UPDATE 2.0
sketchfab time
made the textures myself because butts.
Any feedback is appreciated.
SPG wrote:Want a pokemon in game? Make it yourself
Arsonist wrote:There seems to be a misconception between what's straight and what's needed for animation.
Things don't need to be perfectly straight for rigging, it's just a bit easier to do, otherwise it's a simple re-orientation of the joint and bam, good to go.
Another thing is what straight is. Straight doesn't mean 'no bend' when used in reference to rigging, it just means that you can draw a straight line from start to end without going outside the model. The cloud is as straight as it needs to be, in that respect.
All of these people talking about rigging, i have to ask, do(have) any of you rig(ed)? If you don't, or haven't, then please refrain from posting critiques about posing or the shape of geometry in reference to rigging. It doesn't help.The modeler generally knows what's expected of him/her, and if something needs to be changed after the look is complete, which is what the feedback section is for, then leave it to the modelling team, who knows about these things, to inform the modeler that the pose or orientation of the geometry needs to be changed.
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