Pixelmon Mod - Bug tracker

Trainer Levels way to high.. fix completed

Ticket description:
someone in the past said its based off the pokemon in the party and that the pokemon can be any level within their json. well I'm seeing trainers with 1 pokemon (mankey) level 96 in the wild.. mankey don't spawn in the wild at level 96 for starters.. so why are npcs spawning at stupid high numbers. also if we look into the npc jsons
``` "data": {
"trainerType": "Gentleman",
"minLevel": 7,
"maxLevel": 12,
"minPartyPokemon": 1,
"maxPartyPokemon": 2,
"winnings": 5,
"rarity": 6,
"spawnBiomes": "Plains"
},```

we have a minlevel and max level.. why do npcs not follow these?

Comments

#18902 Posted by fatyg5 » 06 Sep 2019 08:35

Do you have the config setting spawnLevelsCloserToPlayerLevels set to true? If so, then most likely the mod is trying to make that NPC your level, assuming you have high level Pokemon as well. This would result in wildly high level Pokemon for NPCs because the NPCs can only choose from certain Pokemon.

#18907 Posted by FrostEffects » 07 Sep 2019 23:29

# Whether or not wild Pokémon will have levels closer to the player's Pokémon.
spawnLevelsCloserToPlayerLevels=false

#19539 Posted by LordSamosa » 10 May 2020 11:22

This ticket is expired. If you believe this is still an issue, please make a new ticket.

Ticket details

  • Ticket ID: 14062
  • Project: Pixelmon Mod
  • Status: Fix completed
  • Component: (unknown)
  • Project version: (unknown)
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: (unknown)
  • What else would be useful to know?: (unknown)
  • Assigned to: fatyg5
  • Reported by: FrostEffects (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 05 Sep 2019 14:05
  • Ticket last visited by: LordSamosa on 10 May 2020 10:58
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