Pixelmon Mod - Bug tracker

8.3.8- Dynamax moves still usable after fainting during raids fix completed

Ticket description:
During a raid battle, my pokemon fainted while dynamaxed. When it recovered, it still retains its max moves instead of its regular moves.
E.G. Crunch still stays as Max Darkness after recovering. Wrap is still Max Strike after recovering


#24750 Posted by Sophie847 » 02 Apr 2022 04:39


I have been able to confirm this issue, dynamax pokemon are retaining their dynamax status even after fainting during a raid. In my testing, I found the pokemon have the health expected of their dynamax variant, and the max moves still cause their expected effects. This lasted for 3 turns from the point of being revived, so I suspect the dynamax turn counter is getting reset when the pokemon faints.

I have passed this issue to the internal tracker to be fixed - thank you for your report!

#24940 Posted by Sophie847 » 23 Apr 2022 03:33

I can confirm this issue is fixed in version 8.4.0

Ticket details

  • Ticket ID: 17172
  • Project: Pixelmon Mod
  • Status: Fix completed
  • Component: Battle
  • Project version: 1.12.2-8.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: forge
  • What else would be useful to know?: (unknown)
  • Assigned to: Sophie847
  • Reported by: electromonkeys63 (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 26 Mar 2022 21:50
  • Ticket last visited by: Sophie847 on 15 Jul 2022 01:47