Pixelmon Mod - Bug tracker

1.16.5-pixelmon-9.0.10 fix in progress

Ticket description:
Hello, please tell me how to make stable fps with this mod 60-90 fps? The situation is this: when there are a lot of Pokemon entities in the world, the video card underestimates its power for no apparent reason. But if you remove all Pokemon from the map, then the desired FPS appears ... What are the solutions to the problem?

1.in the first case there are 30 objects on the map: https://disk.yandex.ru/i/DRDtYovb_NBWqA

2.in the second case, pokemons are deleted every tick ... i.e. they are not there: https://disk.yandex.ru/i/o0vyQGW33NACIA

Comments

#28114 Posted by LankyBoy01 » 02 Oct 2022 08:33

This version is currently in beta and has not been fully optimized. I suggest just messing with your Minecraft settings. Personally, I have a 3060 12gb and only average 45-50 fps in high density pokemon areas.

#28115 Posted by LordSamosa » 02 Oct 2022 10:06

If anyone else has more data they can acquire, please share it here. More data, the better. Spark profiles, Optifine debugging etc

#28116 Posted by skjfhniasubcoivu » 02 Oct 2022 10:19

Image
Image
Image
Image

#28117 Posted by skjfhniasubcoivu » 02 Oct 2022 10:31

Image
Image
Image
Image

Ticket details

  • Ticket ID: 19299
  • Project: Pixelmon Mod
  • Status: Fix in progress
  • Component: World
  • Project version: 1.16.5-9.x.x
  • Priority: Normal
  • Severity: Normal
  • Forge/Sponge: (unknown)
  • What else would be useful to know?: (unknown)
  • Assigned to: LankyBoy01
  • Reported by: oleg12054 (Send PM)
  • Reporter's tickets: (List all tickets)
  • Reported on: 02 Oct 2022 05:45
  • Ticket last visited by: LordSamosa on 02 Oct 2022 13:10
JOIN THE TEAM