushion Chair
- Red Rug
- Totodile Poké Doll
- Trash Can
- Yellow Cushion Chair
- Bridge Block
- Cave Rock
- Inside Wall Molding
- Poké Mart Sign
- PokéSand Corner 1
- PokéSand Corner 2
- PokéSand Corner 3
- PokéSand Corner 4
- PokéSand Side 1
- PokéSand Side 2
- PokéSand Side 3
- PokéSand Side 4
- Sandy Grass
- Shingles Corner 1
- Shingles Corner 2
- Tree Bottom
- Tree Top
- Window 1
- Window 2
- Wooden Flooring
All five types of ore introduced with PixelUtilities spawn within stone from height levels 1 to 64. Each ore's maximum vein size is different:
All five ores require an iron pickaxe or better to mine. They drop in block form and need to be smelted in order to be used.
All minerals besides silicon can be made into decorative blocks.
Rubies, sapphires, amethysts, and crystal can all be crafted into tools. PixelUtilities also introduces tools made out of evolution stones, which each have special effects when right-clicked (except for hoes and swords). These special effects use up 1 durability each time they are used. All tools introduced by PixelUtilities can be enchanted.
|Tool type||Durability||Efficiency comparison||Sword damage||Enchantability||Effect|
|Ruby||300||Between iron and diamond||3||14||None|
|Sapphire||300||Between iron and diamond||3||14||None|
|Amethyst||300||Between iron and diamond||3||14||None|
|Crystal||300||Between iron and diamond||3||14||None|
|Fire Stone||1561||Speed equal to gold/mines equivalent items to diamond||2||22||Turns source water into obsidian|
|Water Stone||1561||Speed equal to gold/mines equivalent items to diamond||2||22||Turns source lava into obsidian|
|Leaf Stone||1561||Speed equal to gold/mines equivalent items to diamond||2||22||Acts like bone meal|
|Thunder Stone||1561||Speed equal to gold/mines equivalent items to diamond||2||22||Enchants the tool with Efficiency VIII|
|Sun Stone||1561||Speed equal to gold/mines equivalent items to diamond||2||22||Places a torch|
|Moon Stone||1561||Speed equal to gold/mines equivalent items to diamond||2||22||Gives Night Vision for five minutes|
|Dawn Stone||1561||Speed equal to gold/mines equivalent items to diamond||2||22||None|
Fire Stone tools
Water Stone tools
Leaf Stone tools
Thunder Stone tools
Sun Stone tools
Moon Stone tools
Dawn Stone tools
PixelUtilities contains Dawn Stone tools, although they cannot be crafted from Dawn Stones. These tools cannot be obtained without spawning them in.
- Dawn Stone Axe
- Dawn Stone Hammer
- Dawn Stone Hoe
- Dawn Stone Pickaxe
- Dawn Stone Shovel
- Dawn Stone Sword
Gems can be made into armor themed after various evil teams from the Pokémon games. PixelUtilities also introduces armor made out of evolution stones, which each give an appropriately themed special effect if the respective full set of armor is worn. Evil team armor pieces can be enchanted like their vanilla Minecraft counterparts, but evolution stone armor cannot be manually enchanted, instead gaining a set enchantment if the player wears the full armor set. These enchantments persist even if pieces of armor are later taken off or broken.
|Armor type||Helmet protection||Chestplate protection||Leggings protection||Boots protection||Helmet durability||Chestplate durability||Leggings durability||Boots durability||Enchantability||Special effect|
Silicon (Neo Plasma)
|Fire Stone||2||4||3||2||440||640||600||520||0||Fire Resistance/Fire Protection II/+50% walking speed|
|Water Stone||2||4||3||2||440||640||600||520||0||Water Breathing/Aqua Affinity II/+50% walking speed|
|Leaf Stone||1.5||3.5||3||1.5||165||240||225||195||0||Feather Falling III/Thorns III/+50% walking speed|
|Thunder Stone||1.5||3.5||3||1.5||165||240||225||195||0||Haste/+100% walking speed|
|Sun Stone||1.5||3.5||3||1.5||165||240||225||195||0||Protection IV/Projectile Protection IV/+50% walking speed|
|Moon Stone||1.5||3.5||3||1.5||165||240||225||195||0||Protection IV/Blast Protection IV/+50% walking speed|
|Dawn Stone||2||4||3||2||440||640||600||520||0||Jump Boost/+50% walking speed|
Magma armor is designed after the outfits of Team Magma from the Generation 3 Pokémon games.
Aqua armor is based on the outfits of Team Aqua from the Generation 3 Pokémon games.
Galactic armor is designed after the outfits of Team Galactic from the Generation 4 Pokémon games.
Rocket armor is based on Team Rocket's outfits from the Generation 1 and 2 Pokémon games.
Plasma armor is based on Pokémon Black and White's Team Plasma uniforms.
Neo Plasma armor
Neo Plasma armor is based on Pokémon Black 2 and White 2's Team Plasma uniforms.
Fire Stone armor
Water Stone armor
Leaf Stone armor
Thunder Stone armor
Sun Stone armor
Moon Stone armor
Dawn Stone armor
Dawn Stone armor exists in PixelUtilities, although it cannot be crafted from Dawn Stones. This armor can only be obtained by spawning it in.
PixelUtilities adds seventeen badges, one badge based on each Pokémon type. All seventeen badges are original and do not come from any Pokémon game. Each badge is named after the Japanese word for its corresponding type.
- Get Silicon!: Smelt silicon ore to obtain silicon.
- Team Aqua Wannabe!: Craft an Aqua helmet.
- Team Aqua Grunt!: Craft a pair of Aqua boots.
- Team Aqua Executive!: Craft Aqua leggings.
- Team Aqua Leader!: Craft an Aqua chestplate.
- Team Galactic Wannabe!: Craft a Galactic swag.
- Team Galactic Grunt!: Craft a pair of Galactic boots.
- Team Galactic Executive!: Craft Galactic leggings.
- Team Galactic Leader!: Craft a Galactic chestplate.
- Team Magma Wannabe!: Craft a Magma helmet.
- Team Magma Grunt!: Craft a pair of Magma boots.
- Team Magma Executive!: Craft Magma leggings.
- Team Magma Leader!: Craft a Magma chestplate.
- Team Plasma Wannabe!: Craft a Plasma helmet.
- Team Plasma Grunt!: Craft a pair of Plasma boots.
- Team Plasma Executive!: Craft Plasma leggings.
- Team Plasma Leader!: Craft a Plasma chestplate.
- Team Rocket Wannabe!: Craft a Rocket helmet.
- Team Rocket Grunt!: Craft a pair of Rocket boots.
- Team Rocket Executive!: Craft Rocket leggings.
- Team Rocket Leader!: Craft a Rocket chestplate.
- Pokégift Get!: Receive a Pokémon from a Pokégift chest.
- Pokégift Give!: Place a Pokémon inside a Pokégift chest.
Note: Command syntax is displayed in the standard Minecraft command format. An explanation of this format can be found here.
- /dropsadd <quantity>: This adds the item the player is holding to a list of possible drops for all Pokémon. The item will be dropped in quantities in a range from 1 to the specified quantity.
- /grassadd <Pokémon> <biome>: The specified Pokémon will be added to the list of Pokémon that can be encountered via Pixelmon grass in the specified biome.
- /puevent <x> <y> <z>: Sets the event Pokégift spawn location to the given coordinates. If a "y" follows the coordinate arguments, an event Pokégift will also spawn at the specified coordinates.
- /puevent y: Spawns an event Pokégift at the player's location.
- /puevent spawn: Spawns an event Pokégift at the currently set spawn location.
- /puevent <any>: Any other single argument besides "y" or "spawn" will cause the event Pokégift spawn location to be set to where the player is.
- /dropsadd: com.pixelutilities.commands.AddToDrops
- /grassadd: com.pixelutilities.commands.AddToGrassCommand
- /puevent: com.pixelutilities.commands.EventLocation
PixelUtilities uses two different config files. In single-player, the pixelutilities.cfg file can be configured at the main Minecraft menu by going to Mods→PixelUtilities→Config.
- "Are Pokegifts re-usable?": This makes Pokégift chests permanent like PokéLoot's PL1D option; otherwise they are FCFS.
- "Battle Music?": This causes a specified music clip to be played while players are in battle.
- "BattleMusic URL": This is a URL to the YouTube video where the battle music will derive from. By default, the music is a remix of the wild Pokémon battle theme from the Generation 1 Pokémon games.
- "Custom Event Time": The numeric day and month to have an event Pokégift spawn separated by a /.
- "Event Co-ords": Allows specification of the location of spawned event Pokégifts.
- "Event has Legendaries": Allows event Pokégifts to randomly have Legendary Pokémon.
- "Event has Shinies": Allows event Pokégift Pokémon to have a chance of being Shiny (See event shiny rate below).
- "Event load": This causes an event Pokégift to spawn near the world spawn when the server starts or the world loads.
- "Event shiny rate": The chance an event Pokégift Pokémon will be Shiny (1).
- "Have events": This allows event Pokégifts to be used; without it, interacting with them does nothing.
- "Make Pixelmon drop PokéCoins": Whether or not Pokémon may occasionally drop a random amount of PokéCoins.
- "Max Event Pixelmon": The maximum amount of Pokémon that can be in an event Pokégift (up to 6).
- "Only spawn Pixelmon in grass": This setting causes Pokémon to only spawn from random encounters in Pixelmon grass; Pokémon will not spawn randomly in the world.
- "Ore Generation": This allows PixelUtilities ores to spawn.
- "Pixelmon coin drop rate": The chance of Pokémon dropping PokéCoins (1). This value can be between 4 and 100.
- "Pixelmon in grass spawn rate": The chance of Pokémon encounters in Pixelmon grass. A higher value makes the encounter rate lower.
- "Pixelmon grass worldgen": Allows Pixelmon Grass to randomly generate in new chunks
- "Pixelmon spawn in grass": This causes players that walk through Pixelmon grass to randomly be engaged in wild Pokémon battles.
- "Scale encounters to team": Pokémon found in Pixelmon grass will have a level between the lowest and highest level of the Pokémon in the player's party.
- "Specify event spawns": This is required to use the /puevent command
- "VLC missing message": Enables or disables a message stating that VLC is required for certain parts of PixelUtilities if it is not installed.
- "encounter lists": For each biome, a list of Pokémon that will spawn in that biome from Pixelmon grass encounters can be configured.
- "special spawn rates": The rarity of Pixelmon grass encounters for each biome.