- 23 Sep 2013 15:22
#77110
Nova Spartan wrote:lugiaisbeast101 wrote:Sorry, I'm going to help with this model in any way I can, and now I'm trying to do a visual on how to do the eyes an space out the white part (going to take me a while), but expect to see it shortly, and if have any questions before then, feel free to ask.
Good luck with that lol. I spent all day on it again to no avail. I'm able to change the head size to different ways that look better, but those eyes just never work out.
So, for me if it takes me too long to make some progress on those eyes, I may end up giving up. I'm downloading Maya right now to try it out seeing how everyone here says it's better than Blender. That will be my last resort for Claydol if he continues not to work out.
Haha, I've been working at the eyes, it's not too complicated but very time consuming (The way I'm doing it). There's multiple way with going about it, but I just did this as fast as I can (
http://prntscr.com/1t204o) (
http://prntscr.com/1t20cv) This is what I came up with as an idea of how the eyes should look like, simply texturing the eyes won't do it justice. This is a rough idea of how it looks with the head (
http://prntscr.com/1t27ia). The reason why they Maya is better, because it actually is better
(I use Blender) However, they are very alike in the aspect of modeling, but Blender is just a lot more frustrating to work with. Maya is said to be much easier to work with and it has much more convenient tools to use. Warning, you're going to be spending lots of time learning how to model AGAIN with Maya, as switching from one program to a completely different one is not a walk in the park. Anyways, it's your choice, even though Maya is way better....I just have an odd connection to Blender.
-Anyways, it should be a lower poly, at least for the arms (It seems you cant lower the segments in Blender unless you create a new mesh, but in Maya, you can).
--Make the feet more visible and make the horn part a little wider.
---Apart from that, like I said, you should model out the eyes rather than texturing, it may take a while but it will come with a much better final result.
Try to learn Maya and test it, Blender and Maya are equivalent and people usually go with the program they started off with first.
If you have anything to ask me, feel free to do so (My knowledge is very limited so I'll do the best that I can
)
P.S. If what you were talking about earlier looks like this (
http://prntscr.com/1t2clt), then that means you accidentally enabled smooth shading, just change it to flat.
~ShadowLugia
If you want to learn how to model using Blender, or how to better your models, don't ever be afraid to ask!