By SwitchingLinearReg
#145543 Hey all,
Here is a textureless Dustox I just whipped up. Let me know if anything seems out of proportion before I go ahead and texture it.

Update: Whipped up a quick texture in a few minutes. Will fix it and shade it tomorrow. It is just to get a sense of where everything is.



-SwitchLinReg

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By JamieS1211
#145566 Please make this into one mesh and make sure that it is symetrical
By SwitchingLinearReg
#145579 1. It is symmetrical.
2. The one mesh requirement is ridiculous and adds unnecessary geometry complexity that adds nothing to the model. The only real reason you would need one mesh is if you wanted dustox's body to flex when it moves appendages but that is not how dustox works so there is no need.
3. I will move its wings back so that they meet at the central line.
-SwitchLinReg
User avatar
By MoeBoy76
#145580
SwitchingLinearReg wrote:The one mesh requirement is ridiculous

AFAIK he is the only one to say that and he should stop doing it
back on topic, you could reduce the polys on the legs, antennae and eyes
User avatar
By SPG
#145582
MoeBoy76 wrote:
SwitchingLinearReg wrote:The one mesh requirement is ridiculous

AFAIK he is the only one to say that and he should stop doing it
back on topic, you could reduce the polys on the legs, antennae and eyes

here is your gold star for getting the answer correct
By SwitchingLinearReg
#145587 1. I'm keeping the geometry on the antennae and arms because they should be able to bend and to not bend terribly it needs some geometry. They are 6 sided which is plenty low enough.
2. I decreased the poly count on the eyes a little. The geometry there is what is necessary to give the eye it's shape and even with the decreased poly count the shape is suffering.
-SwitchLinReg
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