Pixelmon Mod - Bug tracker

Gyms don't spawn on new server worlds unreproducible

Ticket description:
Hiya,

I made a server about 2 days back and sometime earlier today a couple friends noticed that the world isn't spawning gyms near towns.

Now the first thing I decided to check was to make sure the pixelmon.hocon file had the property turned on (spawnGyms = true) and it does. So I created a couple more worlds to make sure that it was consistent and it seems that it is.

In short: Any new worlds that I create using 7.0.1 (hosted from Apexminecrafthosting) are not spawning gyms. This includes them not showing up after a clean install of the modpack.

Comments

#17430 Posted by skelozard » 13 Feb 2019 19:32

I had the same problem on my group's server and the one thing that we found that had caused our problems was some sort of interference between some of the mods; at the time we had pixelhunt, pokedex rewards, economy lite, pixelmoney, and economy bridge installed along with pixelmon. We noticed as you guys have that gyms weren't spawning and went and tried many things including creating a single player world with the same seed and found that the gyms began spawning. Upon finding that we uninstalled all the mods listed above and started a new world. From then on we've had gyms spawn frequently; if you have any of these mods installed for your server unfortunately for the time being one of these seem to be the cause of lack of gyms but I haven't done anymore research as to narrow down which one it is exactly.

#17431 Posted by Maranami » 13 Feb 2019 20:01

Unfortunately it's not that easy :( I actually only have pixelmon and nothing else. So that would eliminate the potential of it being any additional mods.

#17508 Posted by XpanD » 16 Feb 2019 17:23

This is odd, I'm unable to reproduce the issue -- new worlds spawn gyms near villages as intended.

Can you try deleting your "pixelmon.hocon" (back it up somewhere if you want to restore settings later), restarting the game and then generating new chunks?

(I am currently testing this in single player, but will recheck in multiplayer in a moment and update this post)

EDIT: Nope, still the same in local MP. Using an old 7.0 config, too. If anybody has any ideas here, please leave a comment!

#17600 Posted by XpanD » 23 Feb 2019 06:59

Closing due to new versions being out. If this still happens on 7.0.3 with all of its changes, please make a new ticket!

Ticket details

  • Ticket ID: 13281
  • Project: Pixelmon Mod
  • Status: Unreproducible
  • Component: Spawning
  • Project version: 7.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: Forge 1.12.2
  • What else would be useful to know?: None
  • Assigned to: (unassigned)
  • Reported by: Maranami (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 13 Feb 2019 18:22
  • Ticket last visited by: XpanD on 23 Feb 2019 06:59
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