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Re: Dev Blog: Difficulty in Pixelmon

by ribchop ¦ 09 Jan 2024 14:09 ¦ Forum: News ¦ Topic: Dev Blog: Difficulty in Pixelmon ¦ Replies: 11 ¦ Views: 51420

It's cool to see the dev team working on ways to make the Pixelmon experience more Minecrafty. There have been a bunch of cool changes that have come around such as the cave level multiplier, better villages, and overhaul to Ultra Space. Still there are some improvements that can be made, especiall...

Re: Dev Blog: Difficulty in Pixelmon

by ribchop ¦ 09 Jan 2024 13:44 ¦ Forum: News ¦ Topic: Dev Blog: Difficulty in Pixelmon ¦ Replies: 11 ¦ Views: 51420

Hy devs. First thank you for all you have done in the project, and big up for the devs who fix bugs every days for having playable new updates. I completely agree with you for adding challenging features, like loss of inventory, and not being able to catch a lvl 70 Zacian after 15 minutes of gamepl...

Good suggestion! Keep an eye out for this in the next update :)

Clear Itemframe (similar to pressure plates)

by ribchop ¦ 09 Sep 2021 18:55 ¦ Forum: Suggest A Feature ¦ Topic: Clear Itemframe (similar to pressure plates) ¦ Replies: 0 ¦ Views: 1926

Currently achieve this with a resource pack but a see-through item frame item that doesn't require a user to download a resource pack would greatly improve frame rates when having to put a lot of item frames near eachother (e.g. at a shop with the pokephotos in the frames, or when a player wants to ...

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