Pixelmon Mod - Bug tracker

[9.0.1] - Biome detection for evolutions seems to be broken fix completed

Ticket description:
After seeing that the Sylveon fix was included in the recent update, I went ahead and gave it a shot. However, it still only gives either an Espeon or Umbreon. Along with this, the forms for Vivillion are not evolving correctly, even in the biomes whose IDs have not changed (such as minecraft:jungle). My guess is that something in what is used to detect what biome you/your pokemon are in is broken in some way. Along with this, after removing the biome dependency through a datapack, it still priorities Umbreon and Espeon. It might be worth adding some kind of "priority" system to the evolutions, so one form is forced to take priority over the other.

Comments

#25958 Posted by Katzyn » 02 Jun 2022 23:36

Confirmed, forwarding to internal~

#27016 Posted by Yoshi7711 » 11 Jul 2022 17:54

This bug has since been fixed in our 9.0.5 update. Thanks for the report!

Ticket details

  • Ticket ID: 17909
  • Project: Pixelmon Mod
  • Status: Fix completed
  • Component: Error
  • Project version: 1.16.5-9.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: Forge 36.2.35
  • What else would be useful to know?: (unknown)
  • Assigned to: Katzyn
  • Reported by: WaterGuy12 (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 02 Jun 2022 20:59
  • Ticket last visited by: Sophie847 on 26 Jul 2022 06:59
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