By Bumpythedog1
#11106 Hello! I literally just picked up Techne and played with it; I have NEVER even touched Techne before today, like, two hours ago.

Anyways, I made my first model after my second favorite starter in the series (My favorite being Snivy). I looked at, like, 3 tutorials to make it.

My two biggest concerns are:
1. Did I position the beak, head feathers, and toes correctly? Hard to tell because of how rotation works with pieces.

2. Is there a better way I could have done the texture? I mean, Torchic looks fine (at least, to me), but it seems like there is a LOT of unused space in the actual texture png file.

For some reason, I can't upload the models, so I'll just put screenshots here.



Torchic with all the parts in place (Feathers and beak NOT in pieces)

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Torchic with all parts in pieces (As it would be for the coders)

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I'll just attach the texture .png file, since it's too small to really see in this post.

I don't really know where to go from here, either, so any pointers would be very appreciated :)

User avatar
By MrMasochism
#11108 I thought I modified the tutorials to remove the piecing one. We no longer use pieces as techne's handling of them is horrific. We now do all that in code.
By Bumpythedog1
#11109 Sorry, the tutorials I used were from Youtube, so they must've been old.

Like I said, I literally did that two hours ago. I just looked at other models other people have done, and now I'm starting it over again.

So I just put the cubes in their own folders, but don't use pieces?
By Bumpythedog1
#11133 Okay I remade torchic based on what I saw from others.

This is Torchic 2.0 :D

Image

Image

Changes:
-Torchic is now the correct height according to bulbapedia (being 0.4 meters tall)
-Made body and head slightly more round
-Corrected beak so it looks a lot better
By Yaseen
#11142 If u going to try roundness on a Torchic your probably going to need to scale it up quite a bit
By Bumpythedog1
#11307 I don't know a lot about modeling (Hence putting this in the beginners topic)

Umm... if I make the model bigger can it be scaled down by coding?
Just afraid of messing something up XD
By Yaseen
#11309 Yea we can Gi scale it down
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