You gotta bend, move, scale and stuff to vertexes and sides and make a nice shape, instead of sticking primitives together, see what I mean?
Trigore wrote:Trigore: im not soppid
MrMasochism wrote:sundial is completely on the money. I guess you could make a whole lot of pokemon out of a lot of shapes stuck together but they will always just look like a bunch of shapes stuck together rather than something really good. Have a look at a few of the other maya models around and you'll see quickly the difference
Thanks Mr.M and sorry for being so lazy, I just got Maya two days ago, and I made those models just to practice. Now that Im more familiar with Maya Im making models more complex.
Tyrogue