The client crashes when you break any pixelmon multi-block in survival mode. This happens in single player, too.
To reproduce:
1. Place down a PC.
2. Break said PC in survival mode.
3. Enjoy the crash.
Stacktrace:
Code: Select all at com.pixelmonmod.pixelmon.blocks.MultiBlock.removedByPlayer(MultiBlock.java:154) ~[?:1.16.5-9.0.3] {re:classloading}
at net.minecraftforge.common.extensions.IForgeBlockState.removedByPlayer(IForgeBlockState.java:143) ~[?:?] {re:classloading}
at net.minecraft.client.multiplayer.PlayerController.func_187103_a(PlayerController.java:112) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.client.multiplayer.PlayerController.func_180512_c(PlayerController.java:212) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.optifine.override.PlayerControllerOF.func_180512_c(PlayerControllerOF.java:66) ~[?:?] {re:classloading}
at net.minecraft.client.Minecraft.func_147115_a(Minecraft.java:1280) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A}
at net.minecraft.client.Minecraft.func_184117_aA(Minecraft.java:1659) ~[?:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A}