Pixelmon Mod - Bug tracker

[8.2.0] - Village generation is not correct when used with Biomes O' Plenty ticket expired

Ticket description:
When using BOP, you can see that the villages are strange, for example, they are always lower or higher than the ground.
Some villages don't even have anyone.
Whether it's in single player mode or on the server, it's still the same.

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Comments

#22830 Posted by Keilan » 22 Jun 2021 07:56

Hi hhui64, I am able to confirm there is world generation issues with Villages in Biomes o' Plenty Biomes. I will keep you updated on any further progress to this issue. Thank you for your submission.

#24465 Posted by Katzyn » 12 Feb 2022 19:22

Can confirm that village generation is still wonky (ie, Pixelmon buildings being built up against natural walls/trees; sometimes not having NPCs; sometimes disjointed and perched upon cliffs; etc) in 8.3.6! Forwarding this ticket to the internal tracker now; thank you!

Ticket details

  • Ticket ID: 16092
  • Project: Pixelmon Mod
  • Status: Ticket Expired
  • Component: World
  • Project version: 1.12.2-8.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: spongeforge-1.12.2-2838-7.3.0.jar
  • What else would be useful to know?: Pixelmon-1.12.2-8.2.0-universal.jar, BiomesOPlenty-1.12.2-7.0.1.2444-universal.jar, BOP-Patch-1.0.jar
  • Assigned to: (unassigned)
  • Reported by: hhui64 (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 22 Jun 2021 06:50
  • Ticket last visited by: Katzyn on 25 Oct 2022 06:26
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