Pixelmon Mod - Bug tracker

Hard stucking bug with moves that make you invulnerable and crash damage fix completed

Ticket description:
Dear developers, I looked for other tickets like mine, but didn't seem to find anything of the likes. If it is a duplicate, I'm sorry.
I'll picture the whole scenario, so it's easier to replicate.

My pokemon is a choice band Garchomp. I'm against the fire gym, one of the trainers is my adversary. He leads with a Blaziken.
I used dig. Moved first. He used blaze kick and missed. I hit and he survived with a focus sash. I am locked into dig, so I used it again. Then he used hi jump kick and k.o.'d himself due to crash damage, as I am invulnerable in dig.

Here is where the bug begins. Next comes a Delphox, but I am locked under with dig and locked in a loop. My pokemon cannot attack, dig keeps spamming and failing, and all Delphox's attacks misses, since I am invulnerable underground. Garchomp simply got stuck under an invulnerable state since the pokemon he was attacking before k.o.'d himself. I kept going, since maybe Delphox would be k.o.'d due to struggle, but since I'm invulnerable, struggle could not hit and, even without pp, both delphox and I are stuck in loops, none able to k.o. nothing, not even ourselves. Dig failing was infinite, it did not seem to spend PP, probably because of it being stuck with the coice band. Struggle does not have pp, thus infinite.

It may be possible that this bug happens with every 2 turn attack that makes you invulnerable (fly, dive, etc), I only don't know if a choice item is necessary to replicate the bug.

Here is a link to the quick video I recorded showing the loop part. Did not record since the begging, was just playing single player casually.
Video: https://streamable.com/8t1vj1

The only way to stop the bug was (obviously) forcefully closing my game. On reopen, everything was back to normal and I made sure not to use dig against Blaziken again.

Comments

#21631 Posted by Yoshi7711 » 22 Dec 2020 06:48

Confirmed, thanks for the report!

For internal: Most moves with a semi-invulnerable turn will infinitely glitch the battle by making the user permanently in the semi-invulnerable state if the opposing Pokemon faints on the semi-invulnerable turn. From my testing, the glitch only occurs if the faint happens on the turn *after* the move is used (so the Pokemon using the semi-invulnerable move is slower than the opposing Pokemon).

The moves that cause this glitch are Dig, Dive, Bounce, Fly, Phantom Force, and Shadow Force.

#21707 Posted by LordSamosa » 02 Jan 2021 20:12

This has been moved to Internal. Keep an eye on the ticket for any updates.

#24676 Posted by Sophie847 » 21 Mar 2022 20:27

Hi,

It appears this issue was resolved for version 8.3.5, but the ticket here was never closed. If you have any further issues please let me know - thank you for your report!

Ticket details

  • Ticket ID: 15379
  • Project: Pixelmon Mod
  • Status: Fix completed
  • Component: Battle
  • Project version: 1.12.2-8.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: Forge 1.12.2 - 14.23.5.2854
  • What else would be useful to know?: Pixelmon 8.1.2
  • Assigned to: Yoshi7711
  • Reported by: Cheda (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 19 Dec 2020 17:59
  • Ticket last visited by: Sophie847 on 15 Jul 2022 00:17
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