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Re: Wailmer and Wailord

PostPosted: 25 May 2013 06:52
by pokepound
It looks really cool, just a little improvement and i'm sure it will be in the game some day!

Re: Wailmer and Wailord

PostPosted: 25 May 2013 09:10
by darksideJr
Hypnose wrote:Also never use black for models. use dark grey or dark colors that give you the feel of black.


Is there a reason for that?

Re: Wailmer and Wailord

PostPosted: 25 May 2013 09:24
by KuryoZT
darksideJr wrote:
Hypnose wrote:Also never use black for models. use dark grey or dark colors that give you the feel of black.


Is there a reason for that?

Damn, I don't remember how americans convenience store call for missing person, like for help at registry machine thing (where you pay), otherwise I'd have done that with karrybird:)
Anyway, black just contrast too much with other colors, that's why it's usually hated on models, but not on all.
So yeah, hypnose is surely right, don't use black, but dark-whatever color it is.

Re: Wailmer and Wailord

PostPosted: 25 May 2013 17:23
by Hypnose
Oops.. I forgot to capitalize the U in "use".. My bad..
Anyway, thank you for covering that Kuryo. :)

Re: Wailmer and Wailord

PostPosted: 25 May 2013 17:26
by LilacLily
I think Wailmer should be a smidge longer and fatter, more longer than fatter.

Re: Wailmer and Wailord

PostPosted: 25 May 2013 17:52
by darksideJr
KuryoZT wrote:
darksideJr wrote:
Hypnose wrote:Also never use black for models. use dark grey or dark colors that give you the feel of black.


Is there a reason for that?

Damn, I don't remember how americans convenience store call for missing person, like for help at registry machine thing (where you pay), otherwise I'd have done that with karrybird:)
Anyway, black just contrast too much with other colors, that's why it's usually hated on models, but not on all.
So yeah, hypnose is surely right, don't use black, but dark-whatever color it is.


I'll keep that in mind! And I keep hearing about karrybird, they must be really good with texturing.

Re: Wailmer and Wailord

PostPosted: 25 May 2013 18:18
by Hypnose
darksideJr wrote:I'll keep that in mind! And I keep hearing about karrybird, they must be really good with texturing.

She is, she's very popular here as well. She can be a bit forward(not as blunt as SPG though >.<) but don't take what they say personally. They're great people and are just trying to help. :)
[Edit]
There fixed it~ :p

Re: Wailmer and Wailord

PostPosted: 25 May 2013 22:07
by SPG
Im blunt thank you very much lol

Re: Wailmer and Wailord

PostPosted: 28 May 2013 00:05
by lugiaisbeast101
Brighten up wailord overall, extend the white SPOTS on his back slightly, yeah, they don't protrude. Put your color saturation to zero when you add noise. For wailords bottom side, I would suggest re-exporting the texturemap, having the stomach pieces texture offsets separated, then redo the texture.

Re: Wailmer and Wailord

PostPosted: 14 Jul 2013 14:22
by Seth_Trainer
Do them brighter and Wailord bigger