Any way firstly I think you need an hd texture as that eye does not look too good
Also the model could do with some rounding using a few rotated blocks but this is a very good start!
minecraftOclock wrote:erm, whats GIScale do? it looks like it manipulates size without editing the dimensions of a cube
That is what is used to scale the model down to the right size when it's in game I would not use it when modelling as it is not a way to simply make a model twice as big unfortunately to make your model bigger you will have to redo it from scratch at a bigger size if that is what you are asking
Firstly in most sprites the eye points down a bit
Secondly the texture of the actual eye is too small and needs a bit more detail I think part of the problem is that there is black in the texture instead use a very dark shade of grey, black rarely looks good in models