Poly count: 847
11 different parts: Head, Body, Upper Jaw, Lower Jaw, Connection thingy, Teeth upper, teeth lower, Foot 1, Foot 2, ear 1, ear 2
Still need to texture the jaw, if the polys are too high I can remodel the jaw and make it closed to reduce the count, thought it'd be neat if it could be animated though.
the model includes loops around all the limbs and proper topology on all the parts to make it easy to rig and animate (T-Poses are cool)
Let me know what you think:
Added a mouth to the updated model, Just a texture tweak.