Pixelmon Mod - Bug tracker

[9.0.6] Fished up Pokemon do not swim fix completed for upcoming version

Ticket description:
I've looked at reports, and haven't seen anyone mention this regarding the ability to fish up pokemon.
If you leave the battle, and leave the pokemon alive; the pokemon just sit there, as if they are just a block placed there out of thin air.
Tested in various biomes, both vanilla biomes and BYG biomes.
Figured this is a bug, considering back in 1.12, the pokemon would swim around once you leave the battle.

Fished up Tympole floating near the surface of the water, unmoving; natural spawned Dewpider in the background, moving.
Image

Tympole still unmoved, whilst a natural spawned Goldeen and Dewpider moves.
Image

Mods also used: (Posted here, as the 'optional field' errored out when trying to submit)
Java version 8 update 251 (1.8.0_251-b08)
BYG-1.3.5, ExplorersCompass-1.16.5-1.1.2-forge
Hwyla-forge-1.10.11-B78_1.16.2
jei-1.16.5-7.7.1.152
journeymap-1.16.5-5.8.5p2
MouseTweaks-2.14-mc1.16.2
MyServerIsCompatible-1.16.5-1.0
NaturesCompass-1.16.5-1.9.1-forge
noteenoughcrashes-4.1.4+1.16.5-forge
OptiFine_1.16.5_HD_U_G8
Pixelmon-1.16.5-9.02-universal
PixelmonInformation-1.16.5-9.0.0-2.0.0

Comments

#27206 Posted by Kalithana » 29 Jul 2022 22:00

My bad, somehow a Magikarp replaced the Tympole.
Here's the correct image.
Image

#27274 Posted by HackoJacko » 05 Aug 2022 16:40

Hello! I can confirm that this is a bug and as such, I have moved it to the internal tracker :)

Ticket details

  • Ticket ID: 18768
  • Project: Pixelmon Mod
  • Status: Fix completed for upcoming version
  • Component: Spawning
  • Project version: 1.16.5-9.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: (unknown)
  • What else would be useful to know?: (unknown)
  • Assigned to: HackoJacko
  • Reported by: Kalithana (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 29 Jul 2022 21:59
  • Ticket last visited by: Sophie847 on 15 Feb 2023 01:09
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