Pixelmon Mod - Bug tracker

Competitive moves bug taunt and encore fix completed

Ticket description:
Those moves are thone ones I know of which should be lastingly 3 turns but instead it only lasts for 2 turns


#24998 Posted by Sophie847 » 26 Apr 2022 08:19


I've been able to confirm that the moves Encore and Taunt are not lasting the correct number of turns under some circumstances - however I actually noticed Encore lasting for a turn longer that expected rather than a turn shorter.

Encore: If the user is faster than the target (and the target used a move on the previous turn), they will be forced to use this move again on the turn encore is used, and then for a further 3 turns after this, making encore last for 4 turns in total. If the user is slower than the target, the move works as intended.

Taunt: If the user is slower than the target, nothing happens to the target on the turn taunt is applied, but they are only prevented from using status moves for 2 turns afterwards instead of 3. If the user of taunt is faster, the move works as intended

I have passed this issue to internal to be addressed.

#26542 Posted by Sophie847 » 24 Jun 2022 08:03

I can confirm this is resolved by 9.0.3

Ticket details

  • Ticket ID: 17313
  • Project: Pixelmon Mod
  • Status: Fix completed
  • Component: Battle
  • Project version: 1.12.2-8.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: 1.12.2
  • What else would be useful to know?: (unknown)
  • Assigned to: Sophie847
  • Reported by: ChupapiSlaine (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 25 Apr 2022 10:06
  • Ticket last visited by: Sophie847 on 25 Mar 2023 07:14