- 02 Aug 2013 09:59
#64909
I think it's time for me to work once again.
I must say that's a good sneasel, nice job.
But I'm here for constructive critiscism, so let's get started, please don't feel offended, I really like your model, I'm just here to make it closer to perfection, I think.
Fist of all, here is what I based my view on:
http://www.pokebip.com/pokemon/pokedex/ ... _m/215.pngThen, I felt the arms should be straight, not strangely bended. Or give it even more angle, it becomes an elbow, and I'd love that.
Now it depends on what you look at for the back-feathers. The in-game sprites have the highest one being longest, and lowest one smallest. But the artwork have it the opposite way, the highest smallest, and lowest longest. But both have three different sizes, so should your models. It seems you went for the in-game sprite, so could you mark the difference a bit more? Just asking.
For the claws, is it possible to have them bend? Like most of the images I've seen? Otherwise they're good enough for me as of now.
Next, the body seems a bit too chubby for me too, I know Lupo said something about it (didn't read in details what she said, I got hungry at "cheeseburgers", left, and when I came back I started writing before I could get hungry again). But even if the belly usually go
round in the front, it's kind of straight on the sides, even the female's sprite.
Last thing I've seen is merely a detail, but it's the "jewel" on its head, I think it should be longer than what it is right now. But the end is positionned in the right place, so keep it there.
Overall it's a nice model, it still has a little way to go, but for a second model it's really great.
Now, on to the texture if you please.
Made by
Charmander:
I only give advice, take it or leave it.I did my job, now do yours, a choice.I'm weird, so don't take me too seriously, I'd feel bad for you.Unless I say it, I never mean harm, it'd make me look bad if you think so.