#26181 Posted by ToralisCatan » 08 Jun 2022 03:25
Not really a bug, but in thinking about what has happened with this change.... We've found the same issue, platinum is so scarce that any tier pokeball base higher than iron is pointless.
By scaling the number of bases you get for silver/platinum in addition to the rarity of platinum we get a double up of methods to make those balls scarce.
Given that diamond tool recipes use the same quantity of material as wood/stone iron, I would rather see the number of items produced by the recipe be the same, then manage the rarity based on just material spawn rates, much like is done with diamond