More or less as the title states. When using the in game Quest Editor item to build a quest, setup a simple objective and add an action for Give Item, whatever item you want, and add some Lore to the item (Example: for me I put
in the Lore slot of an Iron Pickaxe. Upon saving the quest & reloading quests (ensuring no errors appear in console), I then try to complete the objective, and I receive the iron pickaxe, however the lore text remains exactly as I had entered it:
.
I went into the Json file of the quest to see if I could find anything, and I noticed that when the quest editor saves the data into the json, it adds an extra \ to the \n separator, causing it to break (what showed up in quest json:
Code: Select allThis_is_some_test_lore_\\nHi_Tester
) As soon as I removed the extra \ from the json file, and reloaded quests, I was able to receive an item with the correctly formatted lore of
BiomesOPlenty 7.0.1.2444,
Chameleon 1.12 4.1.3,
DynamicTrees 0.9.25,
DynamicTreesBOP 1.5.1,
forgeessentials 12.3.117,
Gameshark 6.0.6,
jei 4.16.1.302,
NaturesCompass 1.8.5,
OreRegen-MC v1.0.1,
SoftBlocks 1.0,
StorageDrawers 5.4.2,
StorageDrawersExtras 3.1.0,
TravelersBackpack 1.0.35