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Re: Dev Blog: Difficulty in Pixelmon

by Nhox ¦ 13 Feb 2024 01:40 ¦ Forum: News ¦ Topic: Dev Blog: Difficulty in Pixelmon ¦ Replies: 11 ¦ Views: 76770

Very glad to hear the team is looking into endgame and difficulty curve! I'll start by saying that all the changes mentioned in the first post would be great additions as default setting for me. I also agree with the points raised about the "high level" items being too easy to access in th...

Dreepy spawn location

by Nhox ¦ 29 May 2023 23:04 ¦ Forum: Suggest A Feature ¦ Topic: Dreepy spawn location ¦ Replies: 1 ¦ Views: 1461

I would like to suggest a more fitting spawn location for Dreepy. I always quite enjoyed being able to find the pokémons that I should expect from certain environments (insects in forests, etc..) but Dreepy's spawn location really doesn't seem to match the pokédex entries from the main games : -Poké...

Re: Limiting certain structures to one per town

by Nhox ¦ 24 May 2023 17:39 ¦ Forum: Suggest A Feature ¦ Topic: Limiting certain structures to one per town ¦ Replies: 2 ¦ Views: 1231

Ah, I see. Well, thank you for taking the time to explain how all of this works, I appreciate it. As someone that knows nothing at all about what happens behind the curtain, I didn't expect this matter to be as complicated as it seems. The mod is incredibly enjoyable anyway, and I'm always excited t...

Limiting certain structures to one per town

by Nhox ¦ 23 May 2023 19:00 ¦ Forum: Suggest A Feature ¦ Topic: Limiting certain structures to one per town ¦ Replies: 2 ¦ Views: 1231

Hello, it's been a couple of years since I posted something in here so I would like to take this opportunity to thank everyone that contributes to this mod for their continuous work during all these years! I would like to suggest a change to the "structures.yml" config file to allow us to ...

Pixelmon Snap ?

by Nhox ¦ 20 Dec 2020 05:43 ¦ Forum: Suggest A Feature ¦ Topic: Pixelmon Snap ? ¦ Replies: 1 ¦ Views: 3276

I would be surprised if it was possible but could the "camera" feature generate off-centered / partial sprites based on reticule position ? The wiki page mentions that pictures only work for pokemons within a 20 blocks range, so I guess it could be possible to maybe make it generate a diff...

Quality of life / immersion ideas

by Nhox ¦ 24 Nov 2020 14:15 ¦ Forum: Suggest A Feature ¦ Topic: Quality of life / immersion ideas ¦ Replies: 0 ¦ Views: 4759

Hello, I would like to start by thanking everybody that keep this mod updated and continue to improve it. It's a very enjoyable and well made mod, and the best part is that there is always more to look forward to ! So, after a fairly extended time spent playing with this mod, I have just a couple of...

7.3.1 Structures

by Nhox ¦ 23 May 2020 13:40 ¦ Forum: General Discussion ¦ Topic: 7.3.1 Structures ¦ Replies: 1 ¦ Views: 2938

Hello, I made a small server on the previous version of Pixelmon (7.2.2) which I just updated to 7.3.1. I have two questions : -First, what are the structures added in the new version that would be randomly generated in the world ? From the changelog, I think the "Ilex Shrine" might be one...

Parasect model

by Nhox ¦ 13 May 2020 20:53 ¦ Forum: Modelling ¦ Topic: Parasect model ¦ Replies: 2 ¦ Views: 11355

Well that's very much understandable and knowing that the next Gen is being worked on is also good news so thanks for the quick answer.

Parasect model

by Nhox ¦ 13 May 2020 19:52 ¦ Forum: Modelling ¦ Topic: Parasect model ¦ Replies: 2 ¦ Views: 11355

Hello, I don't know if this is the best place for a request given how the forum seems a little bit deserted, but I would like to suggest a polishing pass on the Parasect model because it seems a little bit outdated compared to the other ones. I don't mind the Paras model with the blocky style which ...

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