Pixelmon Mod - Bug tracker

8.3.0 Raid bosses heal back to 33% if they are below 33% when they start the 2nd shield fix completed

Ticket description:
Doing enough damage to put a raid boss below 33% while its during the first shield will cause it to heal back to 33% when it starts its second shield.


#24414 Posted by Sophie847 » 07 Feb 2022 03:15


I have checked with the team and confirmed this is intended behavior and not a bug - 5 star raid pokemon will activate their second shield even if their HP is below 1/3 when the first shield is broken, in which case they will heal back to 1/3 HP.

#24736 Posted by Sophie847 » 29 Mar 2022 06:35

Hi again,

I have recently been informed that this is in fact a bug - raid pokemon should not restore health at their second shield threshold, even if they were below this amount when the first shield was broken. I have passed this issue to the internal tracker to be resolved.

I apologise for any confusion caused, and thank you for your report!

#24939 Posted by Sophie847 » 23 Apr 2022 03:28

I can confirm this bug has been fixed in version 8.4.0

Ticket details

  • Ticket ID: 16406
  • Project: Pixelmon Mod
  • Status: Fix completed
  • Component: Battle
  • Project version: 1.12.2-8.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: (unknown)
  • What else would be useful to know?: (unknown)
  • Assigned to: Sophie847
  • Reported by: BearsFTW25 (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 24 Sep 2021 14:03
  • Ticket last visited by: Sophie847 on 15 Jul 2022 02:09