By tkgamer18
#84264 My first line that I have made is finally done! Here is Ariados!
Front
Image
Left
Image
Right
Image
Back
Image
Top
Image
Bottom
Image

By igzoz
#84615 The legs on its back shouldn't be straight up, but inclined.

and they're actually behind the second pair of legs below

Image
By tkgamer18
#85127
igzoz wrote:The legs on its back shouldn't be straight up, but inclined.

and they're actually behind the second pair of legs below

Image

How's this?
Image
User avatar
By Zilcor
#85201 The horn should also be pointed up but good job :D
User avatar
By Arsonist
#85774 I think the appendages on it's back should be tilted back a little bit more, and spread apart a fair bit.
It's mandibles... pincers... things should be almost as wide as its head, which me thinks should be a bit bigger.
Like with spinarak, ariados's eyes bulge out of it's head, so i think they should be modeled as well.
The bases of the legs could be a fair bit more slender as well.
The back pair of legs (not on the back, but the functional ones) have more of a pointed knee joint.

Keep up the good work :)

I have no idea how ariados keeps it's balance. So weird.
By tkgamer18
#85813
Arsonist wrote:I think the appendages on it's back should be tilted back a little bit more, and spread apart a fair bit.
It's mandibles... pincers... things should be almost as wide as its head, which me thinks should be a bit bigger.
Like with spinarak, ariados's eyes bulge out of it's head, so i think they should be modeled as well.
The bases of the legs could be a fair bit more slender as well.
The back pair of legs (not on the back, but the functional ones) have more of a pointed knee joint.

Keep up the good work :)

I have no idea how ariados keeps it's balance. So weird.

Try to look at the game sprite to see it's balance.
User avatar
By MrMasochism
#85825 in game sprites are awful for balance, they just tend to make something that looks sort of cool without any reference to physics
JOIN THE TEAM