Pixelmon Mod - Bug tracker

[9.0.10] - Catching animation glitch ticket expired

Ticket description:
When coming into contact with a Pokeball that is suspended midair during an out-of-battle catching animation, the catching animation sometimes skips to the shaking phase early. This also causes the Pokemon's "getting sucked in" animation to start looping, making it blink red. The overall catching process is not broken in any way; just the animation. Once the pokeball is done shaking, the Pokemon is caught/breaks free correctly.

Reproducing the bug is somewhat inconsistent, make sure to be in the hitbox of the ball especially as it stops midair to open. Try catching in a flat, open space to make things simpler. You should get it in a few tries. F3 + B to show hitboxes helps a lot.

Comments

#29772 Posted by Katzyn » 30 May 2023 19:15

Hi there!

We've recently released a new version (9.1.4) with a lot of fixes! Please re-test your issue, and if it still occurs, please make a new ticket with relevant /battlelog, latest, and debug logs.

Thank you!

Ticket details

  • Ticket ID: 19256
  • Project: Pixelmon Mod
  • Status: Ticket Expired
  • Component: Graphics
  • Project version: 1.16.5-9.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: (unknown)
  • What else would be useful to know?: (unknown)
  • Assigned to: Katzyn
  • Reported by: somerandomperson (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 27 Sep 2022 11:28
  • Ticket last visited by: Katzyn on 30 May 2023 19:15
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