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Foquine wrote:It's a pretty decent start.
For screenshots, you can press the button on your keyboard names "prnt scrn", most of the time near the delete and insert buttons.
Foquine wrote:For this model, The main thing I have to say is that the face should have more... hmm.. relief? Is it english?
Meaning -> It is currently flat and it shouldn't.
Foquine wrote:For the rest, I suggest you take your time to try to texture it. Experiment a little. And remember to use an HD texture
brightborn wrote:good work on the entei but please in future look at the models other people have already submitted for feedback or put in approval to avoid making doubles of things unless you think you can do it better and then it will come down to the people to decide which one looks better. though time for a bit of constructive criticism, the face is too flat, if you look at pictures of it you can notice that theres several layers of depth so you should build up the gray part of the mask on 2 layers using a bit of a stair case effct but have the highest point be towards the center where the jaw will be behind the wider layer of the gray mask and with the jaw going behind the red part of the mask.the top part of the thighs on the legs need to be more visible entei isn't just big pawed he's a muscular dog, i suggest you do the model on blender or maya if you know how to use them since we now can use object models and the legendairy dogs have quite a lot more flowy detail then what legendarys from the first gen does.
Raikou,Entei and Suicine models here so you can see what your competeting with though i think he's mostly focusing on raikou.
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