By CypriC
#113451 Hey guys,

I am posting some early pictures to let you know I'm working on Smoochum and I would like to know if I am doing a good enough job so far.

Thank you!

Edit:
Full low poly mesh pictures added. (the low poly mesh is not ready yet)
I know I should make the arms come from the base of the head but I will take care of that aspect when I will rig it.
The hair could be better, but again I was thinking maybe i could also animate it with a little bounce in the running animation so that's about to change too.
The legs are not looking good but regardless of the animation (unless it's a jump one), they will stay in a horizontal position so changes there are expected too.

I hope i can return soon with a textured version.

Any kind of criticism and feedback is greatly appreciated.

Thank you !

smoochum_low_poly_full_side.png
Smoochum_low_poly_full_angle

Smoochum_low_poly_full.png
Low_poly_full_inside_Blender

smoochum_low_poly_angle.png
Low_Poly_Angle

smoochum_angle.png
High_Poly_Angle

smoochum_front.png
High_Poly_Front

By CypriC
#114119 Update:
Adjusted the arms and legs position and origin as well as the thickness.
This textured version is just to give a better idea of what the final model should look like. I basically just quicly drew on the mesh so it will be redone alongside with the UV map.
The bottom part may be redone as well since changing the legs position may strectch the mesh and make it look out of position.
I would really appreciate opinions on the middle black line in terms of position.
Again, any kind of criticism and feedback is greatly appreciated.
Thank you !
smoochum_low_poly_full_front_tex_u.png
Smoochum_tex_u_front

smoochum_low_poly_full_angle_tex_u.png
Smoochum_tex_u_bfc_angle
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