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My first model: Wingull

PostPosted: 04 May 2013 17:20
by derpbacon
This is my first ever model. It is a wingull. How does it look?

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New Model! How is it?
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Re: My first model: Wingull

PostPosted: 04 May 2013 17:21
by Skibb
You can't get non gen 1 models approved at the moment, unless they're fossils.

Re: My first model: Wingull

PostPosted: 04 May 2013 17:23
by derpbacon
Ok, thanks.

Re: My first model: Wingull

PostPosted: 04 May 2013 19:42
by Ewcongogamer
I like it, very simple and well planned. Hopefully the approvals will open soon for outside of Gen 1, so don't be down about making other models.

Re: My first model: Wingull

PostPosted: 05 May 2013 07:45
by derpbacon
Thanks for the feedback! I was trying to make it simple yet recognizable, so I think I succeeded!

Re: My first model: Wingull

PostPosted: 05 May 2013 08:24
by zero_breaker
Firstly, make a HD texture.
You may want to make the model bigger, so as to give more details to the model. The wings are way too thick, and they should have segments for the animation. The whole model should also be rounded more. Other than that, good start I say, and keep up the great work!

Re: My first model: Wingull

PostPosted: 05 May 2013 08:31
by derpbacon
The texture is HD, but I can see how you could think it wasn't due to my model's small size. Thanks for the feedback!

Re: My first model: Wingull

PostPosted: 05 May 2013 09:13
by zero_breaker
derpbacon wrote:The texture is HD, but I can see how you could think it wasn't due to my model's small size. Thanks for the feedback!

Maybe, but I do think it's not HD enough. Try using a larger texture :3

Re: My first model: Wingull

PostPosted: 07 May 2013 18:07
by LightAdept
zero_breaker wrote: they should have segments for the animation


Not correct. Maybe in the future Zee will make a complex wing animation where segments will be used. But for now, all the wings do is rotated up and down at the joint, so having the wing in one piece is just fine.

OT: The wings are too thick, and the texture does have to be more HD. Other then that, it looks really good, simple, but good. But i noticed the tails feather. are the 1 block thick? or flat? cause if they're flat, please make them one block thick and put the texture on just the top. It makes them not flicker in game (look at something like Fearrows tail feather as an example).

Re: My first model: Wingull

PostPosted: 07 May 2013 18:11
by SPG
LightAdept wrote:
zero_breaker wrote: they should have segments for the animation


Not correct. Maybe in the future Zee will make a complex wing animation where segments will be used. But for now, all the wings do is rotated up and down at the joint, so having the wing in one piece is just fine.

OT: The wings are too thick, and the texture does have to be more HD. Other then that, it looks really good, simple, but good. But i noticed the tails feather. are the 1 block thick? or flat? cause if they're flat, please make them one block thick and put the texture on just the top. It makes them not flicker in game (look at something like Fearrows tail feather as an example).

doesnt mean he shouldnt do it, if he does it now, it will save us the trouble in the future