By karrybird
#90638 yeah i don't see that much of a difference, you're on the right track, but like a said, please try to look at a current in game model for reference as to how many polys there should be
and tk, no, you do not know what you're talking about half the time.
By royroyboy
#90672 Ok so i tried a bit and played around with low polys and for some reason i find it even harder than having a lot, probably because of flexibility but i gave it a shot and this is what i have so far. tell me if i can keep working or whether i have to lower the polys AGAIN! I don't mind... this is my first so ill keep working. here it is
Spoiler:
Image
By royroyboy
#90692 Well because i don't want to make another thread right now i thought i could just put it on this one. My Xatu! Please give feedback for both and tell me which one your talking about :P
By royroyboy
#90713
MoeBoy76 wrote:1. what's with the lines in parts of your textures?
2. Xatu needs modelled wings and not textured ones like it looks like you have done


The lines on the texture of Natu is just where each face ends or whatever.... i fixed it, i just use it to position the eyes. And 2) i will get to work on his wings ;)
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