SPG wrote:Braincabinet wrote:MrMasochism wrote:the problem with the maya model is that you've just used primitives and stuck them together rather than manipulating the mesh to give a better approximation of shape
i am uncertain as to what you mean.
would you care to elaborate ?
also im sorry there has been no progress lately, I am on vacation.
he said you took basic geometry (shapes) and just put them together like taking 2 spheres and put thme right next to each other, instead, you take pieces of a sphere, cube what ever, and move it around to what you want it to look like, think of it like clay on the computer but easier to redo
i understand but i did make the basic geometries and slap them together and then i painstakingly dragged each vertex to fit. what is the problem with that?
does the entire thing have to be one entity in the program?
im not sure i see the problem with individual segments rather than one Blob with 200000 vertexes. it just seems like a very slow inefficient and painful way of doing it.
also no one has stated anything they would have improved on the back feet so i am going to assume they are OK and proceed to make the front feet.
and then in a while i might have him finished and textured