- 01 Aug 2013 22:41
#64698
Il_Lupo wrote:...Oh, thank you c:
I'll be honest, I was a little put out by the tough advice you gave me earlier. However, though it took a lot more work, it was worth it. Cause of what you said, Houndour is now a model to be proud of.
EDIT: Happy endings aside, I might make the shiny texture before I put it up for approval. Any idea how I should do that with Blender? I've got each body part on a different UV map... maybe I should save the model under a different name? Hmmm.
What I did with Milotic is I made a folder entitled 'Milotic' on my desktop, and inside of that folder I made three different folders. One for the model, one for the normal texture, and one for the shiny texture. All I did to make the shiny texture was copy/paste the UV maps then edit the colour. After I did that I placed them in their respected folders. And ever heard of the expression 'tough love'? Don't get me wrong, I adore the model, even before you changed it, but what if I would've sugar coated it, and not told you what needed to be changed? It wouldn't be fabulous now, now would it? ;D Anyway, great work, I'm anticipating Houndoom.
Foquine wrote:But... But the paws?
Right now it doesn't look like it has paws...
Look at the reference model I posted. It actually doesn't have paws, model wise. You know how extremely difficult that would be to do? It looks fine without paws, anyway. =)