little info on the model:
872 poly count
507 verts
made in 3ds Max2013
Textures made in Gimp
textures are crude, I threw them on just as a test so I need to work on the UVWs that's a given
Serpents are hard : / I used a spline and a path deform with a taper to get it to follow the shape I wanted. That being said it might be too high of a poly count though it's easy to fix.
The head was box modeled and the antennae were the same method as the body.
http://imgur.com/mclMEox (Image doesn't like me so hope you don't mind the link)