Pixelmon Mod - Bug tracker

Pixelmon Error in Console will not fix

Ticket description:
"[11:21:47] [Server thread/WARN] [FML]: Pixelmon loaded a new chunk [-938, 63] in dimension 0 (overworld) while populating chunk [-938, 62], causing cascading worldgen lag.
[11:21:47] [Server thread/WARN] [FML]: Please report this to the mod's issue tracker."
Both messages displayed in log, figured I'd post.

Comments

#16895 Posted by fatyg5 » 31 Jul 2018 22:14

You didn't need to make 6 tickets for this. This is due to the size of Pixelmon's structures. If you want to fix it, pregenerate your world.

#16897 Posted by XpanD » 01 Aug 2018 03:25

The issue tracker is a bit broken, I don't think the 6 tickets were intentional. It currently throws an error when trying to post, but stuff does go through.

I'm gonna mark this issue as "Will not Fix", as it's something that should not cause any performance issues in practice (our structures are really too small to actually cause a cascade). However, pre-generating your worlds as mentioned is generally a good idea, as chunk generation is super heavy on the server.

Thanks for the report.

Ticket details

  • Ticket ID: 12857
  • Project: Pixelmon Mod
  • Status: Will not fix
  • Component: Error
  • Project version: 6.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: (unknown)
  • What else would be useful to know?: (unknown)
  • Assigned to: (unassigned)
  • Reported by: vHurrikane (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 31 Jul 2018 10:54
  • Ticket last visited by: XpanD on 19 Aug 2018 08:56
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