Pixelmon Mod - Bug tracker

8.3.6 - Pursuit and Psychic Terrain interaction issue fix completed

Ticket description:
Hello, I've decided to report an issue which I've known for for quite a bit but was unsure if it was already worked on.

The issued would be the Psychic Terrain making the move "Pursuit" fail when the opponent switches while it shouldn't.

Here is how to reproduce the bug:
- Have 1 NPC use a pokemon that only knows "Pursuit"
- Battle the NPC with a Tapu Lele (easy way to place the Psychic Terrain on turn 1 without doing anything)
- Instantly switch to another pokemon of your team
- Watch the Pursuit fail

Here is a replay of a showdown match I made to show you that Pursuit is still supposed to work (and even trigger the double damage from the switch !):
https://replay.pokemonshowdown.com/gen7 ... 9vbbkfuapw

The whole issue might be due to Pursuit becoming a +6 priority attack on the opponent switch in the usual pokemon games.
Making the Pixelmon Psychic Terrain treat it as a priority move it should nullify even though it shouldn't.


Have a nice day

Comments

#24359 Posted by SirDoof » 01 Feb 2022 23:02

Hi, thanks for your report. I have tested your issue and can confirm it to be true.
Pursuit should not fail in Psychic Terrain even if it technically has a +7 priority on switch.

Will be moved to internal soon.

#24369 Posted by IAmMyselfBae » 02 Feb 2022 17:02

Forwarded to the internal tracker.

Ticket details

  • Ticket ID: 16990
  • Project: Pixelmon Mod
  • Status: Fix completed
  • Component: Battle
  • Project version: 8.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: (unknown)
  • What else would be useful to know?: (unknown)
  • Assigned to: IAmMyselfBae
  • Reported by: Douz (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 09 Jan 2022 23:25
  • Ticket last visited by: Katzyn on 23 Apr 2022 05:29
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